- Rewrite several methods to use Marshal.Copy to copy data faster and more succinctly compared to doing it manually. - Rewrite Sheet.AsBitmap(TextureChannel, Palette) with a faster and more self descriptive loop.
137 lines
3.1 KiB
C#
137 lines
3.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using OpenRA.FileSystem;
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namespace OpenRA.Graphics
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{
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public class Sheet
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{
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ITexture texture;
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bool dirty;
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readonly byte[] data;
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readonly object dirtyLock = new object();
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public readonly Size Size;
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public byte[] Data { get { return data ?? texture.GetData(); } }
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public Sheet(Size size)
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{
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Size = size;
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data = new byte[4 * Size.Width * Size.Height];
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}
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public Sheet(ITexture texture)
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{
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this.texture = texture;
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Size = texture.Size;
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}
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public Sheet(string filename)
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{
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using (var stream = GlobalFileSystem.Open(filename))
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using (var bitmap = (Bitmap)Image.FromStream(stream))
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{
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Size = bitmap.Size;
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var dataStride = 4 * Size.Width;
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data = new byte[dataStride * Size.Height];
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var bd = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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for (var y = 0; y < Size.Height; y++)
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Marshal.Copy(IntPtr.Add(bd.Scan0, y * bd.Stride), data, y * dataStride, dataStride);
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bitmap.UnlockBits(bd);
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}
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}
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public ITexture Texture
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{
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// This is only called from the main thread but 'dirty'
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// is set from other threads too via CommitData().
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get
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{
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if (texture == null)
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{
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texture = Game.Renderer.Device.CreateTexture();
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dirty = true;
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}
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lock (dirtyLock)
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{
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if (dirty)
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{
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texture.SetData(data, Size.Width, Size.Height);
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dirty = false;
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}
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}
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return texture;
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}
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}
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public Bitmap AsBitmap()
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{
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var d = Data;
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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var bd = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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for (var y = 0; y < Size.Height; y++)
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Marshal.Copy(d, y * dataStride, IntPtr.Add(bd.Scan0, y * bd.Stride), dataStride);
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bitmap.UnlockBits(bd);
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return bitmap;
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}
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public Bitmap AsBitmap(TextureChannel channel, Palette pal)
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{
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var d = Data;
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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var channelOffset = (int)channel;
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var bd = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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var colors = (uint*)bd.Scan0;
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for (var y = 0; y < Size.Height; y++)
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{
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var dataRowIndex = y * dataStride + channelOffset;
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var bdRowIndex = y * bd.Stride / 4;
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for (var x = 0; x < Size.Width; x++)
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{
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var paletteIndex = d[dataRowIndex + 4 * x];
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colors[bdRowIndex + x] = pal.Values[paletteIndex];
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}
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}
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}
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bitmap.UnlockBits(bd);
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return bitmap;
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}
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public void CommitData()
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{
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if (data == null)
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throw new InvalidOperationException("Texture-wrappers are read-only");
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lock (dirtyLock)
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dirty = true;
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}
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}
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}
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