800 lines
21 KiB
Plaintext
800 lines
21 KiB
Plaintext
## player.yaml
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options-tech-level =
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.infantry-only = Infantry Only
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.low = Low
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.medium = Medium
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.no-superweapons = No Superweapons
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.unrestricted = Unrestricted
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checkbox-kill-bounties =
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.label = Kill Bounties
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.description = Players receive cash bonuses when killing enemy units
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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checkbox-reusable-engineers =
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.label = Reusable Engineers
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.description = Engineers remain on the battlefield after capturing a structure
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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notification-cannot-deploy-here = Cannot deploy here.
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notification-low-power = Low power.
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notification-base-under-attack = Base under attack.
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notification-ally-under-attack = Our ally is under attack.
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notification-silos-needed = Silos needed.
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## world.yaml
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options-starting-units =
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.mcv-only = MCV Only
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.light-support = Light Support
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.heavy-support = Heavy Support
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resource-minerals = Valuable Minerals
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## aircraft.yaml
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actor-badr-name = Badger
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actor-mig =
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.description = Fast Ground-Attack Plane.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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.name = MiG Attack Plane
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actor-yak =
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.description = Attack Plane armed with
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dual machine guns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Yak Attack Plane
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actor-tran =
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.description = Fast Infantry Transport Helicopter.
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Unarmed
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.name = Chinook
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actor-heli =
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.description = Helicopter gunship armed
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with multi-purpose missiles.
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Strong vs Buildings, Vehicles, Aircraft
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Weak vs Infantry
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.name = Longbow
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actor-hind =
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.description = Helicopter gunship armed
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with dual chainguns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Hind
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actor-u2-name = Spy Plane
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actor-mh60 =
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.description = Helicopter gunship armed
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with dual chainguns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Black Hawk
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## civilian.yaml
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actor-c10-name = Scientist
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actor-tecn-name = Technician
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actor-tecn2-name = Technician
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actor-v01-name = Church
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actor-v19-name = Oil Pump
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actor-v19-husk-name = Husk (Oil Pump)
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actor-barl-name = Explosive Barrel
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actor-brl3-name = Explosive Barrel
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actor-v25-name = Church
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actor-lhus-name = Lighthouse
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actor-windmill-name = Windmill
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## decoration.yaml
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actor-ice01-name = Ice Floe
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actor-ice02-name = Ice Floe
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actor-ice03-name = Ice Floe
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actor-ice04-name = Ice Floe
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actor-ice05-name = Ice Floe
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actor-utilpol1-name = Utility Pole
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actor-utilpol2-name = Utility Pole
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actor-tanktrap1-name = Tank Trap
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actor-tanktrap2-name = Tank Trap
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## defaults.yaml
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notification-unit-lost = Unit lost.
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notification-airborne-unit-lost = Airborne Unit lost.
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notification-naval-unit-lost = Naval Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-primary-building-selected = Primary building selected.
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notification-structure-captured = Structure captured.
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notification-unit-stolen = Unit stolen.
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meta-vehicle-generic-name = Vehicle
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meta-infantry-generic-name = Soldier
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meta-civinfantry-name = Civilian
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meta-ship-generic-name = Ship
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meta-neutralplane-generic-name = Plane
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meta-helicopter-generic-name = Helicopter
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meta-basicbuilding-generic-name = Structure
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meta-techbuilding-name = Civilian Building
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meta-ammobox-name = Ammo Box
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meta-civfield-name = Field
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meta-civhaystackorigloo =
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.winter--name = Igloo
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.summer--name = Haystacks
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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meta-box-name = Boxes
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meta-husk-generic-name = Destroyed Vehicle
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meta-planehusk-generic-name = Destroyed Plane
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meta-helicopterhusk-generic-name = Destroyed Helicopter
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meta-bridge-name = Bridge
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meta-rock-name = Rock
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meta-crate =
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.name = Crate
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.generic-name = Crate
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meta-mine-name = Mine
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## fakes.yaml
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actor-fpwr =
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.description = Looks like a Power Plant.
