169 lines
4.8 KiB
C#
169 lines
4.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[RequireExplicitImplementation]
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interface IWallConnectorInfo : ITraitInfoInterface
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{
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string GetWallConnectionType();
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}
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[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
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class WithWallSpriteBodyInfo : WithSpriteBodyInfo, IWallConnectorInfo, Requires<BuildingInfo>
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{
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public readonly string Type = "wall";
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public override object Create(ActorInitializer init) { return new WithWallSpriteBody(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var adjacent = 0;
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if (init.Contains<RuntimeNeighbourInit>())
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{
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var location = CPos.Zero;
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if (init.Contains<LocationInit>())
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location = init.Get<LocationInit, CPos>();
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var neighbours = init.Get<RuntimeNeighbourInit, Dictionary<CPos, string[]>>();
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foreach (var kv in neighbours)
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{
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var haveNeighbour = false;
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foreach (var n in kv.Value)
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{
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var rb = init.World.Map.Rules.Actors[n].TraitInfos<IWallConnectorInfo>().FirstOrDefault(Exts.IsTraitEnabled);
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if (rb != null && rb.GetWallConnectionType() == Type)
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{
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haveNeighbour = true;
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break;
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}
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}
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if (!haveNeighbour)
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continue;
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if (kv.Key == location + new CVec(0, -1))
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adjacent |= 1;
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else if (kv.Key == location + new CVec(+1, 0))
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adjacent |= 2;
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else if (kv.Key == location + new CVec(0, +1))
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adjacent |= 4;
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else if (kv.Key == location + new CVec(-1, 0))
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adjacent |= 8;
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}
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}
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var anim = new Animation(init.World, image, () => 0);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => adjacent);
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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string IWallConnectorInfo.GetWallConnectionType()
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{
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return Type;
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}
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}
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class WithWallSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, IWallConnector, ITick
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{
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readonly WithWallSpriteBodyInfo wallInfo;
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int adjacent = 0;
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bool dirty = true;
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bool IWallConnector.AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing)
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{
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facing = wallLocation - self.Location;
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return wallInfo.Type == wallType && Math.Abs(facing.X) + Math.Abs(facing.Y) == 1;
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}
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void IWallConnector.SetDirty() { dirty = true; }
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public WithWallSpriteBody(ActorInitializer init, WithWallSpriteBodyInfo info)
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: base(init, info, () => 0)
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{
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wallInfo = info;
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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}
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public void Tick(Actor self)
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{
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if (!dirty)
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return;
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// Update connection to neighbours
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var adjacentActors = CVec.Directions.SelectMany(dir =>
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self.World.ActorMap.GetActorsAt(self.Location + dir));
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adjacent = 0;
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foreach (var a in adjacentActors)
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{
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CVec facing;
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var wc = a.TraitsImplementing<IWallConnector>().FirstOrDefault(Exts.IsTraitEnabled);
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if (wc == null || !wc.AdjacentWallCanConnect(a, self.Location, wallInfo.Type, out facing))
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continue;
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if (facing.Y > 0)
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adjacent |= 1;
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else if (facing.X < 0)
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adjacent |= 2;
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else if (facing.Y < 0)
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adjacent |= 4;
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else if (facing.X > 0)
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adjacent |= 8;
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}
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dirty = false;
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}
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public override void BuildingComplete(Actor self)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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UpdateNeighbours(self);
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}
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static void UpdateNeighbours(Actor self)
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{
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var adjacentActorTraits = CVec.Directions.SelectMany(dir =>
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self.World.ActorMap.GetActorsAt(self.Location + dir))
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.SelectMany(a => a.TraitsImplementing<IWallConnector>());
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foreach (var aat in adjacentActorTraits)
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aat.SetDirty();
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}
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public void RemovedFromWorld(Actor self)
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{
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UpdateNeighbours(self);
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}
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}
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public class RuntimeNeighbourInit : IActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
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{
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[FieldFromYamlKey] readonly Dictionary<CPos, string[]> value = null;
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public RuntimeNeighbourInit() { }
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public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
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public Dictionary<CPos, string[]> Value(World world) { return value; }
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}
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}
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