Files
OpenRA/OpenRA.Mods.RA/Crates/GiveMcvCrateAction.cs
UberWaffe 94b1f53ebf Rebased. (+1 squashed commits)
Squashed commits:

[43010a0] Fixes. (+1 squashed commits)

Squashed commits:

[94ee90e] Fixes. (+1 squashed commits)

Squashed commits:

[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)

Squashed commits:

[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)

Squashed commit:

[0f4df4a] Added DuplicateUnitCrateAction.

[2787fa1] Clarity update. (+1 squashed commits)

Squashed commits:

[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00

42 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Mods.RA.Crates
{
[Desc("Spawns units when collected.","Adjust selection shares when player has no base.")]
class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo
{
[Desc("The selection shares to use if the collector has no base.")]
public int NoBaseSelectionShares = 1000;
public override object Create(ActorInitializer init) { return new GiveMcvCrateAction(init.self, this); }
}
class GiveMcvCrateAction : GiveUnitCrateAction
{
public GiveMcvCrateAction(Actor self, GiveMcvCrateActionInfo info)
: base(self, info) { }
public override int GetSelectionShares(Actor collector)
{
if (!CanGiveTo(collector))
return 0; // there's some other really good reason why we shouldn't give this.
var hasBase = self.World.ActorsWithTrait<BaseBuilding>()
.Any(a => a.Actor.Owner == collector.Owner);
return hasBase ? info.SelectionShares :
((GiveMcvCrateActionInfo)info).NoBaseSelectionShares;
}
}
}