544 lines
15 KiB
Plaintext
544 lines
15 KiB
Plaintext
## player.yaml
|
|
options-tech-level =
|
|
.low = Low
|
|
.medium = Medium
|
|
.no-powers = No Powers
|
|
.unrestricted = Unrestricted
|
|
|
|
checkbox-redeployable-mcvs =
|
|
.label = Redeployable MCVs
|
|
.description = Allow undeploying Construction Yard
|
|
|
|
checkbox-stealth-deliveries =
|
|
.label = Stealth Deliveries
|
|
.description = Nod's delivery plane is cloaked
|
|
|
|
notification-new-construction-options = New construction options.
|
|
notification-cannot-deploy-here = Cannot deploy here.
|
|
notification-low-power = Low power.
|
|
notification-base-under-attack = Base under attack.
|
|
notification-ally-under-attack = Our ally is under attack.
|
|
notification-silos-needed = Silos needed.
|
|
|
|
## world.yaml
|
|
options-starting-units =
|
|
.mcv-only = MCV Only
|
|
.light-support = Light Support
|
|
.heavy-support = Heavy Support
|
|
|
|
dropdown-map-creeps =
|
|
.label = Creep Actors
|
|
.description = Hostile forces spawn on the battlefield
|
|
|
|
resource-tiberium = Tiberium
|
|
|
|
## defaults.yaml
|
|
notification-unit-lost = Unit lost.
|
|
notification-unit-promoted = Unit promoted.
|
|
notification-building-captured = Building captured.
|
|
notification-civilian-building-captured = Civilian Building captured.
|
|
notification-structure-lost = Structure lost.
|
|
|
|
## aircraft.yaml
|
|
actor-tran =
|
|
.name = Chinook Transport
|
|
.description = Fast Infantry Transport Helicopter.
|
|
Unarmed
|
|
|
|
actor-heli =
|
|
.name = Apache Longbow
|
|
.description = Helicopter Gunship with Chainguns.
|
|
Strong vs Infantry, Light Vehicles and
|
|
Aircraft
|
|
Weak vs Tanks
|
|
|
|
actor-orca =
|
|
.name = Orca
|
|
.description = Helicopter Gunship with AG Missiles.
|
|
Strong vs Buildings, Tanks
|
|
Weak vs Infantry
|
|
|
|
actor-c17-name = Supply Aircraft
|
|
actor-a10-name = A10 Bomber
|
|
actor-tran-husk-name = Chinook Transport
|
|
actor-heli-husk-name = Apache Longbow
|
|
actor-orca-husk-name = Orca
|
|
|
|
## civilian-desert.yaml
|
|
actor-v20-name = Sala's House
|
|
actor-v20-husk-name = Sala's House (Destroyed)
|
|
actor-v21-name = Abdul's House
|
|
actor-v21-husk-name = Abdul's House (Destroyed)
|
|
actor-v22-name = Pablo's Wicked Pub
|
|
actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
|
|
actor-v23-name = Village Well
|
|
actor-v23-husk-name = Village Well (Destroyed)
|
|
actor-v24-name = Camel Trader
|
|
actor-v24-husk-name = Camel Trader (Destroyed)
|
|
actor-v25-name = Church
|
|
actor-v25-husk-name = Church (Destroyed)
|
|
actor-v26-name = Ali's House
|
|
actor-v26-husk-name = Ali's House (Destroyed)
|
|
actor-v27-name = Trader Ted's
|
|
actor-v27-husk-name = Trader Ted's (Destroyed)
|
|
actor-v28-name = Menelik's House
|
|
actor-v28-husk-name = Menelik's House (Destroyed)
|
|
actor-v29-name = Prestor John's House
|
|
actor-v29-husk-name = Prestor John's House (Destroyed)
|
|
actor-v30-name = Village Well
|
|
actor-v30-husk-name = Village Well (Destroyed)
|
|
actor-v31-name = Witch Doctor's Hut
|
|
actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
|
|
actor-v32-name = Rikitikitembo's Hut
|
|
actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
|
|
actor-v33-name = Roarke's Hut
|
|
actor-v33-husk-name = Roarke's Hut (Destroyed)
|
|
actor-v34-name = Mubasa's Hut
|
|
actor-v34-husk-name = Mubasa's Hut (Destroyed)
|
|
actor-v35-name = Aksum's Hut
|
|
actor-v35-husk-name = Aksum's Hut (Destroyed)
|
|
actor-v36-name = Mambo's Hut
|
|
actor-v36-husk-name = Mambo's Hut (Destroyed)
|
|
actor-v37-name = The Studio
|
|
actor-v37-husk-name = The Studio (Destroyed)
|
|
|
|
## civilian.yaml
|
|
actor-v01-name = Church
|
|
actor-v01-husk-name = Church (Destroyed)
|
|
actor-v02-name = Han's and Gretel's
|
|
actor-v02-husk-name = Han's and Gretel's (Destroyed)
|
|
actor-v03-name = Hewitt's House
|
|
actor-v03-husk-name = Hewitt's House (Destroyed)
|
|
actor-v04-name = Ricktor's House
|
|
actor-v04-husk-name = Ricktor's House (Destroyed)
|
|
actor-v05-name = Gretchkin's house
|
|
actor-v05-husk-name = Gretchkin's house (Destroyed)
|
|
actor-v06-name = The Barn
|
|
actor-v06-husk-name = The Barn (Destroyed)
|
|
actor-v07-name = Damon's Pub
|
|
actor-v07-husk-name = Damon's Pub (Destroyed)
|
|
actor-v08-name = Fran's House
|
|
actor-v08-husk-name = Fran's House (Destroyed)
|
|
actor-v09-name = Music Factory
|
|
actor-v09-husk-name = Music Factory (Destroyed)
|
|
actor-v10-name = Toymaker's
|
|
actor-v10-husk-name = Toymaker's (Destroyed)
|
|
actor-v11-name = Ludwig's House
|
|
actor-v11-husk-name = Ludwig's House (Destroyed)
|
|
actor-v14-name = Wheat Field
|
|
actor-v14-husk-name = Wheat Field (Destroyed)
|
|
actor-v15-name = Fallow Field
|
|
actor-v15-husk-name = Fallow Field (Destroyed)
|
|
actor-v16-name = Corn Field
|
|
actor-v16-husk-name = Corn Field (Destroyed)
|
|
actor-v17-name = Celery Field
|
|
actor-v17-husk-name = Celery Field (Destroyed)
|
|
actor-v18-name = Potato Field
|
|
actor-v18-husk-name = Potato Field (Destroyed)
|
|
actor-arco-name = Oil Pump
|
|
actor-arco-husk-name = Oil Pump (Destroyed)
|
|
actor-barb-name = Barbwire Fence
|
|
actor-wood-name = Wooden Fence
|
|
actor-delphi-name = Agent Delphi
|
|
actor-chan-name = Dr. Chan
|
|
actor-moebius-name = Dr. Moebius
|
|
|
|
## defaults.yaml
|
|
meta-vehicle-generic-name = Vehicle
|
|
meta-tank-generic-name = Tank
|
|
meta-helicopter-generic-name = Helicopter
|
|
meta-soldier-generic-name = Soldier
|
|
meta-civinfantry-name = Civilian
|
|
meta-viceroid-name = Visceroid
|
|
meta-ship-generic-name = Ship
|
|
meta-building-generic-name = Structure
|
|
meta-civbuilding-generic-name = Civilian Building
|
|
meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
|
|
meta-civfield-generic-name = Field
|
|
|
|
meta-civhaystackorigloo =
|
|
.winter--name = Igloo
|
|
.summer--name = Haystacks
|
|
|
|
meta-civhaystackorigloohusk =
|
|
.winter--name = Igloo (Destroyed)
|
|
.summer--name = Haystacks (Destroyed)
|
|
|
|
meta-tree-name = Tree
|
|
meta-treehusk-name = Tree (Burnt)
|
|
meta-tibtree-name = Blossom Tree
|
|
meta-rock-name = Rock
|
|
meta-husk-generic-name = Destroyed Vehicle
|
|
meta-helicopterhusk-generic-name = Destroyed Helicopter
|
|
meta-bridge-name = Bridge
|
|
|
|
meta-crate =
|
|
.name = Crate
|
|
.generic-name = Crate
|
|
|
|
## husks.yaml
|
|
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
|
|
actor-harv-husk-name = Harvester (Destroyed)
|
|
actor-apc-husk-name = APC (Destroyed)
|
|
actor-ftnk-husk-name = Flame Tank (Destroyed)
|
|
actor-arty-husk-name = Artillery (Destroyed)
|
|
actor-bggy-husk-name = Nod Buggy (Destroyed)
|
|
actor-bike-husk-name = Recon Bike (Destroyed)
|
|
actor-jeep-husk-name = Hum-Vee (Destroyed)
|
|
actor-ltnk-husk-name = Light Tank (Destroyed)
|
|
actor-mtnk-husk-name = Medium Tank (Destroyed)
|
|
actor-htnk-husk-name = Mammoth Tank (Destroyed)
|
|
actor-msam-husk-name = Rocket Launcher (Destroyed)
|
|
actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
|
|
actor-stnk-husk-name = Stealth Tank (Destroyed)
|
|
actor-truck-husk-name = Supply Truck (Destroyed)
|
|
|
|
## infantry.yaml
|
|
actor-e1 =
|
|
.name = Minigunner
|
|
.description = General-purpose infantry.
