Also copied over the waterpiffs from RA because TS equvivalent has no fitting palette/only singular piff exists - w_piffs didn't.
98 lines
2.0 KiB
YAML
98 lines
2.0 KiB
YAML
Grenade:
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ReloadDelay: 60
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Range: 4c512
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Projectile: Bullet # TODO: Add bounce effect
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Speed: 85
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Blockable: false
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Shadow: true
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Angle: 45
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Inaccuracy: 384
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Image: DISCUS
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Warhead@1Dam: SpreadDamage
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Spread: 171
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Damage: 40
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Versus:
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_grey_explosion
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ImpactSound: expnew13.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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ExplosionPalette: player
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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Bomb:
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ReloadDelay: 60
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Burst: 5
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BurstDelay: 5
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Range: 2c0
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Projectile: GravityBomb
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Speed: 170
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Image: 120mm
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Shadow: true
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 298
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Damage: 160
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Versus:
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None: 200
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Wood: 90
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Light: 75
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Heavy: 32
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Concrete: 100
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: expnew09.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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ExplosionPalette: player
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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RPGTower:
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ReloadDelay: 80
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Range: 8c0
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Report: GLNCH4.AUD
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Projectile: Bullet
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Speed: 384
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Blockable: false
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Shadow: true
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Angle: 62
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Image: canister
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Palette: player
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 110
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Versus:
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None: 30
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Wood: 75
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Light: 90
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Heavy: 100
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Concrete: 70
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DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_clsn
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ImpactSound: expnew14.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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ExplosionPalette: player
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ImpactSound: ssplash2.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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