Files
OpenRA/OpenRA.Game/Network/Connection.cs
2010-03-10 17:33:04 +13:00

188 lines
4.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using OpenRA.FileFormats;
namespace OpenRA.Network
{
enum ConnectionState
{
PreConnecting,
NotConnected,
Connecting,
Connected,
}
interface IConnection
{
int LocalClientId { get; }
ConnectionState ConnectionState { get; }
void Send( byte[] packet );
void Receive( Action<int, byte[]> packetFn );
}
class EchoConnection : IConnection
{
protected struct ReceivedPacket
{
public int FromClient;
public byte[] Data;
}
protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
public virtual int LocalClientId
{
get { return 1; }
}
public virtual ConnectionState ConnectionState
{
get { return ConnectionState.PreConnecting; }
}
public virtual void Send( byte[] packet )
{
if( packet.Length == 0 )
throw new NotImplementedException();
lock( this )
receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
}
public virtual void Receive( Action<int, byte[]> packetFn )
{
List<ReceivedPacket> packets;
lock( this )
{
packets = receivedPackets;
receivedPackets = new List<ReceivedPacket>();
}
foreach( var p in packets )
packetFn( p.FromClient, p.Data );
}
}
class NetworkConnection : EchoConnection
{
TcpClient socket;
int clientId;
ConnectionState connectionState = ConnectionState.Connecting;
public NetworkConnection( string host, int port )
{
new Thread( _ =>
{
try
{
socket = new TcpClient( host, port );
var reader = new BinaryReader( socket.GetStream() );
var serverProtocol = reader.ReadInt32();
if (ProtocolVersion.Version != serverProtocol)
throw new InvalidOperationException(
"Protocol version mismatch. Server={0} Client={1}"
.F(serverProtocol, ProtocolVersion.Version));
clientId = reader.ReadInt32();
connectionState = ConnectionState.Connected;
for( ; ; )
{
var len = reader.ReadInt32();
var client = reader.ReadInt32();
var buf = reader.ReadBytes( len );
if( len == 0 )
throw new NotImplementedException();
lock( this )
receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
}
}
catch( SocketException )
{
connectionState = ConnectionState.NotConnected;
}
}
) { IsBackground = true }.Start();
}
public override int LocalClientId { get { return clientId; } }
public override ConnectionState ConnectionState { get { return connectionState; } }
public override void Send( byte[] packet )
{
base.Send( packet );
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( (int)packet.Length ) );
ms.Write( packet );
ms.WriteTo( socket.GetStream() );
}
}
class ReplayConnection : IConnection
{
uint nextFrame = 1;
FileStream replayStream;
public ReplayConnection( string replayFilename )
{
replayStream = File.OpenRead( replayFilename );
}
public int LocalClientId
{
get { return 0; }
}
public ConnectionState ConnectionState
{
get { return ConnectionState.Connected; }
}
public void Send( byte[] packet )
{
// do nothing; ignore locally generated orders
}
public void Receive( Action<int, byte[]> packetFn )
{
if( replayStream == null ) return;
var reader = new BinaryReader( replayStream );
while( replayStream.Position < replayStream.Length )
{
var client = reader.ReadInt32();
var packetLen = reader.ReadInt32();
var packet = reader.ReadBytes( packetLen );
packetFn( client, packet );
if( !Game.orderManager.GameStarted )
return;
}
replayStream = null;
}
}
}