Files
OpenRA/OpenRA.Game/Graphics/Viewport.cs
2010-03-17 23:29:57 +13:00

187 lines
6.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Graphics
{
interface IHandleInput
{
bool HandleInput(World world, MouseInput mi);
}
class Viewport
{
readonly float2 screenSize;
float2 scrollPosition;
readonly Renderer renderer;
public float2 Location { get { return scrollPosition; } }
public int Width { get { return (int)screenSize.X; } }
public int Height { get { return (int)screenSize.Y; } }
SpriteRenderer cursorRenderer;
int2 mousePos;
float cursorFrame = 0f;
public void Scroll(float2 delta)
{
scrollPosition = scrollPosition + delta;
}
public IEnumerable<IHandleInput> regions { get { return new IHandleInput[] { Game.chrome, Game.controller }; } }
public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
{
this.screenSize = screenSize;
this.renderer = renderer;
cursorRenderer = new SpriteRenderer(renderer, true);
this.scrollPosition = Game.CellSize* mapStart;
}
ConnectionState lastConnectionState = ConnectionState.PreConnecting;
public void DrawRegions( World world )
{
world.WorldRenderer.palette.Update(
world.WorldActor.traits.WithInterface<IPaletteModifier>());
float2 r1 = new float2(2, -2) / screenSize;
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition.ToInt2());
if( Game.orderManager.GameStarted )
{
world.WorldRenderer.Draw();
Game.chrome.Draw( world );
if( Game.orderManager.Connection.ConnectionState == ConnectionState.NotConnected )
Game.chrome.DrawDialog("Connection lost.");
}
else
{
// Still hacky, but at least it uses widgets
// TODO: Clean up the logic of this beast
// TODO: Have a proper "In main menu" state
ConnectionState state = Game.orderManager.Connection.ConnectionState;
if (state != lastConnectionState)
{
switch( Game.orderManager.Connection.ConnectionState )
{
case ConnectionState.PreConnecting:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = true;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
break;
case ConnectionState.Connecting:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = true;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
//(Game.chrome.rootWidget.GetWidget("CONNECTION_GROUP_FAILED") as LabelWidget).Text = "Connecting abort";
//Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort ));
break;
case ConnectionState.NotConnected:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = true;
//(Game.chrome.rootWidget.GetWidget("CONNECTION_GROUP_FAILED") as LabelWidget).Text = "Not Connected Retry/fail";
//Game.chrome.DrawDialog("Connection failed.", "Retry", _ => {}, "Cancel",_ => {});
break;
case ConnectionState.Connected:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
//Game.chrome.DrawLobby( world );
break;
}
}
// TODO: Kill this (hopefully!) soon
if (state == ConnectionState.Connected)
Game.chrome.DrawLobby( world );
lastConnectionState = state;
Game.chrome.DrawWidgets(world);
}
var cursorName = Game.chrome.HitTest(mousePos) ? "default" : Game.controller.ChooseCursor( world );
var c = new Cursor(cursorName);
cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), "cursor");
cursorRenderer.Flush();
renderer.EndFrame();
}
public void Tick()
{
cursorFrame += 0.5f;
}
IHandleInput dragRegion = null;
public void DispatchMouseInput(World world, MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move)
mousePos = mi.Location;
if (dragRegion != null) {
dragRegion.HandleInput( world, mi );
if (mi.Event == MouseInputEvent.Up) dragRegion = null;
return;
}
dragRegion = regions.FirstOrDefault(r => r.HandleInput(world, mi));
if (mi.Event != MouseInputEvent.Down)
dragRegion = null;
}
public float2 ViewToWorld(MouseInput mi)
{
return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location);
}
public void Center(IEnumerable<Actor> actors)
{
if (!actors.Any()) return;
var avgPos = (1f / actors.Count()) * actors
.Select(a => a.CenterLocation)
.Aggregate((a, b) => a + b);
scrollPosition = (avgPos - .5f * new float2(Width, Height)).ToInt2();
}
public void GoToStartLocation( Player player )
{
Center( player.World.Queries.OwnedBy[ player ].WithTrait<Selectable>().Select( a => a.Actor ) );
}
}
}