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.name = Fake Power Plant
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.generic-name = Power Plant
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actor-tenf =
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.description = Looks like an Allied Barracks.
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.name = Fake Allied Barracks
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.generic-name = Allied Barracks
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actor-syrf =
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.description = Looks like a Naval Yard.
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.name = Fake Naval Yard
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.generic-name = Naval Yard
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actor-spef =
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.description = Looks like a Sub Pen.
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.name = Fake Sub Pen
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.generic-name = Sub Pen
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actor-weaf =
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.description = Looks like a War Factory.
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.name = Fake War Factory
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.generic-name = War Factory
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actor-domf =
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.name = Fake Radar Dome
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.generic-name = Radar Dome
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.description = Looks like a Radar Dome.
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actor-fixf =
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.description = Looks like a Service Depot.
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.name = Fake Service Depot
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.generic-name = Service Depot
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actor-fapw =
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.description = Looks like an Advanced Power Plant.
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.name = Fake Advanced Power Plant
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.generic-name = Advanced Power Plant
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actor-atef =
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.name = Fake Allied Tech Center
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.generic-name = Allied Tech Center
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.description = Looks like an Allied Tech Center.
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actor-pdof =
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.name = Fake Chronosphere
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.generic-name = Chronosphere
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.description = Looks like a Chronosphere.
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Maximum 1 can be built.
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actor-mslf =
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.name = Fake Missile Silo
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.generic-name = Missile Silo
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.description = Looks like a Missile Silo.
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Maximum 1 can be built.
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actor-facf =
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.description = Looks like a Construction Yard.
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.name = Fake Construction Yard
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.generic-name = Construction Yard
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## husks.yaml
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actor-2tnk-husk-name = Husk (Medium Tank)
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actor-3tnk-husk-name = Husk (Heavy Tank)
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actor-4tnk-husk-name = Husk (Mammoth Tank)
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actor-harv-fullhusk-name = Husk (Ore Truck)
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actor-harv-emptyhusk-name = Husk (Ore Truck)
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actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
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actor-mgg-husk-name = Husk (Mobile Gap Generator)
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actor-tran-husk-name = Chinook
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actor-tran-husk1-name = Husk (Chinook)
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actor-tran-husk2-name = Husk (Chinook)
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actor-badr-husk-name = Badger
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actor-mig-husk-name = MiG Attack Plane
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actor-yak-husk-name = Yak Attack Plane
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actor-heli-husk-name = Longbow
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actor-hind-husk-name = Hind
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actor-u2-husk-name = Husk (Spy Plane)
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actor-mh60-husk-name = Black Hawk
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## infantry.yaml
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notification-building-infiltrated = Building infiltrated.
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actor-dog =
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.description = Anti-infantry unit.
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Can detect spies.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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.name = Attack Dog
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.generic-name = Dog
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actor-e1 =
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.description = General-purpose infantry.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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.name = Rifle Infantry
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actor-e2 =
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.description = Infantry armed with grenades.
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Strong vs Buildings, Infantry
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Weak vs Vehicles, Aircraft
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.name = Grenadier
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actor-e3 =
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.description = Anti-tank/Anti-aircraft infantry.
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Strong vs Vehicles, Aircraft
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Weak vs Infantry
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.name = Rocket Soldier
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actor-e4 =
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.description = Advanced anti-structure unit.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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.name = Flamethrower
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actor-e6 =
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.description = Infiltrates and captures
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enemy structures.
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Unarmed
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.name = Engineer
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actor-spy =
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.description = Infiltrates enemy structures for intel or
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sabotage. Exact effect depends on the
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building infiltrated.
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Loses disguise when attacking.
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Can detect spies.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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Special Ability: Disguised
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.disguisetooltip-name = Spy
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.disguisetooltip-generic-name = Soldier
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actor-spy-england-disguisetooltip-name = British Spy
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actor-e7 =
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.description = Elite commando infantry. Armed with
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dual pistols and C4.
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Maximum 1 can be trained.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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Special Ability: Destroy Building with C4
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.name = Tanya
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actor-medi =
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.description = Heals nearby infantry.
