Files
OpenRA/OpenRA.Mods.Common/Traits/PaletteEffects/RotationPaletteEffect.cs

82 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Palette effect used for sprinkle \"animations\".")]
class RotationPaletteEffectInfo : ITraitInfo
{
[Desc("Defines which palettes should be excluded from this effect.")]
public readonly HashSet<string> ExcludePalettes = new HashSet<string>();
[Desc("Don't apply the effect for these tileset IDs.")]
public readonly string[] ExcludeTilesets = { };
[Desc("Palette index of first RotationRange color.")]
public readonly int RotationBase = 0x60;
[Desc("Range of colors to rotate.")]
public readonly int RotationRange = 7;
[Desc("Step towards next color index per tick.")]
public readonly float RotationStep = .25f;
public object Create(ActorInitializer init) { return new RotationPaletteEffect(init.World, this); }
}
class RotationPaletteEffect : ITick, IPaletteModifier
{
readonly RotationPaletteEffectInfo info;
readonly World world;
float t = 0;
uint[] temp;
public RotationPaletteEffect(World world, RotationPaletteEffectInfo info)
{
this.world = world;
this.info = info;
// Allocating this on the fly actually hurts our profile
temp = new uint[info.RotationRange];
}
public void Tick(Actor self)
{
t += info.RotationStep;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
var rotate = (int)t % info.RotationRange;
if (rotate == 0)
return;
foreach (var kvp in palettes)
{
if (info.ExcludePalettes.Contains(kvp.Key) || info.ExcludeTilesets.Contains(world.TileSet.Id))
continue;
var palette = kvp.Value;
for (var i = 0; i < info.RotationRange; i++)
temp[(rotate + i) % info.RotationRange] = palette[info.RotationBase + i];
for (var i = 0; i < info.RotationRange; i++)
palette[info.RotationBase + i] = temp[i];
}
}
}
}