This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time. The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
539 lines
18 KiB
C#
539 lines
18 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Terrain;
|
|
using OpenRA.Primitives;
|
|
|
|
namespace OpenRA.Mods.D2k.UtilityCommands
|
|
{
|
|
public class D2kMapImporter
|
|
{
|
|
const int MapCordonWidth = 2;
|
|
|
|
// PlayerReference colors in D2k missions only affect chat text and minimap colors because actors use specific palette colors.
|
|
// So using the colors from the original game's minimap.
|
|
public static Dictionary<string, (string Faction, Color Color)> PlayerReferenceDataByPlayerName = new()
|
|
{
|
|
{ "Neutral", ("Random", Color.White) },
|
|
{ "Atreides", ("atreides", Color.FromArgb(90, 115, 148)) },
|
|
{ "Harkonnen", ("harkonnen", Color.FromArgb(214, 74, 66)) },
|
|
{ "Ordos", ("ordos", Color.FromArgb(90, 148, 115)) },
|
|
{ "Corrino", ("corrino", Color.FromArgb(115, 0, 123)) },
|
|
{ "Fremen", ("fremen", Color.FromArgb(132, 132, 132)) },
|
|
{ "Smugglers", ("smuggler", Color.FromArgb(123, 41, 16)) },
|
|
{ "Mercenaries", ("mercenary", Color.FromArgb(156, 132, 8)) }
|
|
};
|
|
|
|
public static Dictionary<int, (string Actor, string Owner)> ActorDataByActorCode = new()
|
|
{
|
|
{ 20, ("wormspawner", "Creeps") },
|
|
{ 23, ("mpspawn", "Neutral") },
|
|
{ 41, ("spicebloom.spawnpoint", "Neutral") },
|
|
{ 42, ("spicebloom.spawnpoint", "Neutral") },
|
|
{ 43, ("spicebloom.spawnpoint", "Neutral") },
|
|
{ 44, ("spicebloom.spawnpoint", "Neutral") },
|
|
{ 45, ("spicebloom.spawnpoint", "Neutral") },
|
|
|
|
// Atreides:
|
|
{ 4, ("wall", "Atreides") },
|
|
{ 5, ("wind_trap", "Atreides") },
|
|
{ 8, ("construction_yard", "Atreides") },
|
|
{ 11, ("barracks", "Atreides") },
|
|
{ 14, ("refinery", "Atreides") },
|
|
{ 17, ("outpost", "Atreides") },
|
|
{ 63, ("light_factory", "Atreides") },
|
|
{ 69, ("silo", "Atreides") },
|
|
{ 72, ("heavy_factory", "Atreides") },
|
|
{ 75, ("repair_pad", "Atreides") },
|
|
{ 78, ("medium_gun_turret", "Atreides") },
|
|
{ 120, ("high_tech_factory", "Atreides") },
|
|
{ 123, ("large_gun_turret", "Atreides") },
|
|
{ 126, ("research_centre", "Atreides") },
|
|
{ 129, ("starport", "Atreides") },
|
|
{ 132, ("palace", "Atreides") },
|
|
{ 180, ("light_inf", "Atreides") },
|
|
{ 181, ("trooper", "Atreides") },
|
|
{ 182, ("fremen", "Atreides") },
|
|
{ 183, ("sardaukar", "Atreides") },
|
|
{ 184, ("engineer", "Atreides") },
|
|
{ 185, ("harvester", "Atreides") },
|
|
{ 186, ("mcv", "Atreides") },
|
|
{ 187, ("trike", "Atreides") },
|
|
{ 188, ("quad", "Atreides") },
|
|
{ 189, ("combat_tank_a", "Atreides") },
|
|
{ 190, ("missile_tank", "Atreides") },
|
|
{ 191, ("siege_tank", "Atreides") },
|
|
{ 192, ("carryall", "Atreides") },
|
|
{ 194, ("sonic_tank", "Atreides") },
|
|
|
|
// Harkonnen:
|
|
{ 204, ("wall", "Harkonnen") },
|
|
{ 205, ("wind_trap", "Harkonnen") },
|
|
{ 208, ("construction_yard", "Harkonnen") },
|
|
{ 211, ("barracks", "Harkonnen") },
|
|
{ 214, ("refinery", "Harkonnen") },
|
|
