139 lines
4.6 KiB
C#
139 lines
4.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Orders
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{
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public class PlaceBuildingOrderGenerator : IOrderGenerator
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{
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readonly Actor Producer;
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readonly string Building;
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readonly BuildingInfo BuildingInfo;
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IEnumerable<IRenderable> preview;
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Sprite buildOk, buildBlocked;
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bool initialized = false;
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public PlaceBuildingOrderGenerator(ProductionQueue queue, string name)
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{
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Producer = queue.Actor;
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Building = name;
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var map = Producer.World.Map;
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var tileset = Producer.World.TileSet.Id.ToLowerInvariant();
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BuildingInfo = map.Rules.Actors[Building].Traits.Get<BuildingInfo>();
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buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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var ret = InnerOrder(world, xy, mi).ToList();
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if (ret.Count > 0)
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world.CancelInputMode();
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return ret;
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}
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IEnumerable<Order> InnerOrder(World world, CPos xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
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if (!world.CanPlaceBuilding(Building, BuildingInfo, topLeft, null)
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|| !BuildingInfo.IsCloseEnoughToBase(world, Producer.Owner, Building, topLeft))
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{
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Sound.PlayNotification(world.Map.Rules, Producer.Owner, "Speech", "BuildingCannotPlaceAudio", Producer.Owner.Country.Race);
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yield break;
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}
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var isLineBuild = world.Map.Rules.Actors[Building].Traits.Contains<LineBuildInfo>();
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yield return new Order(isLineBuild ? "LineBuild" : "PlaceBuilding", Producer.Owner.PlayerActor, false)
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{
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TargetLocation = topLeft,
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TargetActor = Producer,
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TargetString = Building,
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SuppressVisualFeedback = true
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};
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}
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}
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public void Tick(World world) {}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
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var rules = world.Map.Rules;
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var actorInfo = rules.Actors[Building];
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foreach (var dec in actorInfo.Traits.WithInterface<IPlaceBuildingDecoration>())
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dec.Render(wr, world, actorInfo, world.Map.CenterOfCell(xy));
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var cells = new Dictionary<CPos, bool>();
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// Linebuild for walls.
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// Assumes a 1x1 footprint; weird things will happen for other footprints
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if (rules.Actors[Building].Traits.Contains<LineBuildInfo>())
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{
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foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, Building, BuildingInfo))
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cells.Add(t, BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, t));
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}
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else
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{
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if (!initialized)
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{
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var rbi = rules.Actors[Building].Traits.GetOrDefault<RenderBuildingInfo>();
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if (rbi == null)
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preview = new IRenderable[0];
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else
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{
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var palette = rbi.Palette ?? (Producer.Owner != null ?
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rbi.PlayerPalette + Producer.Owner.InternalName : null);
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preview = rbi.RenderPreview(world, rules.Actors[Building], wr.Palette(palette));
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}
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initialized = true;
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}
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var offset = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(BuildingInfo) - WPos.Zero;
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foreach (var r in preview)
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r.OffsetBy(offset).Render(wr);
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var res = world.WorldActor.Trait<ResourceLayer>();
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var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);
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foreach (var t in FootprintUtils.Tiles(rules, Building, BuildingInfo, topLeft))
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cells.Add(t, isCloseEnough && world.IsCellBuildable(t, BuildingInfo) && res.GetResource(t) == null);
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}
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var pal = wr.Palette("terrain");
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foreach (var c in cells)
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{
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var tile = c.Value ? buildOk : buildBlocked;
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new SpriteRenderable(tile, world.Map.CenterOfCell(c.Key),
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WVec.Zero, -511, pal, 1f, true).Render(wr);
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}
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}
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public string GetCursor(World world, CPos xy, MouseInput mi) { return "default"; }
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}
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}
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