Files
OpenRA/OpenRA.Mods.RA/Chronoshiftable.cs
2010-05-02 13:31:56 +12:00

84 lines
2.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class ChronoshiftableInfo : ITraitInfo
{
public object Create(Actor self) { return new Chronoshiftable(self); }
}
public class Chronoshiftable : ITick
{
// Return-to-sender logic
[Sync]
int2 chronoshiftOrigin;
[Sync]
int chronoshiftReturnTicks = 0;
public Chronoshiftable(Actor self) { }
public void Tick(Actor self)
{
if (chronoshiftReturnTicks <= 0)
return;
if (chronoshiftReturnTicks > 0)
chronoshiftReturnTicks--;
// Return to original location
if (chronoshiftReturnTicks == 0)
{
self.CancelActivity();
// Todo: need a new Teleport method that will move to the closest available cell
self.QueueActivity(new Teleport(chronoshiftOrigin));
}
}
public virtual bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
{
/// Set up return-to-sender info
chronoshiftOrigin = self.Location;
chronoshiftReturnTicks = duration;
// Kill cargo
if (killCargo && self.traits.Contains<Cargo>())
{
var cargo = self.traits.Get<Cargo>();
while (!cargo.IsEmpty(self))
{
chronosphere.Owner.Kills++;
var a = cargo.Unload(self);
a.Owner.Deaths++;
}
}
// Set up the teleport
self.CancelActivity();
self.QueueActivity(new Teleport(targetLocation));
return true;
}
}
}