|
|
Strong vs Infantry
|
|
Weak vs Vehicles
|
|
|
|
actor-e2 =
|
|
.name = Grenadier
|
|
.description = Fast infantry armed with grenades.
|
|
Strong vs Buildings, slow-moving targets
|
|
|
|
actor-e3 =
|
|
.name = Rocket Soldier
|
|
.description = Anti-tank/Anti-aircraft infantry.
|
|
Strong vs Tanks, Aircraft
|
|
Weak vs Infantry
|
|
|
|
actor-e4 =
|
|
.name = Flamethrower
|
|
.description = Advanced Anti-infantry unit.
|
|
Strong vs Infantry, Buildings
|
|
Weak vs Tanks
|
|
|
|
actor-e5 =
|
|
.name = Chemical Warrior
|
|
.description = Advanced general-purpose infantry.
|
|
Strong vs all Ground units
|
|
|
|
actor-e6 =
|
|
.name = Engineer
|
|
.description = Damages and captures enemy structures.
|
|
Repairs destroyed vehicles
|
|
Unarmed
|
|
|
|
actor-rmbo =
|
|
.name = Commando
|
|
.description = Elite sniper infantry unit.
|
|
Strong vs Infantry, Buildings
|
|
Weak vs Vehicles
|
|
|
|
actor-pvice-description = Mutated abomination that spits liquid Tiberium.
|
|
Strong vs Infantry, Buildings
|
|
Weak vs Aircraft
|
|
|
|
actor-steg =
|
|
.name = Stegosaurus
|
|
.description = A large, heavily built, herbivorous quadruped
|
|
|
|
actor-trex =
|
|
.name = Tyrannosaurus rex
|
|
.description = Bipedal carnivore with a massive skull
|
|
|
|
actor-tric =
|
|
.name = Triceratops
|
|
.description = Quadruped with large bony frill and three horns
|
|
|
|
actor-rapt =
|
|
.name = Velociraptor
|
|
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
|
|
|
|
## misc.yaml
|
|
actor-wcrate-name = Wooden Crate
|
|
actor-scrate-name = Steel Crate
|
|
actor-mpspawn-name = (multiplayer player starting point)
|
|
actor-waypoint-name = (waypoint for scripted behavior)
|
|
actor-camera-name = (reveals area to owner)
|
|
actor-camera-small-name = (reveals small area to owner)
|
|
actor-flare-name = Flare
|
|
|
|
## ships.yaml
|
|
actor-boat-name = Gunboat
|
|
actor-lst-name = Landing Craft
|
|
|
|
## structures.yaml
|
|
notification-construction-complete = Construction complete.
|
|
notification-unit-ready = Unit ready.
|
|
notification-reinforcements-have-arrived = Reinforcements have arrived.
|
|
notification-unable-to-build-more = Unable to build more.
|
|
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
|
|
notification-repairing = Repairing.
|
|
notification-ion-cannon-charging = Ion cannon charging.
|
|
notification-ion-cannon-ready = Ion cannon ready.
|
|
notification-select-target = Select target.
|
|
notification-insufficient-power = Insufficient power.
|
|
notification-airstrike-ready = Airstrike ready.
|
|
notification-enemy-planes-approaching = Enemy planes approaching.
|
|
notification-nuclear-weapon-available = Nuclear weapon available.
|
|
notification-nuclear-weapon-launched = Nuclear weapon launched.
