Files
OpenRA/mods/d2k/rules/defaults.yaml
Matthias Mailänder 96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00

259 lines
4.6 KiB
YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 80
Rock: 80
Transition: 85
Concrete: 100
Spice: 70
SpiceBlobs: 70
Dune: 50
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification@Atreides:
Race: atreides
Notification: AI_ULOST.AUD
ActorLostNotification@Harkonnen:
Race: harkonnen
Notification: HI_ULOST.AUD
ActorLostNotification@Ordos:
Race: ordos
Notification: OI_ULOST.AUD
ProximityCaptor:
Types:Vehicle
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DetectCloaked:
Range: 1
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 80
Rock: 90
Transition: 85
Concrete: 100
Spice: 70
SpiceBlobs: 70
Dune: 40
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification@Atreides:
Race: atreides
Notification: AI_ULOST.AUD
ActorLostNotification@Harkonnen:
Race: harkonnen
Notification: HI_ULOST.AUD
ActorLostNotification@Ordos:
Race: ordos
Notification: OI_ULOST.AUD
ProximityCaptor:
Types:Tank
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
HiddenUnderFog:
AppearsOnRadar:
Burns:
Interval: 7
ProximityCaptor:
Types:Husk
Tooltip:
Name: Destroyed Tank
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 7
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 4
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Sand: 80
Rock: 90
Transition: 85
Concrete: 100
Spice: 80
SpiceBlobs: 70
Dune: 60
Rough: 65
SelectionDecorations:
Selectable:
Voice: InfantryVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
InitialStance: Defend
AttackMove:
Passenger:
CargoType: Infantry
PipType: Green
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification@Atreides:
Race: atreides
Notification: AI_ULOST.AUD
ActorLostNotification@Harkonnen:
Race: harkonnen
Notification: HI_ULOST.AUD
ActorLostNotification@Ordos:
Race: ordos
Notification: OI_ULOST.AUD
ProximityCaptor:
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squishy2.aud
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
DetectCloaked:
Range: 2
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification@Atreides:
Race: atreides
Notification: AI_ULOST.AUD
ActorLostNotification@Harkonnen:
Race: harkonnen
Notification: HI_ULOST.AUD
ActorLostNotification@Ordos:
Race: ordos
Notification: OI_ULOST.AUD
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor:
Types:Plane
GivesBounty:
^Helicopter:
Inherits: ^Plane
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.aud
DestroyedSound: EXPLHG1.aud
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed:
GivesExperience:
FrozenUnderFog:
CaptureNotification@Atreides:
Race: atreides
Notification: AI_CAPT.AUD
CaptureNotification@Harkonnen:
Race: harkonnen
Notification: HI_CAPT.AUD
CaptureNotification@Ordos:
Race: ordos
Notification: OI_CAPT.AUD
ActorLostNotification@Atreides:
Race: atreides
Notification: AI_BLOST.AUD
ActorLostNotification@Harkonnen:
Race: harkonnen
Notification: HI_BLOST.AUD
ActorLostNotification@Ordos:
Race: ordos
Notification: OI_BLOST.AUD
EditorAppearance:
RelativeToTopLeft: yes
#AutoTargetIgnore:
ShakeOnDeath:
ProximityCaptor:
Types:Building
Sellable:
GivesBounty: