731 lines
20 KiB
Plaintext
731 lines
20 KiB
Plaintext
## Player
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options-tech-level =
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.low = Low
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.medium = Medium
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.no-powers = No Powers
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.unrestricted = Unrestricted
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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notification-cannot-deploy-here = Cannot deploy here.
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notification-low-power = Low power.
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notification-base-under-attack = Base under attack.
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notification-ally-under-attack = Our ally is under attack.
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notification-harvester-under-attack = Harvester under attack.
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notification-silos-needed = Silos needed.
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## World
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options-starting-units =
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.mcv-only = MCV Only
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.light = Light
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.medium = Medium
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.heavy = Heavy
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dropdown-map-creeps =
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.label = Creep Actors
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.description = Hostile forces spawn on the battlefield
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resource-veins = Veins
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resource-tiberium = Tiberium
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## Structures
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
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notification-repairing = Repairing.
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notification-unit-repaired = Unit repaired.
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notification-unit-sold = Unit sold.
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notification-ion-cannon-ready = Ion cannon ready.
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notification-select-target = Select target.
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notification-cluster-missile-ready = Cluster missile ready.
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notifciation-missile-launch-detected = Missile launch detected.
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notification-emp-cannon-ready = EMP cannon ready.
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## Defaults
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notification-unit-lost = Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-primary-building-selected = Primary building selected.
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## Infantry
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notification-building-infiltrated = Building infiltrated.
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notification-building-captured = Building captured.
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notification-bridge-repaired = Bridge repaired.
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## aircraft.yaml
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actor-dpod-name = Drop Pod
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actor-dpod2-name = Drop Pod
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actor-dshp-name = Dropship
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actor-orca =
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.name = Orca Fighter
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.description = Fast assault gunship with
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dual missile launchers.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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actor-orcab =
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.name = Orca Bomber
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.description = Heavy bomber.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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actor-orcatran-name = Orca Transport
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actor-trnsport =
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.name = Carryall
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.description = VTOL aircraft capable of lifting
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and transporting vehicles.
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Unarmed
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actor-scrin =
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.name = Banshee Fighter
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.description = Advanced fighter-bomber craft
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with twin plasma cannons.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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actor-apache =
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.name = Harpy
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.description = Anti-personnel support gunship
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armed with dual chain guns.
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Strong vs Infantry, Light armor, Aircraft
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Weak vs Vehicles
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actor-hunter-name = Hunter-Seeker Droid
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## bridges.yaml
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actor-cabhut-name = Bridge repair hut
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meta-lowbridgeramp-name = Bridge
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actor-lobrdg-a-d-name = Dead Bridge
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actor-lobrdg-b-d-name = Dead Bridge
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actor-lobrdg-r-se-name = Bridge Ramp
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actor-lobrdg-r-nw-name = Bridge Ramp
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actor-lobrdg-r-ne-name = Bridge Ramp
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actor-lobrdg-r-sw-name = Bridge Ramp
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meta-elevatedbridgeplaceholder-name = Bridge
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## civilian-infantry.yaml
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actor-weedguy-name = Chem Spray Infantry
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actor-umagon-name = Umagon
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actor-chamspy-disguisetooltip-name = Chameleon Spy
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actor-mutant-name = Mutant
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actor-mwmn-name = Mutant Soldier
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actor-mutant3-name = Mutant Sergeant
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actor-tratos-name = Tratos
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actor-oxanna-name = Oxanna
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actor-slav-name = Slavick
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## civilian-structures.yaml
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actor-aban01-name = WS Logging Company
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actor-aban02-name = Panullo Hacienda
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actor-aban03-name = Abandoned Factory
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actor-aban04-name = City Hall
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actor-aban05-name = Hunting Lodge
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actor-aban06-name = Local Inn & Lodging
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actor-aban07-name = Church
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actor-aban08-name = Abandoned Warehouse
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actor-aban09-name = Tall's Residence
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actor-aban10-name = Denzil's Last Chance Motel
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actor-aban11-name = Miele Manor
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actor-aban12-name = Kettler's Place
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actor-aban13-name = Long's Home
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actor-aban14-name = Local Store
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actor-aban15-name = Adam's House
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actor-aban16-name = Gas Station
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actor-aban17-name = Gas Pumps
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actor-aban18-name = Gas Station Sign
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actor-ammocrat-name = Ammo Crates
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actor-bboard01-name = Eat at Rade's Roadhouse
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actor-bboard02-name = Drink YEO-CA Cola!
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actor-bboard03-name = Hamburgers $.99
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actor-bboard04-name = Visit Scenic Las Vegas
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actor-bboard05-name = Rooms $29 a nite
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actor-bboard06-name = Kaspm's Tiberium Warhouse
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actor-bboard07-name = Alkaline's Battery Superstore
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actor-bboard08-name = Alex-gators petshop just ahead!
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actor-bboard09-name = TacticX games rock!
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actor-bboard10-name = WW Surf and Turf hits the spot!
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actor-bboard11-name = Only 11 miles to Zydeko's cafe!
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actor-bboard12-name = No escape from Archer's Asylum!
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actor-bboard13-name = Stop in at Hewitt's hair salon
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actor-bboard14-name = Billy Bob's Harvester school
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actor-bboard15-name = Pannullo's hacienda es bueno
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actor-bboard16-name = Join GDI: We save lives.
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actor-ca0001-name = Rade's Roadhouse
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actor-ca0002-name = Sandberg and Son's
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actor-ca0003-name = Temp Housing
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actor-ca0004-name = Waystation
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actor-ca0005-name = Ferbie's 4 Sale
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actor-ca0006-name = Deluxe Accomodations
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actor-ca0007-name = Field Generator
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actor-ca0008-name = Subterranean Dwelling
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actor-ca0009-name = Subterranean Dwelling
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actor-ca0010-name = Leary Traveller Inn
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actor-ca0011-name = Water Tank
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actor-ca0012-name = Greenhouse
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actor-ca0013-name = Water Purifier
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actor-ca0014-name = Observation Tower
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actor-ca0015-name = Port-A-Shack
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actor-ca0016-name = Port-A-Shack Deluxe
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actor-ca0017-name = Energy Transformer
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actor-ca0018-name = Solar Panel
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actor-ca0019-name = Solar Panel
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actor-ca0020-name = Solar Panel
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actor-ca0021-name = Solar Panel
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actor-caaray-name = Civilian Array
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actor-caarmr-name = Civilian Armory
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actor-cacrsh01-name = Crash Site
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actor-capyr01-name = Pyramid
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actor-capyr02-name = Pyramid
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actor-capyr03-name = Pyramid
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actor-city01-name = Connelly Court Apts.
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actor-city02-name = Lightner's Luxury Suites
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actor-city03-name = Office Building
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actor-city04-name = Westwood Stock Exchange
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actor-city05-name = Daily Sun Times
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actor-city06-name = YEO-CA Cola Corp.
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actor-city07-name = Urban Housing
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actor-city08-name = Yee's Discount Liquor
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actor-city09-name = Abandoned Warehouse
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actor-city10-name = Urban Storefront
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actor-city11-name = Ambrose Lounge
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actor-city12-name = Bostic Tower
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actor-city13-name = Hewitt Hair Salon
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actor-city14-name = Business Offices
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actor-city15-name = 2nd National Bank
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actor-city16-name = Highrise Hotel
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actor-city17-name = The Projects
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actor-city18-name = Archer Asylum
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actor-city19-name = Fill'er Up-Pump'N'Go
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actor-city20-name = Gas Pump
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actor-city21-name = Gas Station Sign
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actor-city22-name = Church
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actor-ctdam-name = Hydroelectric Dam
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actor-ctvega-name = Vega's Pyramid
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actor-gakodk-name = GDI Kodiak
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actor-gaoldcc1-name = Old Construction Yard
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actor-gaoldcc2-name = Old Temple
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actor-gaoldcc3-name = Old Weapons Factory
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actor-gaoldcc4-name = Old Refinery
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actor-gaoldcc5-name = Old Advanced Power Plant
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actor-gaoldcc6-name = Old Silos
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actor-gasand =
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.description = Stops infantry and light vehicles.
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Can be crushed by tanks.