|
|
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
|
|
|
|
actor-fact =
|
|
.name = Construction Yard
|
|
.description = Builds structures
|
|
|
|
actor-fact-gdi-name = Construction Yard (GDI)
|
|
actor-fact-nod-name = Construction Yard (Nod)
|
|
|
|
actor-nuke =
|
|
.name = Power Plant
|
|
.description = Generates power
|
|
|
|
actor-nuk2 =
|
|
.name = Advanced Power Plant
|
|
.description = Provides more power, cheaper than the
|
|
standard Power Plant
|
|
|
|
actor-proc =
|
|
.name = Tiberium Refinery
|
|
.description = Processes raw Tiberium
|
|
into useable resources
|
|
|
|
actor-silo =
|
|
.name = Tiberium Silo
|
|
.description = Stores processed Tiberium
|
|
|
|
actor-pyle =
|
|
.name = Barracks
|
|
.description = Trains infantry
|
|
|
|
actor-hand =
|
|
.name = Hand of Nod
|
|
.description = Trains infantry
|
|
|
|
actor-afld =
|
|
.name = Airstrip
|
|
.description = Provides a dropzone
|
|
for vehicle reinforcements
|
|
|
|
actor-weap =
|
|
.name = Weapons Factory
|
|
.description = Produces vehicles
|
|
|
|
actor-hpad =
|
|
.name = Helipad
|
|
.description = Produces and repairs helicopters
|
|
|
|
actor-hq =
|
|
.name = Communications Center
|
|
.description = Provides radar and Air Strike support power.
|
|
Unlocks higher-tech units and buildings.
|
|
Requires power to operate.
|
|
.airstrikepower-name = Air Strike
|
|
.airstrikepower-description = Deploy an aerial napalm strike.
|
|
Burns buildings and infantry along a line.
|
|
|
|
actor-fix =
|
|
.name = Repair Facility
|
|
.description = Repairs vehicles
|
|
|
|
actor-eye =
|
|
.name = Advanced Communications Center
|
|
.description = Provides radar and Orbital Ion Cannon support power.
|
|
Unlocks Mammoth Tank and Commando.
|
|
Requires power to operate.
|
|
.ioncannonpower-name = Ion Cannon
|
|
.ioncannonpower-description = Initiate an Ion Cannon strike.
|
|
Applies instant damage to a small area.
|
|
|
|
actor-tmpl =
|
|
.name = Temple of Nod
|
|
.description = Provides Nuclear Strike support power.
|
|
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
|
|
Requires power to operate.
|
|
.nukepower-name = Nuclear Strike
|
|
.nukepower-description = Launch a tactical nuclear warhead.
|
|
Applies heavy damage over a large area.
|
|
|
|
actor-gun =
|
|
.name = Turret
|
|
.description = Basic Anti-Tank base defense.
|
|
Strong vs Tanks, vehicles
|
|
Weak vs Infantry
|
|
|
|
actor-sam =
|
|
.name = SAM Site
|
|
.description = Anti-Aircraft base defense.
|
|
Strong vs Aircraft
|
|
Cannot target Ground units.
|
|
|
|
actor-obli =
|
|
.name = Obelisk of Light
|
|
.description = Advanced base defense.
|
|
Requires power to operate.
|
|
Strong vs all Ground units
|
|
Cannot target Aircraft
|
|
|
|
actor-gtwr =
|
|
.name = Guard Tower
|
|
.description = Basic defensive structure.
|
|
Strong vs Infantry
|
|
Weak vs Tanks
|
|
|
|
actor-atwr =
|
|
.name = Advanced Guard Tower
|
|
.description = All-purpose defensive structure.
|
|
Strong vs Aircraft, Infantry
|
|
Weak vs Tanks
|
|
|
|
actor-sbag =
|
|
.name = Sandbag Barrier
|
|
.description = Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
|
|
actor-cycl =
|
|
.name = Chain Link Barrier
|
|
.description = Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
|
|
actor-brik =
|
|
.name = Concrete Barrier
|
|
.description = Stops infantry and most tanks.
|
|
Blocks some projectiles.
|
|
|
|
actor-barracks-name = Infantry Production
|
|
actor-vehicleproduction-name = Vehicle Production
|
|
actor-anypower-name = Any Power Generation
|
|
actor-anyhq-name = A Communications Center
|
|
|
|
|
|
## tech.yaml
|
|
actor-v19-husk-name = Oil Derrick (Destroyed)
|
|
actor-hosp-husk-name = Hospital (Destroyed)
|
|
actor-bio-husk-name = Biological Lab (Destroyed)
|
|
|
|
actor-hosp =
|
|
.name = Hospital
|
|
.captured-desc = Provides infantry with self-healing.
