Files
OpenRA/OpenRA.Mods.Cnc/UtilityCommands/ImportTiberianDawnMapCommand.cs
RoosterDragon 949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00

188 lines
4.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Mods.Common.FileFormats;
namespace OpenRA.Mods.Cnc.UtilityCommands
{
sealed class ImportTiberianDawnMapCommand : ImportGen1MapCommand, IUtilityCommand
{
// NOTE: 64x64 map size is a C&C95 engine limitation
public ImportTiberianDawnMapCommand()
: base(64) { }
string IUtilityCommand.Name => "--import-td-map";
bool IUtilityCommand.ValidateArguments(string[] args) { return ValidateArguments(args); }
[Desc("FILENAME", "Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.")]
void IUtilityCommand.Run(Utility utility, string[] args) { Run(utility, args); }
public override void ValidateMapFormat(int format)
{
if (format > 1)
{
Console.WriteLine($"ERROR: Detected NewINIFormat {format}. Are you trying to import a Red Alert map?");
return;
}
}
static readonly Dictionary<string, (byte Type, byte Index)> OverlayResourceMapping = new()
{
// Tiberium
{ "ti1", (1, 0) },
{ "ti2", (1, 1) },
{ "ti3", (1, 2) },
{ "ti4", (1, 3) },
{ "ti5", (1, 4) },
{ "ti6", (1, 5) },
{ "ti7", (1, 6) },
{ "ti8", (1, 7) },
{ "ti9", (1, 8) },
{ "ti10", (1, 9) },
{ "ti11", (1, 10) },
{ "ti12", (1, 11) },
};
void UnpackTileData(Stream ms)
{
for (var j = 0; j < MapSize; j++)
{
for (var i = 0; i < MapSize; i++)
{
var type = ms.ReadUInt8();
var index = ms.ReadUInt8();
Map.Tiles[new CPos(i, j)] = new TerrainTile(type, index);
}
}
}
static readonly string[] OverlayActors = new string[]
{
// Fences
"sbag", "cycl", "brik", "fenc", "wood",
// Fields
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
// Crates
"wcrate", "scrate"
};
void ReadOverlay(IniFile file)
{
var overlay = file.GetSection("OVERLAY", true);
if (overlay == null)
return;
var nodes = new List<MiniYamlNode>();
foreach (var kv in overlay)
{
var loc = Exts.ParseIntegerInvariant(kv.Key);
var cell = new CPos(loc % MapSize, loc / MapSize);
var res = (Type: (byte)0, Index: (byte)0);
var type = kv.Value.ToLowerInvariant();
if (OverlayResourceMapping.ContainsKey(type))
res = OverlayResourceMapping[type];
Map.Resources[cell] = new ResourceTile(res.Type, res.Index);
if (OverlayActors.Contains(type))
{
var ar = new ActorReference(type)
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
nodes.Add(new MiniYamlNode("Actor" + (Map.ActorDefinitions.Count + nodes.Count), ar.Save()));
}
}
Map.ActorDefinitions = Map.ActorDefinitions.Concat(nodes).ToArray();
}
public override string ParseTreeActor(string input)
{
var tree = input.Split(',')[0].ToLowerInvariant();
switch (tree)
{
case "split2":
return "t03.transformable";
case "split3":
return "t13.transformable";
default:
return tree;
}
}
public override CPos ParseActorLocation(string input, int loc)
{
var newLoc = new CPos(loc % MapSize, loc / MapSize);
var vectorDown = new CVec(0, 1);
if (input == "obli" || input == "atwr" || input == "weap" || input == "hand" || input == "tmpl" || input == "split2" || input == "split3")
newLoc += vectorDown;
return newLoc;
}
public override void LoadPlayer(IniFile file, string section)
{
string color;
string faction;
switch (section)
{
case "GoodGuy":
color = "gold";
faction = "gdi";
break;
case "BadGuy":
color = "red";
faction = "nod";
break;
case "Special":
case "Neutral":
default:
color = "neutral";
faction = "gdi";
break;
}
SetMapPlayers(section, faction, color, file, Players, MapPlayers);
}
public override void ReadPacks(IniFile file, string filename)
{
using (var s = File.OpenRead(filename[..^4] + ".bin"))
UnpackTileData(s);
ReadOverlay(file);
}
public override MiniYamlNode SaveWaypoint(int waypointNumber, ActorReference waypointReference)
{
var waypointName = "waypoint" + waypointNumber;
if (waypointNumber == 25)
waypointName = "DefaultFlareLocation";
else if (waypointNumber == 26)
waypointName = "DefaultCameraPosition";
else if (waypointNumber == 27)
waypointName = "DefaultChinookTarget";
return new MiniYamlNode(waypointName, waypointReference.Save());
}
}
}