Files
OpenRA/BluntDx/Direct3D.cpp
chrisf 206df3514e lets do this properly.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1144 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-10 02:24:10 +00:00

39 lines
792 B
C++

#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
#pragma comment(lib, "user32.lib")
#pragma comment(lib, "gdi32.lib")
#pragma unmanaged
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#pragma managed
#include <vcclr.h>
#pragma once
#using "System.Drawing.dll"
#using "System.Windows.Forms.dll"
using namespace System;
using namespace System::Windows::Forms;
using namespace System::IO;
using namespace System::Drawing;
#include "Utilities.h"
#include "Enumerations.h"
#include "GraphicsDevice.h"
#include "ImageInformation.h"
#include "Texture.h"
#include "SpriteHelper.h"
#include "FontHelper.h"
#include "Mesh.h"
#include "Effect.h"
#include "VertexBuffer.h"