256 lines
6.7 KiB
C#
256 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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using BluntDirectX.Direct3D;
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using OpenRa.FileFormats;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace OpenRa.Game
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{
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class MainWindow : Form
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{
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readonly GraphicsDevice device;
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readonly Map map;
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readonly TileSet tileSet;
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Palette pal;
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Package TileMix;
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string TileSuffix;
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const string mapName = "scm12ea.ini";
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const string shaderName = "diffuse.fx";
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Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
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new Dictionary<TileReference, SheetRectangle<Sheet>>();
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FvfVertexBuffer<Vertex> vertexBuffer;
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Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>();
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Effect effect;
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IntPtr texture, scroll;
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SpriteHelper spriteHelper;
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FontHelper fontHelper;
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void LoadTextures()
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{
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List<Sheet> tempSheets = new List<Sheet>();
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Provider<Sheet> sheetProvider = delegate
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{
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Sheet t = new Sheet( new Bitmap(256, 256));
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tempSheets.Add(t);
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return t;
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};
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TileSheetBuilder<Sheet> builder = new TileSheetBuilder<Sheet>( new Size(256,256), sheetProvider );
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for( int i = 0; i < 128; i++ )
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for (int j = 0; j < 128; j++)
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{
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TileReference tileRef = map.MapTiles[i, j];
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if (!tileMapping.ContainsKey(tileRef))
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{
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SheetRectangle<Sheet> rect = builder.AddImage(new Size(24, 24));
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Bitmap srcImage = tileSet.tiles[ tileRef.tile ].GetTile( tileRef.image );
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using (Graphics g = Graphics.FromImage(rect.sheet.bitmap))
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g.DrawImage(srcImage, rect.origin);
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tileMapping.Add(tileRef, rect);
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}
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}
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foreach (Sheet s in tempSheets)
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s.LoadTexture(device);
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}
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float U(SheetRectangle<Sheet> s, float u)
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{
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float u0 = (float)s.origin.X / (float)s.sheet.bitmap.Width;
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float u1 = (float)(s.origin.X + s.size.Width) / (float)s.sheet.bitmap.Width;
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return (1 - u) * u0 + u * u1;
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}
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float V(SheetRectangle<Sheet> s, float v)
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{
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float v0 = (float)s.origin.Y / (float)s.sheet.bitmap.Height;
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float v1 = (float)(s.origin.Y + s.size.Height) / (float)s.sheet.bitmap.Height;
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return (1 - v) * v0 + v * v1;
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}
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void LoadVertexBuffer()
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{
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Dictionary<Sheet, List<ushort>> indexMap = new Dictionary<Sheet, List<ushort>>();
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Vertex[] vertices = new Vertex[4 * 128 * 128];//map.Width * map.Height];
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for( int i = map.XOffset; i < map.XOffset+ map.Width; i++ )
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for (int j = map.YOffset; j < map.YOffset + map.Height; j++)
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{
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SheetRectangle<Sheet> tile = tileMapping[map.MapTiles[i, j]];
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ushort offset = (ushort)(4 * (i * 128 + j));
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vertices[offset] = new Vertex(24 * i, 24 * j, 0, U(tile, 0), V(tile, 0));
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vertices[offset + 1] = new Vertex(24 + 24 * i, 24 * j, 0, U(tile, 1), V(tile, 0));
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vertices[offset + 2] = new Vertex(24 * i, 24 + 24 * j, 0, U(tile, 0), V(tile, 1));
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vertices[offset + 3] = new Vertex(24 + 24 * i, 24 + 24 * j, 0, U(tile, 1), V(tile, 1));
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List<ushort> indexList;
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if (!indexMap.TryGetValue(tile.sheet, out indexList))
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indexMap.Add(tile.sheet, indexList = new List<ushort>());
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indexList.Add(offset);
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indexList.Add((ushort)(offset + 1));
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indexList.Add((ushort)(offset + 2));
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indexList.Add((ushort)(offset + 1));
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indexList.Add((ushort)(offset + 3));
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indexList.Add((ushort)(offset + 2));
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}
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vertexBuffer = new FvfVertexBuffer<Vertex>(device, vertices.Length, Vertex.Format);
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vertexBuffer.SetData(vertices);
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foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap)
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{
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IndexBuffer indexBuffer = new IndexBuffer(device, p.Value.Count);
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indexBuffer.SetData(p.Value.ToArray());
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drawBatches.Add(p.Key, indexBuffer);
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}
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}
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public MainWindow()
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{
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ClientSize = new Size(640, 480);
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Visible = true;
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device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, false);
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IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
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map = new Map(mapFile);
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Text = string.Format("OpenRA - {0} - {1}", map.Title, mapName);
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tileSet = LoadTileSet(map);
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LoadTextures();
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LoadVertexBuffer();
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effect = new Effect(device, File.OpenRead("../../../" + shaderName));
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texture = effect.GetHandle("DiffuseTexture");
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scroll = effect.GetHandle("Scroll");
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spriteHelper = new SpriteHelper(device);
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fontHelper = new FontHelper(device, "Tahoma", 10, false);
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Clock.Reset();
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}
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internal void Run()
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{
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while (Created && Visible)
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{
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Frame();
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Application.DoEvents();
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}
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}
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PointF scrollPos = new PointF(1, 5);
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PointF oldPos;
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int x1,y1;
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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x1 = e.X;
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y1 = e.Y;
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oldPos = scrollPos;
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if (e.Button != 0)
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{
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int dx = x1 - e.X;
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int dy = y1 - e.Y;
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scrollPos = oldPos;
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scrollPos.X += (float)dx / (ClientSize.Width / 2);
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scrollPos.Y += (float)dy / (ClientSize.Height / 2);
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}
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}
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void Frame()
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{
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Clock.StartFrame();
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device.Begin();
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device.Clear( 0, Surfaces.Color );
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vertexBuffer.Bind(0);
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effect.Quality = ShaderQuality.Low;
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effect.Begin();
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effect.BeginPass(0);
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effect.SetValue(scroll, scrollPos);
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foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches)
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{
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effect.SetTexture(texture, batch.Key.texture);
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effect.Commit();
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batch.Value.Bind();
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device.DrawIndexedPrimitives(PrimitiveType.TriangleList,
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vertexBuffer.Size, batch.Value.Size / 3);
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}
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effect.EndPass();
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effect.End();
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spriteHelper.Begin();
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fontHelper.Draw(spriteHelper, "fps: " + Clock.FrameRate, 0, 0, Color.White.ToArgb());
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spriteHelper.End();
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device.End();
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device.Present();
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}
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TileSet LoadTileSet(Map currentMap)
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{
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switch (currentMap.Theater.ToLowerInvariant())
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{
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case "temperate":
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pal = new Palette(File.OpenRead("../../../temperat.pal"));
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TileMix = new Package("../../../temperat.mix");
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TileSuffix = ".tem";
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break;
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case "snow":
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pal = new Palette(File.OpenRead("../../../snow.pal"));
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TileMix = new Package("../../../snow.mix");
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TileSuffix = ".sno";
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break;
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case "interior":
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pal = new Palette(File.OpenRead("../../../interior.pal"));
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TileMix = new Package("../../../interior.mix");
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TileSuffix = ".int";
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break;
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default:
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throw new NotImplementedException();
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}
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return new TileSet(TileMix, TileSuffix, pal);
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}
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}
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}
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