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Unarmed
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.name = Medic
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actor-mech =
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.description = Repairs nearby vehicles and restores
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husks to working condition by capturing them.
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Unarmed
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.name = Mechanic
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actor-einstein-name = Prof. Einstein
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actor-delphi-name = Agent Delphi
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actor-chan-name = Scientist
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actor-gnrl-name = General
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actor-thf =
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.description = Steals enemy credits.
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Hijacks enemy vehicles.
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Unarmed
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.name = Thief
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actor-shok =
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.description = Elite infantry with portable Tesla coils.
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Strong vs Infantry, Vehicles
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Weak vs Aircraft
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.name = Shock Trooper
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actor-zombie =
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.name = Zombie
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.description = Slow undead. Attacks in close combat.
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actor-ant =
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.name = Giant Ant
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.generic-name = Ant
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.description = Irradiated insect that grew oversize.
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actor-fireant-name = Fire Ant
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actor-scoutant-name = Scout Ant
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actor-warriorant-name = Warrior Ant
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## misc.yaml
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notification-sonar-pulse-ready = Sonar pulse ready.
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actor-moneycrate-name = Money Crate
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actor-healcrate-name = Heal Crate
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actor-wcrate-name = Wooden Crate
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actor-scrate-name = Steel Crate
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actor-camera-name = (reveals area to owner)
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actor-camera-paradrop-name = (support power proxy camera)
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actor-camera-spyplane-name = (support power proxy camera)
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actor-sonar-name = (support power proxy camera)
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actor-flare-name = Flare
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actor-mine-name = Ore Mine
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actor-gmine-name = Gem Mine
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actor-railmine-name = Abandoned Mine
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actor-quee-name = Queen Ant
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actor-lar1-name = Ant Larva
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actor-lar2-name = Ant Larvae
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actor-mpspawn-name = (multiplayer player starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-ctflag-name = Flag
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## ships.yaml
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actor-ss =
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.description = Submerged anti-ship unit
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armed with torpedoes.
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Can detect other submarines.
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Strong vs Naval units
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Weak vs Ground units, Aircraft
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Special Ability: Submerge
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.name = Submarine
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actor-msub =
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.description = Submerged anti-ground siege unit
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with anti-air capabilities.
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Can detect other submarines.
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Strong vs Buildings, Ground units, Aircraft
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Weak vs Naval units
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Special Ability: Submerge
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.name = Missile Submarine
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actor-dd =
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.description = Fast multi-role ship.
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Can detect submarines.
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Strong vs Naval units, Vehicles, Aircraft
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Weak vs Infantry
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.name = Destroyer
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actor-ca =
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.description = Very slow long-range ship.
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Strong vs Buildings, Ground units
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Weak vs Naval units, Aircraft
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.name = Cruiser
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actor-lst =
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.description = General-purpose naval transport.
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Can carry infantry and tanks.
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Unarmed
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.name = Transport
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actor-pt =
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.description = Light scout & support ship.
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Can detect submarines.
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Strong vs Naval units
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Weak vs Ground units, Aircraft
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.name = Gunboat
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## structures.yaml
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-unable-to-build-more = Unable to build more.
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notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
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notification-repairing = Repairing.
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notification-unit-repaired = Unit repaired.
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notification-select-target = Select target.
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notification-insufficient-power = Insufficient power.
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notification-reinforcements-have-arrived = Reinforcements have arrived.
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notification-abomb-prepping = A-bomb prepping.
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notification-abomb-ready = A-bomb ready.
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notification-abomb-launch-detected = A-bomb launch detected.
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notification-iron-curtain-charging = Iron curtain charging.
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notification-iron-curtain-ready = Iron curtain ready.
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notification-chronosphere-charging = Chronosphere charging.
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notification-chronosphere-ready = Chronosphere ready.
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notification-satellite-launched = Satellite launched.
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notification-credits-stolen = Credits stolen.
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notifcation-spy-plane-ready = Spy plane ready.