{ 217, ("outpost", "Harkonnen") },
|
|
{ 263, ("light_factory", "Harkonnen") },
|
|
{ 269, ("silo", "Harkonnen") },
|
|
{ 272, ("heavy_factory", "Harkonnen") },
|
|
{ 275, ("repair_pad", "Harkonnen") },
|
|
{ 278, ("medium_gun_turret", "Harkonnen") },
|
|
{ 320, ("high_tech_factory", "Harkonnen") },
|
|
{ 323, ("large_gun_turret", "Harkonnen") },
|
|
{ 326, ("research_centre", "Harkonnen") },
|
|
{ 329, ("starport", "Harkonnen") },
|
|
{ 332, ("palace", "Harkonnen") },
|
|
{ 360, ("light_inf", "Harkonnen") },
|
|
{ 361, ("trooper", "Harkonnen") },
|
|
{ 362, ("fremen", "Harkonnen") },
|
|
{ 363, ("mpsardaukar", "Harkonnen") },
|
|
{ 364, ("engineer", "Harkonnen") },
|
|
{ 365, ("harvester", "Harkonnen") },
|
|
{ 366, ("mcv", "Harkonnen") },
|
|
{ 367, ("trike", "Harkonnen") },
|
|
{ 368, ("quad", "Harkonnen") },
|
|
{ 369, ("combat_tank_h", "Harkonnen") },
|
|
{ 370, ("missile_tank", "Harkonnen") },
|
|
{ 371, ("siege_tank", "Harkonnen") },
|
|
{ 372, ("carryall", "Harkonnen") },
|
|
{ 374, ("devastator", "Harkonnen") },
|
|
|
|
// Ordos:
|
|
{ 404, ("wall", "Ordos") },
|
|
{ 405, ("wind_trap", "Ordos") },
|
|
{ 408, ("construction_yard", "Ordos") },
|
|
{ 411, ("barracks", "Ordos") },
|
|
{ 414, ("refinery", "Ordos") },
|
|
{ 417, ("outpost", "Ordos") },
|
|
{ 463, ("light_factory", "Ordos") },
|
|
{ 469, ("silo", "Ordos") },
|
|
{ 472, ("heavy_factory", "Ordos") },
|
|
{ 475, ("repair_pad", "Ordos") },
|
|
{ 478, ("medium_gun_turret", "Ordos") },
|
|
{ 520, ("high_tech_factory", "Ordos") },
|
|
{ 523, ("large_gun_turret", "Ordos") },
|
|
{ 526, ("research_centre", "Ordos") },
|
|
{ 529, ("starport", "Ordos") },
|
|
{ 532, ("palace", "Ordos") },
|
|
{ 560, ("light_inf", "Ordos") },
|
|
{ 561, ("trooper", "Ordos") },
|
|
{ 562, ("saboteur", "Ordos") },
|
|
{ 563, ("sardaukar", "Ordos") },
|
|
{ 564, ("engineer", "Ordos") },
|
|
{ 565, ("harvester", "Ordos") },
|
|
{ 566, ("mcv", "Ordos") },
|
|
{ 567, ("raider", "Ordos") },
|
|
{ 568, ("quad", "Ordos") },
|
|
{ 569, ("combat_tank_o", "Ordos") },
|
|
{ 570, ("missile_tank", "Ordos") },
|
|
{ 571, ("siege_tank", "Ordos") },
|
|
{ 572, ("carryall", "Ordos") },
|
|
{ 574, ("deviator", "Ordos") },
|
|
|
|
// Corrino:
|
|
{ 580, ("wall", "Corrino") },
|
|
{ 581, ("wind_trap", "Corrino") },
|
|
{ 582, ("construction_yard", "Corrino") },
|
|
{ 583, ("barracks", "Corrino") },
|
|
{ 584, ("refinery", "Corrino") },
|
|
{ 585, ("outpost", "Corrino") },
|
|
{ 587, ("light_factory", "Corrino") },
|
|
{ 588, ("palace", "Corrino") },
|
|
{ 589, ("silo", "Corrino") },
|
|
{ 590, ("heavy_factory", "Corrino") },
|
|
{ 591, ("repair_pad", "Corrino") },
|
|
{ 592, ("medium_gun_turret", "Corrino") },
|
|
{ 593, ("high_tech_factory", "Corrino") },
|
|
{ 594, ("large_gun_turret", "Corrino") },
|
|
{ 595, ("research_centre", "Corrino") },
|
|
{ 596, ("starport", "Corrino") },
|
|
{ 597, ("sietch", "Corrino") },
|
|
{ 598, ("light_inf", "Corrino") },
|
|
{ 599, ("trooper", "Corrino") },
|
|
{ 600, ("sardaukar", "Corrino") },
|
|
{ 601, ("fremen", "Corrino") },
|
|
{ 602, ("engineer", "Corrino") },
|
|
