Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
259 lines
4.6 KiB
YAML
259 lines
4.6 KiB
YAML
^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Sand: 80
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Rock: 80
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Transition: 85
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Concrete: 100
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Spice: 70
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SpiceBlobs: 70
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Dune: 50
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DetectCloaked:
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Range: 1
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Sand: 80
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Rock: 90
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Transition: 85
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Concrete: 100
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Spice: 70
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SpiceBlobs: 70
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Dune: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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^Husk:
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Health:
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HP: 75
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Armor:
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Type: Light
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Husk:
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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Interval: 7
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ProximityCaptor:
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Types:Husk
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Tooltip:
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Name: Destroyed Tank
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^TowerHusk:
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Health:
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HP: 125
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Armor:
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Type: Concrete
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Husk:
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AppearsOnRadar:
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HiddenUnderFog:
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Burns:
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Interval: 7
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EditorAppearance:
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RelativeToTopLeft: yes
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Tooltip:
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Name: Destroyed Tower
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ProximityCaptor:
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Types:Husk
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
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RevealsShroud:
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Range: 4
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Mobile:
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Sand: 80
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Rock: 90
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Transition: 85
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Concrete: 100
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Spice: 80
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SpiceBlobs: 70
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Dune: 60
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Rough: 65
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SelectionDecorations:
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Selectable:
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Voice: InfantryVoice
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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InitialStance: Defend
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AttackMove:
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Passenger:
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CargoType: Infantry
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PipType: Green
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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ProximityCaptor:
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Types:Infantry
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GivesBounty:
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CrushableInfantry:
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CrushSound: squishy2.aud
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RepairableNear:
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Buildings: barra, barro
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CloseEnough: 1
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DetectCloaked:
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Range: 2
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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DebugAircraftFacing:
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DebugAircraftSubPxX:
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DebugAircraftSubPxY:
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DebugAircraftAltitude:
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ProximityCaptor:
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Types:Plane
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GivesBounty:
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^Helicopter:
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Inherits: ^Plane
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^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 2
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TargetableBuilding:
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TargetTypes: Ground
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.aud
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SellSounds: BUILD1.aud
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Adjacent: 3
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GivesBuildableArea:
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Capturable:
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CapturableBar:
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SoundOnDamageTransition:
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DamagedSound: EXPLSML1.aud
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DestroyedSound: EXPLHG1.aud
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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EmitInfantryOnSell:
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ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
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MustBeDestroyed:
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GivesExperience:
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FrozenUnderFog:
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CaptureNotification@Atreides:
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Race: atreides
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Notification: AI_CAPT.AUD
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CaptureNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_CAPT.AUD
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CaptureNotification@Ordos:
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Race: ordos
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Notification: OI_CAPT.AUD
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_BLOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_BLOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_BLOST.AUD
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EditorAppearance:
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RelativeToTopLeft: yes
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#AutoTargetIgnore:
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Sellable:
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GivesBounty: |