Files
OpenRA/OpenRA.Mods.Common/Traits/EjectOnDeath.cs
2016-02-21 16:30:48 +00:00

104 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Eject a ground soldier or a paratrooper while in the air.")]
public class EjectOnDeathInfo : ITraitInfo
{
[ActorReference]
[Desc("Name of the unit to eject. This actor type needs to have the Parachutable trait defined.")]
public readonly string PilotActor = "E1";
[Desc("Probability that the aircraft's pilot gets ejected once the aircraft is destroyed.")]
public readonly int SuccessRate = 50;
[Desc("Sound to play when ejecting the pilot from the aircraft.")]
public readonly string ChuteSound = "chute1.aud";
[Desc("Can a destroyed aircraft eject its pilot while it has not yet fallen to ground level?")]
public readonly bool EjectInAir = false;
[Desc("Can a destroyed aircraft eject its pilot when it falls to ground level?")]
public readonly bool EjectOnGround = false;
[Desc("Risks stuck units when they don't have the Paratrooper trait.")]
public readonly bool AllowUnsuitableCell = false;
public object Create(ActorInitializer init) { return new EjectOnDeath(init.Self, this); }
}
public interface IPreventsEjectOnDeath { bool PreventsEjectOnDeath(Actor self); }
public class EjectOnDeath : INotifyKilled
{
readonly EjectOnDeathInfo info;
public EjectOnDeath(Actor self, EjectOnDeathInfo info)
{
this.info = info;
}
public void Killed(Actor self, AttackInfo e)
{
if (self.Owner.WinState == WinState.Lost || !self.World.Map.Contains(self.Location))
return;
foreach (var condition in self.TraitsImplementing<IPreventsEjectOnDeath>())
if (condition.PreventsEjectOnDeath(self))
return;
var r = self.World.SharedRandom.Next(1, 100);
if (r <= 100 - info.SuccessRate)
return;
var cp = self.CenterPosition;
var inAir = !self.IsAtGroundLevel();
if ((inAir && !info.EjectInAir) || (!inAir && !info.EjectOnGround))
return;
var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
if (info.AllowUnsuitableCell || IsSuitableCell(self, pilot))
{
if (inAir)
{
self.World.AddFrameEndTask(w =>
{
w.Add(pilot);
pilot.QueueActivity(new Parachute(pilot, cp));
});
Game.Sound.Play(info.ChuteSound, cp);
}
else
{
self.World.AddFrameEndTask(w => w.Add(pilot));
var pilotMobile = pilot.TraitOrDefault<Mobile>();
if (pilotMobile != null)
pilotMobile.Nudge(pilot, pilot, true);
}
}
else
pilot.Dispose();
}
static bool IsSuitableCell(Actor self, Actor actorToDrop)
{
return actorToDrop.Trait<IPositionable>().CanEnterCell(self.Location, self, true);
}
}
}