Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
95eaa9d94a188b335009db53db7eca1630cbb74c
OpenRA/OpenRA.Game/Effects
History
Chris Forbes 2d0f30a341 remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
..
Bullet.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
Corpse.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CrateEffect.cs
Remove duplication
2010-03-21 20:49:36 +13:00
DelayedAction.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Explosion.cs
add IonCannon power
2010-03-23 20:14:35 +13:00
FlashTarget.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
GravityBomb.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
IEffect.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
LaserZap.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
Missile.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
MoveFlash.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RepairIndicator.cs
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
Smoke.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
TeslaZap.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
Powered by Gitea Version: 1.25.1 Page: 131ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API