Files
OpenRA/OpenRA.Mods.RA/Crates/GiveCashCrateAction.cs
UberWaffe 94b1f53ebf Rebased. (+1 squashed commits)
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[43010a0] Fixes. (+1 squashed commits)

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[94ee90e] Fixes. (+1 squashed commits)

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[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)

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[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)

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[0f4df4a] Added DuplicateUnitCrateAction.

[2787fa1] Clarity update. (+1 squashed commits)

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[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00

49 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Gives cash to the collector.")]
class GiveCashCrateActionInfo : CrateActionInfo
{
[Desc("Amount of cash to give.")]
public int Amount = 2000;
[Desc("Should the collected amount be displayed as a cash tick?")]
public bool UseCashTick = false;
public override object Create(ActorInitializer init) { return new GiveCashCrateAction(init.self, this); }
}
class GiveCashCrateAction : CrateAction
{
public GiveCashCrateAction(Actor self, GiveCashCrateActionInfo info)
: base(self, info) {}
public override void Activate(Actor collector)
{
collector.World.AddFrameEndTask(w =>
{
var crateInfo = (GiveCashCrateActionInfo)info;
var amount = crateInfo.Amount;
collector.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(amount);
if (crateInfo.UseCashTick)
w.Add(new CashTick(collector.CenterPosition, collector.Owner.Color.RGB, amount));
});
base.Activate(collector);
}
}
}