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actor-mslo =
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.name = Missile Silo
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.description = Provides an atomic bomb.
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Requires power to operate.
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Maximum 1 can be built.
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Special Ability: Atom Bomb
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.nukepower-name = Atom Bomb
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.nukepower-description = Launches a devastating atomic bomb
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at a target location.
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actor-gap =
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.name = Gap Generator
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.description = Obscures the enemy's view with shroud.
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Requires power to operate.
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actor-spen =
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.name = Sub Pen
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.description = Produces and repairs
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submarines and transports.
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actor-syrd =
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.description = Produces and repairs
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ships and transports.
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.name = Naval Yard
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actor-iron =
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.description = Makes a group of units invulnerable
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for a short time.
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Requires power to operate.
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Maximum 1 can be built.
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Special Ability: Invulnerability
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.name = Iron Curtain
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.grantexternalconditionpower-ironcurtain-name = Invulnerability
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.grantexternalconditionpower-ironcurtain-description = Makes a group of units invulnerable
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for 20 seconds.
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actor-pdox =
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.description = Teleports a group of units across the
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map for a short time.
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Requires power to operate.
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Maximum 1 can be built.
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Special Ability: Chronoshift
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.name = Chronosphere
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.chronoshiftpower-chronoshift-name = Chronoshift
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.chronoshiftpower-chronoshift-description = Teleports a group of units across
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the map for 20 seconds.
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.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
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.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
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the map for 20 seconds.
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actor-tsla =
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.description = Advanced base defense.
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Requires power to operate.
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Can detect cloaked units.
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Strong vs Vehicles, Infantry
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Weak vs Aircraft
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.name = Tesla Coil
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actor-agun =
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.description = Anti-Air base defense.
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Requires power to operate.
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Strong vs Aircraft
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Weak vs Ground units
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.name = AA Gun
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actor-dome =
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.description = Provides an overview
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of the battlefield.
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Requires power to operate.
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.name = Radar Dome
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actor-pbox =
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.name = Pillbox
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.description = Static defense with a fireport for
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a garrisoned soldier.
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Can detect cloaked units.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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actor-hbox =
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.name = Camo Pillbox
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.description = Camouflaged static defense with a fireport
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for a garrisoned soldier.
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Can detect cloaked units.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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actor-gun =
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.description = Anti-Armor base defense.
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Can detect cloaked units.
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Strong vs Vehicles
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Weak vs Infantry, Aircraft
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.name = Turret
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actor-ftur =
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.description = Anti-Infantry base defense.
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Can detect cloaked units.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Flame Tower
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actor-sam =
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.description = Anti-Air base defense.
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Requires power to operate.
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Strong vs Aircraft
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Weak vs Ground units
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.name = SAM Site
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actor-atek =
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.description = Provides Allied advanced technologies.
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Special Ability: GPS Satellite
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.name = Allied Tech Center
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.gpspower-name = GPS Satellite
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.gpspower-description = Reveals map terrain and provides tactical
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information. Requires power and active radar.
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actor-weap =
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.description = Produces vehicles.
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.name = War Factory
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actor-fact =
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.description = Produces structures.
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.name = Construction Yard
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actor-proc =
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.description = Refines Ore and Gems
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into credits.
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.name = Ore Refinery
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actor-silo =
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.description = Stores excess refined
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Ore and Gems.
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.name = Silo
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actor-hpad =
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.description = Produces and reloads
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helicopters.
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.name = Helipad
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actor-afld =
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.description = Produces and reloads aircraft.
