Files
OpenRA/OpenRA.Mods.Cnc/Traits/Attack/AttackTDGunboatTurreted.cs
reaperrr 94fa24088b Add dedicated TDGunboat traits
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00

74 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Actor has a visual turret used to attack.")]
public class AttackTDGunboatTurretedInfo : AttackTurretedInfo, Requires<TDGunboatInfo>
{
public override object Create(ActorInitializer init) { return new AttackTDGunboatTurreted(init.Self, this); }
}
public class AttackTDGunboatTurreted : AttackTurreted
{
public AttackTDGunboatTurreted(Actor self, AttackTDGunboatTurretedInfo info)
: base(self, info) { }
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new AttackTDGunboatTurretedActivity(self, newTarget, allowMove, forceAttack);
}
class AttackTDGunboatTurretedActivity : Activity
{
readonly AttackTDGunboatTurreted attack;
readonly Target target;
readonly bool forceAttack;
bool hasTicked;
public AttackTDGunboatTurretedActivity(Actor self, Target target, bool allowMove, bool forceAttack)
{
attack = self.Trait<AttackTDGunboatTurreted>();
this.target = target;
this.forceAttack = forceAttack;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (attack.IsTraitDisabled)
return this;
var weapon = attack.ChooseArmamentsForTarget(target, forceAttack).FirstOrDefault();
if (weapon != null)
{
// Check that AttackTDGunboatTurreted hasn't cancelled the target by modifying attack.Target
// Having both this and AttackTDGunboatTurreted modify that field is a horrible hack.
if (hasTicked && attack.Target.Type == TargetType.Invalid)
return NextActivity;
attack.Target = target;
hasTicked = true;
}
return NextActivity;
}
}
}
}