Files
OpenRA/mods/d2k/rules/aircraft.yaml
Matthias Mailänder 96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00

176 lines
2.9 KiB
YAML

^CARRYALL:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Carryall
Description: Fast drop ship.\n Unarmed
Icon: carryallicon
Health:
HP: 250
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
InitialFacing: 0
ROT: 4
Speed: 20
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth
MinimalLandAltitude: 25
SmokeTrailWhenDamaged@0:
Offset: 15, -12
Interval: 3
SmokeTrailWhenDamaged@1:
Offset: -15, -12
Interval: 3
RenderUnit:
RenderCargo:
RelativeAltitude: 20
WithShadow:
Cargo:
Types: Vehicle
MaxWeight: 1
PipCount: 1
minimalUnloadAltitude: 25
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplodeScale
FRIGATE:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Frigate
Description: Supply spacecraft
Plane:
ROT: 5
Speed: 30
RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth
Health:
HP: 500
-TargetableAircraft:
-AppearsOnRadar:
Armor:
Type: Heavy
RenderUnit:
Image: frigate
WithShadow:
Cargo:
MaxWeight: 20
PipCount: 10
Invulnerable:
-Selectable:
-GainsExperience:
FlyAwayOnIdle:
ORNI:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Ornithopter
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 10
AttackHeli:
PrimaryWeapon: ChainGun
PrimaryOffset: -5,-2,0,2
FacingTolerance: 20
Helicopter:
LandWhenIdle: false
InitialFacing: 20
ROT: 6
Speed: 30
RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth
RenderUnit:
WithShadow:
Selectable:
Bounds: 38,32,0,0
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplodeScale
SmokeTrailWhenDamaged:
Offset: 0,-10
ORNI.bomber:
CarpetBomb:
Range: 3
Weapon: Napalm
Inherits: ^Plane
Health:
HP: 100
Armor:
Type: Light
Plane:
ROT: 5
Speed: 35
RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth
LimitedAmmo:
Ammo: 5
RenderUnit:
Image: orni
WithShadow:
-Selectable:
-GainsExperience:
Tooltip:
Name: Ornithopter
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplodeScale
SmokeTrailWhenDamaged:
Offset: 0,-10
CARRYALL.infantry:
ParaDrop:
LZRange: 5
Inherits: ^Plane
Health:
HP: 200
Armor:
Type: Light
Plane:
ROT: 4
Speed: 25
RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth
SmokeTrailWhenDamaged@0:
Offset: 15, -12
Interval: 3
SmokeTrailWhenDamaged@1:
Offset: -15, -12
Interval: 3
RenderUnit:
Image: carryall
WithShadow:
Cargo:
MaxWeight: 5
Types: Infantry
-Selectable:
-GainsExperience:
Tooltip:
Name: Carryall
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplodeScale
BADR:
Inherits: CARRYALL.infantry
ParaDrop:
LZRange: 4
Tooltip:
Name: Crate Carryall