{ 603, ("harvester", "Corrino") },
|
|
{ 604, ("mcv", "Corrino") },
|
|
{ 605, ("trike", "Corrino") },
|
|
{ 606, ("quad", "Corrino") },
|
|
{ 607, ("combat_tank_h", "Corrino") },
|
|
{ 608, ("missile_tank", "Corrino") },
|
|
{ 609, ("siege_tank", "Corrino") },
|
|
{ 610, ("carryall", "Corrino") },
|
|
|
|
// Fremen:
|
|
{ 620, ("wall", "Fremen") },
|
|
{ 621, ("wind_trap", "Fremen") },
|
|
{ 622, ("construction_yard", "Fremen") },
|
|
{ 623, ("barracks", "Fremen") },
|
|
{ 624, ("refinery", "Fremen") },
|
|
{ 625, ("outpost", "Fremen") },
|
|
{ 627, ("light_factory", "Fremen") },
|
|
{ 628, ("palace", "Fremen") },
|
|
{ 629, ("silo", "Fremen") },
|
|
{ 630, ("heavy_factory", "Fremen") },
|
|
{ 631, ("repair_pad", "Fremen") },
|
|
{ 632, ("medium_gun_turret", "Fremen") },
|
|
{ 633, ("high_tech_factory", "Fremen") },
|
|
{ 634, ("large_gun_turret", "Fremen") },
|
|
{ 635, ("research_centre", "Fremen") },
|
|
{ 636, ("starport", "Fremen") },
|
|
{ 637, ("sietch", "Fremen") },
|
|
{ 638, ("light_inf", "Fremen") },
|
|
{ 639, ("trooper", "Fremen") },
|
|
{ 640, ("fremen", "Fremen") },
|
|
{ 641, ("nsfremen", "Fremen") },
|
|
{ 642, ("engineer", "Fremen") },
|
|
{ 643, ("harvester", "Fremen") },
|
|
{ 644, ("mcv", "Fremen") },
|
|
{ 645, ("trike", "Fremen") },
|
|
{ 646, ("quad", "Fremen") },
|
|
{ 647, ("combat_tank_a", "Fremen") },
|
|
{ 648, ("missile_tank", "Fremen") },
|
|
{ 649, ("siege_tank", "Fremen") },
|
|
{ 650, ("carryall", "Fremen") },
|
|
{ 652, ("sonic_tank", "Fremen") },
|
|
|
|
// Smugglers:
|
|
{ 660, ("wall", "Smugglers") },
|
|
{ 661, ("wind_trap", "Smugglers") },
|
|
{ 662, ("construction_yard", "Smugglers") },
|
|
{ 663, ("barracks", "Smugglers") },
|
|
{ 664, ("refinery", "Smugglers") },
|
|
{ 666, ("outpost", "Smugglers") },
|
|
{ 667, ("light_factory", "Smugglers") },
|
|
{ 668, ("silo", "Smugglers") },
|
|
{ 669, ("heavy_factory", "Smugglers") },
|
|
{ 670, ("repair_pad", "Smugglers") },
|
|
{ 671, ("medium_gun_turret", "Smugglers") },
|
|
{ 672, ("high_tech_factory", "Smugglers") },
|
|
{ 673, ("large_gun_turret", "Smugglers") },
|
|
{ 674, ("research_centre", "Smugglers") },
|
|
{ 675, ("starport", "Smugglers") },
|
|
{ 676, ("palace", "Smugglers") },
|
|
{ 677, ("light_inf", "Smugglers") },
|
|
{ 678, ("trooper", "Smugglers") },
|
|
{ 679, ("saboteur", "Smugglers") },
|
|
{ 680, ("engineer", "Smugglers") },
|
|
{ 681, ("harvester", "Smugglers") },
|
|
{ 682, ("mcv", "Smugglers") },
|
|
{ 683, ("trike", "Smugglers") },
|
|
{ 684, ("quad", "Smugglers") },
|
|
{ 685, ("combat_tank_o", "Smugglers") },
|
|
{ 686, ("missile_tank", "Smugglers") },
|
|
{ 687, ("siege_tank", "Smugglers") },
|
|
{ 688, ("carryall", "Smugglers") },
|
|
|
|
// Mercenaries:
|
|
{ 700, ("wall", "Mercenaries") },
|
|
{ 701, ("wind_trap", "Mercenaries") },
|
|
{ 702, ("construction_yard", "Mercenaries") },
|
|
{ 703, ("barracks", "Mercenaries") },
|
|
{ 704, ("refinery", "Mercenaries") },
|
|
{ 705, ("outpost", "Mercenaries") },
|
|
{ 707, ("light_factory", "Mercenaries") },
|
|
{ 708, ("silo", "Mercenaries") },
|
|
