118 lines
2.9 KiB
C#
118 lines
2.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using OpenRA.Effects;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Effects
|
|
{
|
|
class RallyPointIndicator : IEffect, IEffectAboveShroud
|
|
{
|
|
readonly Actor building;
|
|
readonly RallyPoint rp;
|
|
readonly Animation flag;
|
|
readonly Animation circles;
|
|
readonly ExitInfo[] exits;
|
|
|
|
readonly WPos[] targetLine = new WPos[2];
|
|
CPos cachedLocation;
|
|
|
|
public RallyPointIndicator(Actor building, RallyPoint rp, ExitInfo[] exits)
|
|
{
|
|
this.building = building;
|
|
this.rp = rp;
|
|
this.exits = exits;
|
|
|
|
if (rp.Info.Image != null)
|
|
{
|
|
flag = new Animation(building.World, rp.Info.Image);
|
|
flag.PlayRepeating(rp.Info.FlagSequence);
|
|
|
|
circles = new Animation(building.World, rp.Info.Image);
|
|
circles.Play(rp.Info.CirclesSequence);
|
|
}
|
|
}
|
|
|
|
void IEffect.Tick(World world)
|
|
{
|
|
if (flag != null)
|
|
flag.Tick();
|
|
|
|
if (circles != null)
|
|
circles.Tick();
|
|
|
|
if (cachedLocation != rp.Location)
|
|
{
|
|
cachedLocation = rp.Location;
|
|
|
|
var rallyPos = world.Map.CenterOfCell(cachedLocation);
|
|
var exitPos = building.CenterPosition;
|
|
|
|
// Find closest exit
|
|
var dist = int.MaxValue;
|
|
foreach (var exit in exits)
|
|
{
|
|
var ep = building.CenterPosition + exit.SpawnOffset;
|
|
var len = (rallyPos - ep).Length;
|
|
if (len < dist)
|
|
{
|
|
dist = len;
|
|
exitPos = ep;
|
|
}
|
|
}
|
|
|
|
targetLine[0] = exitPos;
|
|
targetLine[1] = rallyPos;
|
|
|
|
if (circles != null)
|
|
circles.Play(rp.Info.CirclesSequence);
|
|
}
|
|
|
|
if (!building.IsInWorld || building.IsDead)
|
|
world.AddFrameEndTask(w => w.Remove(this));
|
|
}
|
|
|
|
IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr) { return SpriteRenderable.None; }
|
|
|
|
IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer wr)
|
|
{
|
|
if (!building.IsInWorld || !building.Owner.IsAlliedWith(building.World.LocalPlayer))
|
|
return SpriteRenderable.None;
|
|
|
|
if (!building.World.Selection.Contains(building))
|
|
return SpriteRenderable.None;
|
|
|
|
return RenderInner(wr);
|
|
}
|
|
|
|
IEnumerable<IRenderable> RenderInner(WorldRenderer wr)
|
|
{
|
|
if (Game.Settings.Game.TargetLines != TargetLinesType.Disabled)
|
|
yield return new TargetLineRenderable(targetLine, building.Owner.Color, rp.Info.LineWidth);
|
|
|
|
if (circles != null || flag != null)
|
|
{
|
|
var palette = wr.Palette(rp.PaletteName);
|
|
|
|
if (circles != null)
|
|
foreach (var r in circles.Render(targetLine[1], palette))
|
|
yield return r;
|
|
|
|
if (flag != null)
|
|
foreach (var r in flag.Render(targetLine[1], palette))
|
|
yield return r;
|
|
}
|
|
}
|
|
}
|
|
}
|