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Special Ability: Spy Plane
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Special Ability: Paratroopers
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.name = Airfield
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.airstrikepower-spyplane-name = Spy Plane
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.airstrikepower-spyplane-description = Reveals an area of the map.
|
|
.paratrooperspower-paratroopers-name = Paratroopers
|
|
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
|
at the selected location.
|
|
.airstrikepower-parabombs-name = Parabombs
|
|
.airstrikepower-parabombs-description = A Badger drops a load of parachuted bombs
|
|
at the selected location.
|
|
|
|
actor-afld-ukraine-description = Produces and reloads aircraft.
|
|
Special Ability: Spy Plane
|
|
Special Ability: Paratroopers
|
|
Special Ability: Parabombs
|
|
|
|
actor-powr =
|
|
.description = Provides power for other structures.
|
|
.name = Power Plant
|
|
|
|
actor-apwr =
|
|
.description = Provides double the power of
|
|
a standard Power Plant.
|
|
.name = Advanced Power Plant
|
|
|
|
actor-stek =
|
|
.description = Provides Soviet advanced technologies.
|
|
.name = Soviet Tech Center
|
|
|
|
actor-barr =
|
|
.description = Trains infantry.
|
|
.name = Soviet Barracks
|
|
|
|
actor-kenn =
|
|
.description = Trains Attack Dogs.
|
|
.name = Kennel
|
|
|
|
actor-tent =
|
|
.description = Trains infantry.
|
|
.name = Allied Barracks
|
|
|
|
actor-fix =
|
|
.description = Repairs vehicles for credits.
|
|
.name = Service Depot
|
|
|
|
actor-sbag =
|
|
.description = Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
.name = Sandbag Wall
|
|
|
|
actor-fenc =
|
|
.description = Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
.name = Wire Fence
|
|
|
|
actor-brik =
|
|
.description = Stop units and blocks enemy fire.
|
|
.name = Concrete Wall
|
|
|
|
actor-cycl-name = Chain-Link Barrier
|
|
actor-barb-name = Barbed-Wire Fence
|
|
actor-wood-name = Wooden Fence
|
|
actor-barracks-name = Infantry Production
|
|
actor-techcenter-name = Tech Center
|
|
actor-anypower-name = Any Power Generation
|
|
|
|
## vehicles.yaml
|
|
actor-v2rl =
|
|
.description = Long-range rocket artillery.
|
|
Strong vs Infantry, Buildings
|
|
Weak vs Vehicles, Aircraft
|
|
.name = V2 Rocket Launcher
|
|
|
|
actor-1tnk =
|
|
.description = Fast tank, good for scouting.
|
|
Strong vs Light armor
|
|
Weak vs Infantry, Tanks, Aircraft
|
|
.name = Light Tank
|
|
.generic-name = Tank
|
|
|
|
actor-2tnk =
|
|
.description = Allied Main Battle Tank.
|
|
Strong vs Vehicles
|
|
Weak vs Infantry, Aircraft
|
|
.name = Medium Tank
|
|
.generic-name = Tank
|
|
|
|
actor-3tnk =
|
|
.description = Soviet Main Battle Tank, with dual cannons
|
|
Strong vs Vehicles
|
|
Weak vs Infantry, Aircraft
|
|
.name = Heavy Tank
|
|
.generic-name = Tank
|
|
|
|
actor-4tnk =
|
|
.description = Big and slow tank, with anti-air capability.
|
|
Can crush concrete walls.
|
|
Strong vs Vehicles, Infantry, Aircraft
|
|
Weak vs Nothing
|
|
.name = Mammoth Tank
|
|
.generic-name = Tank
|
|
|
|
actor-arty =
|
|
.description = Long-range artillery.
|
|
Strong vs Infantry, Buildings
|
|
Weak vs Vehicles, Aircraft
|
|
.name = Artillery
|
|
|
|
actor-harv =
|
|
.description = Collects Ore and Gems for processing.
|
|
Unarmed
|
|
.name = Ore Truck
|
|
.generic-name = Harvester
|
|
|
|
actor-mcv =
|
|
.description = Deploys into another Construction Yard.
|
|
Unarmed
|
|
.name = Mobile Construction Vehicle
|
|
|
|
actor-jeep =
|
|
.description = Fast scout & anti-infantry vehicle.
|
|
Can carry one infantry.
|
|
Strong vs Infantry
|
|
Weak vs Vehicles, Aircraft
|
|
.name = Ranger
|
|
|
|
actor-apc =
|
|
.description = Tough infantry transport.