|
|
.capturable-desc = Capture to enable self-healing for infantry.
|
|
|
|
actor-miss =
|
|
.name = Tech Center
|
|
.captured-desc = Provides range of vision.
|
|
.capturable-desc = Capture to give visual range.
|
|
|
|
actor-bio =
|
|
.name = Biological Lab
|
|
.captured-desc = Provides infantry with Tiberium immunity.
|
|
.capturable-desc = Capture to enable Tiberium immunity for infantry.
|
|
|
|
actor-v19 =
|
|
.name = Oil Derrick
|
|
.captured-desc = Provides additional funds.
|
|
.capturable-desc = Capture to receive additional funds.
|
|
|
|
## trees.yaml
|
|
actor-splitblue-name = Blossom Tree (blue)
|
|
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
|
|
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
|
|
|
|
## vehicles.yaml
|
|
actor-mcv =
|
|
.name = Mobile Construction Vehicle
|
|
.description = Deploys into another Construction Yard.
|
|
Unarmed
|
|
|
|
actor-harv =
|
|
.name = Harvester
|
|
.generic-name = Harvester
|
|
.description = Collects Tiberium for processing.
|
|
Unarmed
|
|
|
|
notification-harvester-lost = Harvester lost.
|
|
|
|
actor-apc =
|
|
.name = APC
|
|
.description = Armed infantry transport.
|
|
Can attack Aircraft.
|
|
Strong vs Vehicles
|
|
Weak vs Infantry
|
|
|
|
actor-arty =
|
|
.name = Artillery
|
|
.description = Long-range artillery.
|
|
Strong vs Infantry, Vehicles and Buildings
|
|
|
|
actor-ftnk =
|
|
.name = Flame Tank
|
|
.description = Heavily armored flame-throwing vehicle.
|
|
Strong vs Infantry, Buildings and Vehicles
|
|
Weak vs Tanks
|
|
|
|
actor-bggy =
|
|
.name = Nod Buggy
|
|
.description = Fast scout and anti-infantry vehicle.
|
|
Strong vs Infantry
|
|
Weak vs Tanks
|
|
|
|
actor-bike =
|
|
.name = Recon Bike
|
|
.description = Fast scout vehicle, armed with
|
|
rockets.
|
|
Can attack Aircraft.
|
|
Strong vs Vehicles, Tanks
|
|
Weak vs Infantry
|
|
|
|
actor-jeep =
|
|
.name = Hum-Vee
|
|
.description = Fast scout and anti-infantry vehicle.
|
|
Strong vs Infantry
|
|
Weak vs Tanks
|
|
|
|
actor-ltnk =
|
|
.name = Light Tank
|
|
.description = Fast, light tank.
|
|
Strong vs Vehicles, Tanks
|
|
Weak vs Infantry
|
|
|
|
actor-mtnk =
|
|
.name = Medium Tank
|
|
.description = General-Purpose GDI Tank.
|
|
Strong vs Tanks, Vehicles
|
|
Weak vs Infantry
|
|
|
|
actor-htnk =
|
|
.name = Mammoth Tank
|
|
.description = Heavily armored GDI Tank.
|
|
Can attack Aircraft.
|
|
Strong vs Everything
|
|
|
|
actor-msam =
|
|
.name = Rocket Launcher
|
|
.description = Long range rocket artillery.
|
|
Strong vs all Ground units.
|
|
|
|
actor-mlrs =
|
|
.name = Mobile S.A.M.
|
|
.description = Powerful anti-air unit.
|
|
Cannot attack Ground units.
|
|
|
|
actor-stnk =
|
|
.name = Stealth Tank
|
|
.description = Long-range missile tank that can cloak.
|
|
Can attack Aircraft.
|
|
Has weak armor. Can be spotted by infantry and defense structures.
|
|
Strong vs Vehicles, Tanks
|
|
Weak vs Infantry.
|
|
|
|
actor-mhq =
|
|
.name = Mobile HQ
|
|
.description = Mobile base of operations
|
|
|
|
actor-truck =
|
|
.description = Transports cash to other players.
|
|
Builds fast
|
|
Unarmed
|
|
.name = Supply Truck
|
|
|