Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
176 lines
2.9 KiB
YAML
176 lines
2.9 KiB
YAML
^CARRYALL:
|
|
Inherits: ^Helicopter
|
|
Valued:
|
|
Cost: 1200
|
|
Tooltip:
|
|
Name: Carryall
|
|
Description: Fast drop ship.\n Unarmed
|
|
Icon: carryallicon
|
|
Health:
|
|
HP: 250
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 12
|
|
Helicopter:
|
|
InitialFacing: 0
|
|
ROT: 4
|
|
Speed: 20
|
|
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
|
|
RepairBuildings: repair
|
|
RearmBuildings: starporta,starporto,starporth
|
|
MinimalLandAltitude: 25
|
|
SmokeTrailWhenDamaged@0:
|
|
Offset: 15, -12
|
|
Interval: 3
|
|
SmokeTrailWhenDamaged@1:
|
|
Offset: -15, -12
|
|
Interval: 3
|
|
RenderUnit:
|
|
RenderCargo:
|
|
RelativeAltitude: 20
|
|
WithShadow:
|
|
Cargo:
|
|
Types: Vehicle
|
|
MaxWeight: 1
|
|
PipCount: 1
|
|
minimalUnloadAltitude: 25
|
|
FallsToEarth:
|
|
Spins: no
|
|
Moves: yes
|
|
Explosion: UnitExplodeScale
|
|
|
|
FRIGATE:
|
|
ParaDrop:
|
|
LZRange: 1
|
|
Inherits: ^Plane
|
|
Tooltip:
|
|
Name: Frigate
|
|
Description: Supply spacecraft
|
|
Plane:
|
|
ROT: 5
|
|
Speed: 30
|
|
RepairBuildings: repair
|
|
RearmBuildings: starporta,starporto,starporth
|
|
Health:
|
|
HP: 500
|
|
-TargetableAircraft:
|
|
-AppearsOnRadar:
|
|
Armor:
|
|
Type: Heavy
|
|
RenderUnit:
|
|
Image: frigate
|
|
WithShadow:
|
|
Cargo:
|
|
MaxWeight: 20
|
|
PipCount: 10
|
|
Invulnerable:
|
|
-Selectable:
|
|
-GainsExperience:
|
|
FlyAwayOnIdle:
|
|
|
|
ORNI:
|
|
Inherits: ^Helicopter
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Ornithopter
|
|
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
|
Health:
|
|
HP: 150
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 10
|
|
AttackHeli:
|
|
PrimaryWeapon: ChainGun
|
|
PrimaryOffset: -5,-2,0,2
|
|
FacingTolerance: 20
|
|
Helicopter:
|
|
LandWhenIdle: false
|
|
InitialFacing: 20
|
|
ROT: 6
|
|
Speed: 30
|
|
RepairBuildings: repair
|
|
RearmBuildings: starporta,starporto,starporth
|
|
RenderUnit:
|
|
WithShadow:
|
|
Selectable:
|
|
Bounds: 38,32,0,0
|
|
FallsToEarth:
|
|
Spins: no
|
|
Moves: yes
|
|
Explosion: UnitExplodeScale
|
|
SmokeTrailWhenDamaged:
|
|
Offset: 0,-10
|
|
|
|
ORNI.bomber:
|
|
CarpetBomb:
|
|
Range: 3
|
|
Weapon: Napalm
|
|
Inherits: ^Plane
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Light
|
|
Plane:
|
|
ROT: 5
|
|
Speed: 35
|
|
RepairBuildings: repair
|
|
RearmBuildings: starporta,starporto,starporth
|
|
LimitedAmmo:
|
|
Ammo: 5
|
|
RenderUnit:
|
|
Image: orni
|
|
WithShadow:
|
|
-Selectable:
|
|
-GainsExperience:
|
|
Tooltip:
|
|
Name: Ornithopter
|
|
FallsToEarth:
|
|
Spins: no
|
|
Moves: yes
|
|
Explosion: UnitExplodeScale
|
|
SmokeTrailWhenDamaged:
|
|
Offset: 0,-10
|
|
|
|
CARRYALL.infantry:
|
|
ParaDrop:
|
|
LZRange: 5
|
|
Inherits: ^Plane
|
|
Health:
|
|
HP: 200
|
|
Armor:
|
|
Type: Light
|
|
Plane:
|
|
ROT: 4
|
|
Speed: 25
|
|
RepairBuildings: repair
|
|
RearmBuildings: starporta,starporto,starporth
|
|
SmokeTrailWhenDamaged@0:
|
|
Offset: 15, -12
|
|
Interval: 3
|
|
SmokeTrailWhenDamaged@1:
|
|
Offset: -15, -12
|
|
Interval: 3
|
|
RenderUnit:
|
|
Image: carryall
|
|
WithShadow:
|
|
Cargo:
|
|
MaxWeight: 5
|
|
Types: Infantry
|
|
-Selectable:
|
|
-GainsExperience:
|
|
Tooltip:
|
|
Name: Carryall
|
|
FallsToEarth:
|
|
Spins: no
|
|
Moves: yes
|
|
Explosion: UnitExplodeScale
|
|
|
|
BADR:
|
|
Inherits: CARRYALL.infantry
|
|
ParaDrop:
|
|
LZRange: 4
|
|
Tooltip:
|
|
Name: Crate Carryall |