151 lines
2.9 KiB
YAML
151 lines
2.9 KiB
YAML
LtRail:
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ReloadDelay: 60
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Range: 6c0
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Report: BIGGGUN1.AUD
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Projectile: LaserZap
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Speed: 1c682
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BeamWidth: 1
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BeamDuration: 10
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Color: 0080FFC8
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 150
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Versus:
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None: 100
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Wood: 130
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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MechRailgun:
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ReloadDelay: 60
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Range: 8c0
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Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
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BurstDelay: 60
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Report: RAILUSE5.AUD
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Projectile: LaserZap
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Color: 00FFFFC8
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BeamWidth: 3
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 200
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Versus:
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None: 200
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Wood: 175
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Light: 160
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Heavy: 100
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Concrete: 25
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DamageTypes: Prone100Percent, TriggerProne, FireDeath
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SonicZap:
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ReloadDelay: 120
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Range: 6c0
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Charges: yes
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Report: SONIC4.AUD
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Projectile: LaserZap
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Color: 00FFFFC8
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BeamWidth: 12
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BeamDuration: 50
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 100
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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CyCannon:
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ReloadDelay: 50
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Range: 7c0
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Report: SCRIN5B.AUD
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ValidTargets: Ground
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Projectile: Missile
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MaximumLaunchSpeed: 192
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Blockable: false
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HorizontalRateOfTurn: 2
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Shadow: true
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Image: TORPEDO
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Warhead@1Dam: SpreadDamage
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Spread: 43
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Damage: 120
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ValidTargets: Ground
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Versus:
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None: 350
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Wood: 260
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Light: 205
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Heavy: 150
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Concrete: 80
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DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
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Warhead@2Eff: CreateEffect
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Explosion: large_bang
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ImpactSound: expnew12.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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ExplosionPalette: player
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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Proton:
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ReloadDelay: 50
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Range: 5c0
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Report: SCRIN5B.AUD
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Burst: 5
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BurstDelay: 3
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 341
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: TORPEDO
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 20
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ValidTargets: Ground
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Versus:
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None: 25
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Wood: 65
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Light: 75
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Heavy: 100
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_bang
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ImpactSound: expnew12.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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ExplosionPalette: player
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ObeliskLaserFire:
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ReloadDelay: 120
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Range: 10c512
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Charges: true
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Report: OBELRAY1.AUD
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Projectile: LaserZap
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BeamWidth: 4
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 250
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DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
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TurretLaserFire:
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ReloadDelay: 40
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Range: 5c512
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Report: LASTUR1.AUD
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Projectile: LaserZap
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BeamWidth: 2
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BeamDuration: 5
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 30
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DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
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