Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithBuildingExplosion.cs
reaperrr a83f44d907 Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00

65 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Display explosions over the building footprint when it is destroyed.")]
class WithBuildingExplosionInfo : ITraitInfo, Requires<BuildingInfo>
{
[Desc("'Image' where Sequences are looked up.")]
public readonly string Image = "explosion";
[Desc("Explosion sequence names to use.")]
[SequenceReference("Image")] public readonly string[] Sequences = { "building" };
[Desc("Delay the explosions by this many ticks.")]
public readonly int Delay = 0;
[Desc("Custom palette name.")]
[PaletteReference] public readonly string Palette = "effect";
public object Create(ActorInitializer init) { return new WithBuildingExplosion(init.Self, this); }
}
class WithBuildingExplosion : INotifyKilled
{
readonly WithBuildingExplosionInfo info;
readonly BuildingInfo buildingInfo;
public WithBuildingExplosion(Actor self, WithBuildingExplosionInfo info)
{
this.info = info;
buildingInfo = self.Info.TraitInfo<BuildingInfo>();
}
public void Killed(Actor self, AttackInfo e)
{
var cells = FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location);
if (info.Delay > 0)
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.Delay, () => SpawnExplosions(self.World, cells))));
else
SpawnExplosions(self.World, cells);
}
void SpawnExplosions(World world, IEnumerable<CPos> cells)
{
foreach (var c in cells)
world.AddFrameEndTask(w => w.Add(new Explosion(w, w.Map.CenterOfCell(c), info.Image, info.Sequences.Random(w.SharedRandom), info.Palette)));
}
}
}