28 lines
472 B
C++
28 lines
472 B
C++
#pragma once
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namespace BluntDirectX { namespace Direct3D
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{
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[Flags]
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public enum class Surfaces
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{
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None = 0,
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Color = D3DCLEAR_TARGET,
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Depth = D3DCLEAR_ZBUFFER,
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};
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[Flags]
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public enum class VertexFormat
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{
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None = 0,
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Position = D3DFVF_XYZ,
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Normal = D3DFVF_NORMAL,
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Texture = D3DFVF_TEX1,
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Texture2 = D3DFVF_TEX2,
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};
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public enum class PrimitiveType
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{
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PointList = D3DPT_POINTLIST,
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TriangleList = D3DPT_TRIANGLELIST,
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};
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}} |