Files
OpenRA/mods/ts/weapons/energyweapons.yaml
2015-10-27 16:10:33 -05:00

151 lines
2.9 KiB
YAML

LtRail:
ReloadDelay: 60
Range: 6c0
Report: BIGGGUN1.AUD
Projectile: LaserZap
Speed: 1c682
BeamWidth: 1
BeamDuration: 10
Color: 0080FFC8
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
MechRailgun:
ReloadDelay: 60
Range: 8c0
Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
BurstDelay: 60
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 00FFFFC8
BeamWidth: 3
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 200
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
DamageTypes: Prone100Percent, TriggerProne, FireDeath
SonicZap:
ReloadDelay: 120
Range: 6c0
Charges: yes
Report: SONIC4.AUD
Projectile: LaserZap
Color: 00FFFFC8
BeamWidth: 12
BeamDuration: 50
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, FireDeath
CyCannon:
ReloadDelay: 50
Range: 7c0
Report: SCRIN5B.AUD
ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 192
Blockable: false
HorizontalRateOfTurn: 2
Shadow: true
Image: TORPEDO
Warhead@1Dam: SpreadDamage
Spread: 43
Damage: 120
ValidTargets: Ground
Versus:
None: 350
Wood: 260
Light: 205
Heavy: 150
Concrete: 80
DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
Proton:
ReloadDelay: 50
Range: 5c0
Report: SCRIN5B.AUD
Burst: 5
BurstDelay: 3
ValidTargets: Ground
Projectile: Bullet
Speed: 341
Blockable: false
Shadow: true
Inaccuracy: 128
Image: TORPEDO
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
ObeliskLaserFire:
ReloadDelay: 120
Range: 10c512
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 250
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
TurretLaserFire:
ReloadDelay: 40
Range: 5c512
Report: LASTUR1.AUD
Projectile: LaserZap
BeamWidth: 2
BeamDuration: 5
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 30
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath