70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Player receives a unit for free once the building is placed. This also works for structures.",
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"If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")]
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public class FreeActorInfo : ITraitInfo
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{
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[ActorReference, FieldLoader.Require]
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[Desc("Name of the actor.")]
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public readonly string Actor = null;
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[Desc("Offset relative to the top-left cell of the building.")]
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public readonly CVec SpawnOffset = CVec.Zero;
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[Desc("Which direction the unit should face.")]
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public readonly int Facing = 0;
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public virtual object Create(ActorInitializer init) { return new FreeActor(init, this); }
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}
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public class FreeActor
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{
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public FreeActor(ActorInitializer init, FreeActorInfo info)
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{
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if (init.Contains<FreeActorInit>() && !init.Get<FreeActorInit>().ActorValue)
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return;
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init.Self.World.AddFrameEndTask(w =>
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{
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w.CreateActor(info.Actor, new TypeDictionary
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{
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new ParentActorInit(init.Self),
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new LocationInit(init.Self.Location + info.SpawnOffset),
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new OwnerInit(init.Self.Owner),
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new FacingInit(info.Facing),
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});
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});
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}
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}
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public class FreeActorInit : IActorInit<bool>
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{
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[FieldFromYamlKey]
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public readonly bool ActorValue = true;
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public FreeActorInit() { }
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public FreeActorInit(bool init) { ActorValue = init; }
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public bool Value(World world) { return ActorValue; }
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}
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public class ParentActorInit : IActorInit<Actor>
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{
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public readonly Actor ActorValue;
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public ParentActorInit(Actor parent) { ActorValue = parent; }
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public Actor Value(World world) { return ActorValue; }
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}
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}
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