Files
OpenRA/mods/ts/weapons/missiles.yaml
2015-10-11 22:03:06 +02:00

279 lines
5.9 KiB
YAML

Bazooka:
ReloadDelay: 60
Range: 6c0
MinRange: 0c512
Report: RKETINF1.AUD
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 213
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
ValidImpactTypes: Air, AirHit
Explosion: tiny_twlt
ImpactSound: expnew05.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
HoverMissile:
ReloadDelay: 68
Burst: 2
Range: 8c0
Report: HOVRMIS1.AUD
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 213
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 35
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ValidImpactTypes: Air, AirHit
ImpactSound: expnew06.aud
Warhead@5: LeaveSmudge
SmudgeType: SmallCrater
MammothTusk:
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
ValidTargets: Air
Burst: 2
Projectile: Missile
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 10
MaximumLaunchSpeed: 213
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
ValidTargets: Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Explosion
Warhead@2Eff: CreateEffect
Explosion: medium_twlt
ImpactSound: expnew07.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
BikeMissile:
ReloadDelay: 60
Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
BurstDelay: 60
Range: 5c0
Report: MISL1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
MaximumLaunchSpeed: 213
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
Dragon:
ReloadDelay: 50
Range: 6c0
Burst: 2
Report: MISL1.AUD
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 171
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ValidImpactTypes: Air, AirHit
ImpactSound: expnew06.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
Hellfire:
ReloadDelay: 50
Range: 6c0
Report: ORCAMIS1.AUD
Burst: 2
ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 256
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 35
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 85
Damage: 30
ValidTargets: Ground
Versus:
None: 30
Wood: 65
Light: 150
Heavy: 100
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ExplosionPalette: player
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ValidImpactTypes: Air, AirHit
ImpactSound: expnew06.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
RedEye2:
ReloadDelay: 55
Range: 15c0
Report: SAMSHOT1.AUD
ValidTargets: Air
Projectile: Missile
MaximumLaunchSpeed: 384
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 5
RangeLimit: 100
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 33
ValidTargets: Air
DamageTypes: SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: tiny_twlt
ImpactSound: expnew05.aud