Files
OpenRA/OpenRA.Mods.Common/Traits/Modifiers/HiddenUnderFog.cs
RoosterDragon b4993efff1 Avoid some minor allocations.
- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat.
- In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
2015-02-02 21:16:14 +00:00

34 lines
1019 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("The actor stays invisible under fog of war.")]
public class HiddenUnderFogInfo : TraitInfo<HiddenUnderFog> { }
public class HiddenUnderFog : IRenderModifier, IVisibilityModifier
{
public bool IsVisible(Actor self, Player byPlayer)
{
return byPlayer == null || Shroud.GetVisOrigins(self).Any(byPlayer.Shroud.IsVisible);
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None;
}
}
}