{ 709, ("heavy_factory", "Mercenaries") },
|
|
{ 710, ("repair_pad", "Mercenaries") },
|
|
{ 711, ("medium_gun_turret", "Mercenaries") },
|
|
{ 712, ("high_tech_factory", "Mercenaries") },
|
|
{ 713, ("large_gun_turret", "Mercenaries") },
|
|
{ 714, ("research_centre", "Mercenaries") },
|
|
{ 715, ("starport", "Mercenaries") },
|
|
{ 716, ("palace", "Mercenaries") },
|
|
{ 717, ("light_inf", "Mercenaries") },
|
|
{ 718, ("trooper", "Mercenaries") },
|
|
{ 719, ("saboteur", "Mercenaries") },
|
|
{ 720, ("harvester", "Mercenaries") },
|
|
{ 721, ("harvester", "Mercenaries") },
|
|
{ 722, ("mcv", "Mercenaries") },
|
|
{ 723, ("trike", "Mercenaries") },
|
|
{ 724, ("quad", "Mercenaries") },
|
|
{ 725, ("combat_tank_o", "Mercenaries") },
|
|
{ 726, ("missile_tank", "Mercenaries") },
|
|
{ 727, ("siege_tank", "Mercenaries") },
|
|
{ 728, ("carryall", "Mercenaries") },
|
|
};
|
|
|
|
readonly Ruleset rules;
|
|
readonly FileStream stream;
|
|
readonly string tilesetName;
|
|
readonly TerrainTile clearTile;
|
|
|
|
Map map;
|
|
Size mapSize;
|
|
DefaultTerrain terrainInfo;
|
|
List<TerrainTemplateInfo> tileSetsFromYaml;
|
|
int playerCount;
|
|
|
|
D2kMapImporter(string filename, string tileset, Ruleset rules)
|
|
{
|
|
tilesetName = tileset;
|
|
this.rules = rules;
|
|
|
|
try
|
|
{
|
|
clearTile = new TerrainTile(0, 0);
|
|
stream = File.OpenRead(filename);
|
|
|
|
if (stream.Length == 0 || stream.Length % 4 != 0)
|
|
throw new ArgumentException("The map is in an unrecognized format!", nameof(filename));
|
|
|
|
Initialize(filename);
|
|
FillMap();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine(e);
|
|
map = null;
|
|
}
|
|
finally
|
|
{
|
|
stream.Close();
|
|
}
|
|
}
|
|
|
|
public static Map Import(string filename, string mod, string tileset, Ruleset rules)
|
|
{
|
|
var importer = new D2kMapImporter(filename, tileset, rules);
|
|
var map = importer.map;
|
|
if (map == null)
|
|
return null;
|
|
|
|
map.RequiresMod = mod;
|
|
|
|
return map;
|
|
}
|
|
|
|
void Initialize(string mapFile)
|
|
{
|
|
mapSize = new Size(stream.ReadUInt16(), stream.ReadUInt16());
|
|
terrainInfo = Game.ModData.DefaultTerrainInfo["ARRAKIS"] as DefaultTerrain;
|
|
|
|
if (terrainInfo == null)
|
|
throw new InvalidDataException("The D2k map importer requires the DefaultTerrain parser.");
|
|
|
|
map = new Map(Game.ModData, terrainInfo, mapSize.Width + 2 * MapCordonWidth, mapSize.Height + 2 * MapCordonWidth)
|
|
{
|
|
Title = Path.GetFileNameWithoutExtension(mapFile),
|
|
Author = "Westwood Studios"
|
|
};
|
|
|
|
var tl = new PPos(MapCordonWidth, MapCordonWidth);
|
|
var br = new PPos(MapCordonWidth + mapSize.Width - 1, MapCordonWidth + mapSize.Height - 1);
|
|
map.SetBounds(tl, br);
|
|
|
|
// Get all templates from the tileset YAML file that have at least one frame and an Image property corresponding to the requested tileset
|
|
// Each frame is a tile from the Dune 2000 tileset files, with the Frame ID being the index of the tile in the original file
|
|
tileSetsFromYaml = terrainInfo.Templates.Where(t =>
|
|
{
|
|
