Files
OpenRA/OpenRA.Mods.Cnc/UtilityCommands/ImportRedAlertMapCommand.cs
RoosterDragon 949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00

255 lines
6.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using OpenRA.Mods.Cnc.FileFormats;
using OpenRA.Mods.Common.FileFormats;
namespace OpenRA.Mods.Cnc.UtilityCommands
{
sealed class ImportRedAlertMapCommand : ImportGen1MapCommand, IUtilityCommand
{
// TODO: 128x128 is probably not true for "mega maps" from the expansions.
public ImportRedAlertMapCommand()
: base(128) { }
string IUtilityCommand.Name => "--import-ra-map";
bool IUtilityCommand.ValidateArguments(string[] args) { return ValidateArguments(args); }
[Desc("FILENAME", "Convert a legacy Red Alert INI/MPR map to the OpenRA format.")]
void IUtilityCommand.Run(Utility utility, string[] args) { Run(utility, args); }
public override void ValidateMapFormat(int format)
{
if (format < 2)
{
Console.WriteLine($"ERROR: Detected NewINIFormat {format}. Are you trying to import a Tiberian Dawn map?");
return;
}
}
// Mapping from RA95 overlay index to type string
static readonly string[] RedAlertOverlayNames =
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag",
};
static readonly Dictionary<string, (byte Type, byte Index)> OverlayResourceMapping = new()
{
// RA ore & crystals
{ "gold01", (1, 0) },
{ "gold02", (1, 1) },
{ "gold03", (1, 2) },
{ "gold04", (1, 3) },
{ "gem01", (2, 0) },
{ "gem02", (2, 1) },
{ "gem03", (2, 2) },
{ "gem04", (2, 3) },
};
void UnpackTileData(MemoryStream ms)
{
var types = new ushort[MapSize, MapSize];
for (var j = 0; j < MapSize; j++)
{
for (var i = 0; i < MapSize; i++)
{
var tileID = ms.ReadUInt16();
types[i, j] = tileID == 0 ? (ushort)255 : tileID; // RAED weirdness
}
}
for (var j = 0; j < MapSize; j++)
for (var i = 0; i < MapSize; i++)
Map.Tiles[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
}
static readonly string[] OverlayActors = new string[]
{
// Fences
"sbag", "cycl", "brik", "fenc", "wood",
// Fields
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
// Crates
"wcrate", "scrate"
};
void UnpackOverlayData(MemoryStream ms)
{
var nodes = new List<MiniYamlNode>();
for (var j = 0; j < MapSize; j++)
{
for (var i = 0; i < MapSize; i++)
{
var o = ms.ReadUInt8();
var res = (Type: (byte)0, Index: (byte)0);
if (o != 255 && OverlayResourceMapping.ContainsKey(RedAlertOverlayNames[o]))
res = OverlayResourceMapping[RedAlertOverlayNames[o]];
var cell = new CPos(i, j);
Map.Resources[cell] = new ResourceTile(res.Type, res.Index);
if (o != 255 && OverlayActors.Contains(RedAlertOverlayNames[o]))
{
var ar = new ActorReference(RedAlertOverlayNames[o])
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
nodes.Add(new MiniYamlNode("Actor" + (Map.ActorDefinitions.Count + nodes.Count), ar.Save()));
}
}
}
Map.ActorDefinitions = Map.ActorDefinitions.Concat(nodes).ToArray();
}
public override string ParseTreeActor(string input)
{
return input.ToLowerInvariant();
}
public override CPos ParseActorLocation(string input, int loc)
{
var newLoc = new CPos(loc % MapSize, loc / MapSize);
var vectorDown = new CVec(0, 1);
if (input == "tsla" || input == "agun" || input == "gap" || input == "apwr" || input == "iron")
newLoc += vectorDown;
return newLoc;
}
public override void LoadPlayer(IniFile file, string section)
{
string color;
string faction;
switch (section)
{
case "Spain":
color = "gold";
faction = "allies";
break;
case "England":
color = "green";
faction = "allies";
break;
case "Ukraine":
color = "orange";
faction = "soviet";
break;
case "Germany":
color = "black";
faction = "allies";
break;
case "France":
color = "teal";
faction = "allies";
break;
case "Turkey":
color = "salmon";
faction = "allies";
break;
case "Greece":
case "GoodGuy":
color = "blue";
faction = "allies";
break;
case "USSR":
case "BadGuy":
color = "red";
faction = "soviet";
break;
case "Special":
case "Neutral":
default:
color = "neutral";
faction = "allies";
break;
}
SetMapPlayers(section, faction, color, file, Players, MapPlayers);
}
public static MemoryStream ReadPackedSection(IniSection mapPackSection)
{
var sb = new StringBuilder();
for (var i = 1; ; i++)
{
var line = mapPackSection.GetValue(i.ToString(), null);
if (line == null)
break;
sb.Append(line.Trim());
}
var data = Convert.FromBase64String(sb.ToString());
var chunks = new List<byte[]>();
var reader = new BinaryReader(new MemoryStream(data));
try
{
while (true)
{
var length = reader.ReadUInt32() & 0xdfffffff;
var dest = new byte[8192];
var src = reader.ReadBytes((int)length);
LCWCompression.DecodeInto(src, dest);
chunks.Add(dest);
}
}
catch (EndOfStreamException) { }
var ms = new MemoryStream();
foreach (var chunk in chunks)
ms.Write(chunk, 0, chunk.Length);
ms.Position = 0;
return ms;
}
public override void ReadPacks(IniFile file, string filename)
{
UnpackTileData(ReadPackedSection(file.GetSection("MapPack")));
UnpackOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
}
public override void ReadActors(IniFile file)
{
base.ReadActors(file);
LoadActors(file, "SHIPS", Players, Map);
}
public override MiniYamlNode SaveWaypoint(int waypointNumber, ActorReference waypointReference)
{
var waypointName = "waypoint" + waypointNumber;
if (waypointNumber == 98)
waypointName = "DefaultCameraPosition";
return new MiniYamlNode(waypointName, waypointReference.Save());
}
}
}