Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
979483b63cd8bde23da73774e7c29072715f8f54
OpenRA/OpenRA.Mods.Common/MapGenerator
History
Paul Chote 4f1b17b832 Allow MapGeneratorSettings to be initialized from MapGenerationArgs.
2025-05-15 23:08:13 +03:00
..
ActorPlan.cs
Add experimental RA procedural map generator
2025-01-09 16:47:10 +02:00
CellLayerUtils.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
Direction.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
MapGeneratorSettings.cs
Allow MapGeneratorSettings to be initialized from MapGenerationArgs.
2025-05-15 23:08:13 +03:00
Matrix.cs
Generate more elaborate roads
2025-01-18 13:32:56 +02:00
MatrixUtils.cs
Support relaxed end points in TilingPath
2025-04-18 11:13:23 +03:00
MultiBrush.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
NoiseUtils.cs
Remove floating points from map generation
2025-01-27 20:42:38 +02:00
PlayableSpace.cs
Change Map.MapSize from int2 to Size.
2025-04-19 14:06:32 +03:00
Symmetry.cs
Refine map generator spawn placement rules
2025-01-31 13:58:20 +02:00
TilingPath.cs
Add path auto-tiling tool to map editor
2025-05-15 22:41:43 +03:00
Powered by Gitea Version: 1.25.4 Page: 496ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API