Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithBuildingPlacedAnimation.cs
2016-02-21 16:30:48 +00:00

49 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Changes the animation when the actor constructed a building.")]
public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use"), SequenceReference]
public readonly string Sequence = "build";
public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); }
}
public class WithBuildingPlacedAnimation : INotifyBuildingPlaced, INotifyBuildComplete
{
readonly WithBuildingPlacedAnimationInfo info;
readonly WithSpriteBody wsb;
bool buildComplete;
public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>();
}
public void BuildingComplete(Actor self)
{
buildComplete = true;
}
public void BuildingPlaced(Actor self)
{
if (buildComplete)
wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));
}
}
}