Files
OpenRA/OpenRA.Mods.RA/RenderRangeCircle.cs

53 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public interface IPlaceBuildingDecoration
{
void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation);
}
class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle>, IPlaceBuildingDecoration
{
public readonly string RangeCircleType = null;
public void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation)
{
wr.DrawRangeCircle(
Color.FromArgb(128, Color.Yellow),
centerLocation,
ai.Traits.Get<AttackBaseInfo>().GetMaximumRange());
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
a.Trait.RenderBeforeWorld(wr, a.Actor);
}
}
class RenderRangeCircle : IPreRenderSelection
{
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
{
if (self.Owner != self.World.LocalPlayer)
return;
wr.DrawRangeCircle(
Color.FromArgb(128, Color.Yellow),
self.CenterLocation, (int)self.Trait<AttackBase>().GetMaximumRange());
}
}
}