Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
43 lines
979 B
Plaintext
43 lines
979 B
Plaintext
AUTHORS
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The OpenRA developers are:
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* Alli Witheford (alzeih)
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* Caleb Anderson (RobotCaleb)
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* Chris Forbes (chrisf)
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* Curtis Shmyr (hamb)
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* Daniel Hernandez (Mancano)
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* Matthew Bowra-Dean (beedee)
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* Mike Bundy (kehaar)
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Also thanks to:
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* Akseli Virtanen (RAGEQUIT)
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* Andrew Riedi
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* Barnaby Smith (mvi)
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* Bellator
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* Christer Ulfsparre (Holloweye)
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* Daniel Derejvanik (Harisson)
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* Erasmus Schroder (rasco)
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* Igor Popov (ihptru)
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* James Dunne (jsd)
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* Jeff Harris (jeff_1amstudios)
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* Jes (-Jes-)
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* Joakim Lindberg (booom3)
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* Kenny Hoxworth (hoxworth)
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* Kyrre Soerensen (zypres)
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* Lawrence Wang
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* Mark Olson (markolson)
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* Matthew Gatland (mgatland)
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* Matthias Mailänder (Mailaender)
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* Max Ugrumov (katzsmile)
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* Max621
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* Nukem
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* Paolo Chiodi (paolochiodi)
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* Paul Dovydaitis (pdovy)
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* Raymond Martineau (mart0258)
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* Riderr3
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* Tim Mylemans (gecko)
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Past developers included:
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* Paul Chote (pchote)
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* Robert Pepperell (ytinasni)
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