Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9655b34e5fd16b2b0778ac8d9ec2e93d9b77af9a
OpenRA/OpenRA.Mods.RA/World
History
Paul Chote fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
2010-11-27 11:20:04 +13:00
..
ChooseBuildTabOnSelect.cs
cache world.LocalPlayer instead of fetching it repeatedly within loops
2010-11-01 18:39:44 +13:00
GotoNextBase.cs
Moved: BaseBuilding out of core => RA
2010-11-13 17:01:35 +13:00
SmudgeLayer.cs
Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
2010-11-27 11:20:04 +13:00
WorldGameOver.cs
Added: Support for not-synced traits (ITraitNotSynced)
2010-11-01 17:55:28 +13:00
Powered by Gitea Version: 1.25.4 Page: 100ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API