var templateInfo = (DefaultTerrainTemplateInfo)t.Value;
|
|
return templateInfo.Frames != null && string.Equals(templateInfo.Images[0], tilesetName, StringComparison.InvariantCultureIgnoreCase);
|
|
}).Select(ts => ts.Value).ToList();
|
|
|
|
var players = new MapPlayers(map.Rules, playerCount);
|
|
map.PlayerDefinitions = players.ToMiniYaml();
|
|
}
|
|
|
|
void FillMap()
|
|
{
|
|
var actorNodes = new List<MiniYamlNode>();
|
|
var playerNodes = new List<MiniYamlNode>();
|
|
while (stream.Position < stream.Length)
|
|
{
|
|
var tileInfo = stream.ReadUInt16();
|
|
var tileSpecialInfo = stream.ReadUInt16();
|
|
var tile = GetTile(tileInfo);
|
|
|
|
var locationOnMap = GetCurrentTilePositionOnMap();
|
|
|
|
map.Tiles[locationOnMap] = tile;
|
|
|
|
// Spice
|
|
if (tileSpecialInfo == 1)
|
|
map.Resources[locationOnMap] = new ResourceTile(1, 1);
|
|
if (tileSpecialInfo == 2)
|
|
map.Resources[locationOnMap] = new ResourceTile(1, 2);
|
|
|
|
// Actors
|
|
if (ActorDataByActorCode.TryGetValue(tileSpecialInfo, out var kvp))
|
|
{
|
|
if (!rules.Actors.ContainsKey(kvp.Actor.ToLowerInvariant()))
|
|
Console.WriteLine($"Ignoring unknown actor type: `{kvp.Actor.ToLowerInvariant()}`");
|
|
else
|
|
{
|
|
var a = new ActorReference(kvp.Actor)
|
|
{
|
|
new LocationInit(locationOnMap),
|
|
new OwnerInit(kvp.Owner)
|
|
};
|
|
|
|
actorNodes.Add(new MiniYamlNode("Actor" + (map.ActorDefinitions.Count + actorNodes.Count), a.Save()));
|
|
|
|
if (map.PlayerDefinitions.Concat(playerNodes).All(
|
|
x => x.Value.Nodes.Single(y => y.Key == "Name").Value.Value != kvp.Owner))
|
|
{
|
|
var playerInfo = PlayerReferenceDataByPlayerName[kvp.Owner];
|
|
var playerReference = new PlayerReference
|
|
{
|
|
Name = kvp.Owner,
|
|
OwnsWorld = kvp.Owner == "Neutral",
|
|
NonCombatant = kvp.Owner == "Neutral",
|
|
Faction = playerInfo.Faction,
|
|
Color = playerInfo.Color
|
|
};
|
|
|
|
var node = new MiniYamlNode($"{nameof(PlayerReference)}@{kvp.Owner}", FieldSaver.SaveDifferences(playerReference, new PlayerReference()));
|
|
playerNodes.Add(node);
|
|
}
|
|
|
|
if (kvp.Actor == "mpspawn")
|
|
playerCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
map.ActorDefinitions = map.ActorDefinitions.Concat(actorNodes).ToArray();
|
|
map.PlayerDefinitions = map.PlayerDefinitions.Concat(playerNodes).ToArray();
|
|
}
|
|
|
|
CPos GetCurrentTilePositionOnMap()
|
|
{
|
|
var tileIndex = (int)stream.Position / 4 - 2;
|
|
|
|
var x = tileIndex % mapSize.Width + MapCordonWidth;
|
|
var y = tileIndex / mapSize.Width + MapCordonWidth;
|
|
|
|
return new CPos(x, y);
|
|
}
|
|
|
|
TerrainTile GetTile(int tileIndex)
|
|
{
|
|
// Some tiles are duplicates of other tiles, just on a different tileset
|
|
if (string.Equals(tilesetName, "bloxbgbs.r8", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
if (tileIndex == 355)
|
|
return new TerrainTile(441, 0);
|
|
|
|
if (tileIndex == 375)
|
|
return new TerrainTile(442, 0);
|
|
}
|
|
|
|
if (string.Equals(tilesetName, "bloxtree.r8", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
var indices = new[] { 683, 684, 685, 706, 703, 704, 705, 726, 723, 724, 725, 746, 743, 744, 745, 747 };