|
|
Strong vs Infantry, Light armor
|
|
Weak vs Tanks, Aircraft
|
|
.name = Armored Personnel Carrier
|
|
|
|
actor-mnly =
|
|
.description = Lays mines to destroy
|
|
unwary enemy units.
|
|
Can detect mines.
|
|
Unarmed
|
|
.name = Minelayer
|
|
|
|
actor-truk =
|
|
.description = Transports cash to other players.
|
|
Unarmed
|
|
.name = Supply Truck
|
|
|
|
actor-mgg =
|
|
.description = Regenerates the shroud nearby,
|
|
obscuring the area.
|
|
Unarmed
|
|
.name = Mobile Gap Generator
|
|
|
|
actor-mrj =
|
|
.name = Mobile Radar Jammer
|
|
.description = Jams nearby enemy radar domes
|
|
and deflects incoming missiles.
|
|
Unarmed
|
|
|
|
actor-ttnk =
|
|
.description = Tank with mounted Tesla coil.
|
|
Strong vs Infantry, Vehicles, Buildings
|
|
Weak vs Aircraft
|
|
.name = Tesla Tank
|
|
.generic-name = Tank
|
|
|
|
actor-ftrk =
|
|
.description = Mobile unit with mounted Flak cannon.
|
|
Strong vs Infantry, Light armor, Aircraft
|
|
Weak vs Tanks
|
|
.name = Mobile Flak
|
|
|
|
actor-dtrk =
|
|
.description = Truck with actively armed nuclear
|
|
explosives. Has very weak armor.
|
|
.name = Demolition Truck
|
|
|
|
actor-ctnk =
|
|
.description = Armed with anti-ground missiles.
|
|
Teleports to areas within range.
|
|
Strong vs Vehicles, Buildings
|
|
Weak vs Infantry, Aircraft
|
|
Special ability: Can teleport
|
|
.name = Chrono Tank
|
|
.generic-name = Tank
|
|
|
|
actor-qtnk =
|
|
.description = Deals seismic damage to nearby vehicles
|
|
and structures.
|
|
Strong vs Vehicles, Buildings
|
|
Weak vs Infantry, Aircraft
|
|
.name = MAD Tank
|
|
.generic-name = Tank
|
|
|
|
actor-stnk =
|
|
.description = Lightly armored infantry transport which
|
|
can cloak. Armed with anti-ground missiles.
|
|
Strong vs Light armor
|
|
Weak vs Infantry, Tanks, Aircraft
|
|
.name = Phase Transport
|
|
|
|
## Civilian Tech
|
|
actor-hosp =
|
|
.name = Hospital
|
|
.captured-desc = Provides infantry with self-healing.
|
|
.capturable-desc = Capture to enable self-healing for infantry.
|
|
|
|
actor-fcom =
|
|
.name = Forward Command
|
|
.captured-desc = Provides buildable area.
|
|
.capturable-desc =Capture to give buildable area.
|
|
|
|
actor-miss =
|
|
.name = Communications Center
|
|
.captured-desc = Provides range of vision.
|
|
.capturable-desc = Capture to give visual range.
|
|
|
|
actor-bio =
|
|
.name = Biological Lab
|
|
.captured-desc = Provides prerequisite for Bio-Lab units.
|
|
.capturable-desc = Capture to produce Bio-Lab units.
|
|
|
|
actor-oilb =
|
|
.name = Oil Derrick
|
|
.captured-desc = Provides additional funds.
|
|
.capturable-desc = Capture to receive additional funds.
|
|
|
|
## misc.yaml
|
|
actor-powerproxy-parabombs =
|
|
.name = Parabombs (Single Use)
|
|
.description = A Badger drops a load of parachuted bombs
|
|
at the selected location.
|
|
|
|
actor-powerproxy-sonarpulse =
|
|
.name = Sonar Pulse
|
|
.description = Reveals all submarines in the vicinity for a
|
|
short time.
|
|
|
|
actor-powerproxy-paratroopers =
|
|
.name = Paratroopers
|
|
.description = A Badger drops a squad of infantry
|
|
anywhere on the map.
|