|
|
for (var i = 0; i < 16; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(474, (byte)i);
|
|
|
|
indices = new[] { 369, 370, 389, 390 };
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(117, (byte)i);
|
|
|
|
indices = new[] { 661, 662, 681, 682 };
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(251, (byte)i);
|
|
|
|
if (tileIndex == 322)
|
|
return new TerrainTile(215, 0);
|
|
}
|
|
|
|
if (string.Equals(tilesetName, "bloxwast.r8", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
if (tileIndex == 342)
|
|
return new TerrainTile(250, 0);
|
|
|
|
if (tileIndex == 383)
|
|
return new TerrainTile(121, 1);
|
|
|
|
if (tileIndex == 384)
|
|
return new TerrainTile(1046, 0);
|
|
|
|
if (tileIndex == 579)
|
|
return new TerrainTile(80, 0);
|
|
|
|
if (tileIndex == 597)
|
|
return new TerrainTile(80, 0);
|
|
|
|
if (tileIndex == 598)
|
|
return new TerrainTile(470, 0);
|
|
|
|
if (tileIndex == 599)
|
|
return new TerrainTile(470, 1);
|
|
|
|
if (tileIndex == 608)
|
|
return new TerrainTile(58, 0);
|
|
|
|
if (tileIndex == 627)
|
|
return new TerrainTile(248, 0);
|
|
|
|
if (tileIndex == 628)
|
|
return new TerrainTile(248, 1);
|
|
|
|
if (tileIndex == 719)
|
|
return new TerrainTile(275, 0);
|
|
|
|
var indices = new[] { 340, 341, 360, 361 };
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(308, (byte)i);
|
|
|
|
indices = new[] { 660, 661, 662, 680, 681, 682 };
|
|
for (var i = 0; i < 6; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(443, (byte)i);
|
|
|
|
indices = new[] { 609, 610, 629, 630 };
|
|
for (var i = 0; i < 4; i++)
|
|
if (tileIndex == indices[i])
|
|
return new TerrainTile(251, (byte)i);
|
|
}
|
|
|
|
// Get the first tileset template that contains the Frame ID of the original map's tile with the requested index
|
|
var template = tileSetsFromYaml.FirstOrDefault(x => ((DefaultTerrainTemplateInfo)x).Frames.Contains(tileIndex));
|
|
|
|
// HACK: The arrakis.yaml tileset file seems to be missing some tiles, so just get a replacement for them
|
|
// Also used for duplicate tiles that are taken from only tileset
|
|
if (template == null)
|
|
{
|
|
// Just get a template that contains a tile with the same ID as requested
|
|
var templates = terrainInfo.Templates.Where(t =>
|
|
{
|
|
var templateInfo = (DefaultTerrainTemplateInfo)t.Value;
|
|
return templateInfo.Frames != null && templateInfo.Frames.Contains(tileIndex);
|
|
});
|
|
if (templates.Any())
|
|
template = templates.First().Value;
|
|
}
|
|
|
|
if (template == null)
|
|
{
|
|
var pos = GetCurrentTilePositionOnMap();
|
|
Console.WriteLine($"Tile with index {tileIndex} could not be found in the tileset YAML file!");
|
|
Console.WriteLine($"Defaulting to a \"clear\" tile for coordinates ({pos.X}, {pos.Y})!");
|
|
return clearTile;
|
|
}
|
|
|
|
var templateIndex = template.Id;
|
|
var frameIndex = Array.IndexOf(((DefaultTerrainTemplateInfo)template).Frames, tileIndex);
|
|
|
|
return new TerrainTile(templateIndex, (byte)((frameIndex == -1) ? 0 : frameIndex));
|
|
}
|
|
}
|
|
}
|