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.name = Sandbags
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actor-gaspot-name = Light Tower
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actor-galite-name = Light Post
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actor-ingalite-name = (Invisible Light Post)
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actor-neglamp-name = (Invisible Negative Light Post)
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actor-redlamp-name = Red Light Post
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actor-negred-name = Negative Red Light Post
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actor-grenlamp-name = Green Light Post
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actor-bluelamp-name = Blue Light Post
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actor-yelwlamp-name = Yellow Light Post
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actor-inyelwlamp-name = (Invisible Yellow Light Post)
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actor-purplamp-name = Purple Light Post
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actor-inpurplamp-name = (Invisible Purple Light Post)
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actor-inoranlamp-name = (Invisible Orange Light Post)
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actor-ingrnlmp-name = (Invisible Green Light Post)
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actor-inredlmp-name = (Invisible Red Light Post)
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actor-inblulmp-name = (Invisible Blue Light Post)
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actor-gaicbm-name = Deployed ICBM
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actor-namntk-name = NOD Montauk
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actor-ntpyra-name = Nod Pyramid
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actor-ufo-name = Scrin Ship
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## civilian-vehicles.yaml
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actor-4tnk-name = Mammoth Tank
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meta-truck-name = Truck
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actor-icbm-name = Ballistic Missile Launcher
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actor-bus-name = School Bus
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actor-pick-name = Pickup
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actor-car-name = Automobile
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actor-wini-name = Recreational Vehicle
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actor-locomotive-name = Train Locomotive
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actor-traincar-name = Passenger Car
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actor-cargocar-name = Cargo Car
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## critters.yaml
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actor-doggie-name = Tiberian Fiend
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actor-visc-sml-name = Baby Visceroid
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actor-visc-lrg-name = Adult Visceroid
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actor-jfish-name = Tiberium Floater
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## defaults.yaml
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meta-crate-name = Crate
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meta-civilianinfantry-name = Civilian
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meta-aircrafthusk-generic-name = Destroyed Aircraft
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meta-blossomtree-name = Blossom Tree
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meta-tree-name = Tree
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meta-rock-name = Rock
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meta-box-name = Box
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meta-drum-name = Drum
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meta-palette-name = Palette
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meta-railway-name = Railway
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meta-gate-description = Automated barrier that opens for allied units.
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## gdi-infantry.yaml
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actor-e2 =
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.description = Infantry armed with special explosive discs.
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Strong vs Buildings, Infantry
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Weak vs Vehicles, Aircraft
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.name = Disc Thrower
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actor-medic =
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.name = Medic
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.description = Heals nearby infantry.
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Unarmed
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actor-jumpjet =
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.name = Jumpjet Infantry
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.description = Airborne soldier.
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Strong vs Infantry, Aircraft
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Weak vs Vehicles
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actor-jumpjet-husk-name = Jumpjet Infantry
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actor-ghost =
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.name = Ghost Stalker
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.description = Elite commando infantry, armed with
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a railgun and C4.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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Special Ability: Destroy Building with C4
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Maximum 1 can be trained.
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## gdi-structures.yaml
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actor-gapowr =
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.description = Provides power for other structures.
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.name = GDI Power Plant
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actor-gapowr-socket-name = GDI Power Plant socket
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actor-gapowrup =
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.name = Power Turbine
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.description = Provides extra power generation.
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actor-gapile =
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.description = Produces infantry.
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.name = GDI Barracks
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actor-gaweap =
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.name = GDI War Factory
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.description = Produces vehicles.
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actor-gahpad =
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.name = Helipad
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.description = Produces, rearms and
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repairs helicopters.
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actor-gadept =
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.name = Service Depot
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.description = Repairs or sells vehicles and aircraft.
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actor-garadr =
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.description = Provides an overview of the battlefield.
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Can detect cloaked units.
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Requires power to operate.
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.name = GDI Radar
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actor-gatech =
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.description = Provides access to advanced GDI technologies.
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.name = GDI Tech Center
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actor-gaplug =
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.name = GDI Upgrade Center
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.description = Can be upgraded for additional technology.
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.ioncannonpower-name = Ion Cannon
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.ioncannonpower-description = Initiate an Ion Cannon strike.
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Applies instant damage to a small area.
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.droppodspower-name = Drop Pods
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.droppodspower-description = Drop Pod reinforcements.
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Small team of elite soldiers orbital drops
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to target location.
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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actor-gaplug2 =
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.name = Seeker Control
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.description = Enables use of the hunter-seeker droid.
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actor-gaplug3 =
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.name = Ion Cannon Uplink
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.description = Enables use of the Ion Cannon.
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actor-gaplug4 =
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.name = Drop Pod Node
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.description = Enables use of the Drop Pod Reinforcements.
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## gdi-support.yaml
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actor-gawall =
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.description = Stops infantry and blocks enemy fire.
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Can NOT be crushed by tanks.
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.name = Concrete Wall
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actor-gagate-a-name = GDI Gate
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actor-gagate-b-name = GDI Gate
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actor-gactwr =
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.name = Component Tower
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.description = Modular tower for base defenses.
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actor-gactwr-socket-name = Component Tower (unupgraded)
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actor-gavulc =
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.name = Vulcan Tower
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.description = Basic base defense.
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Does not require power to operate.
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Strong vs Infantry, Light armor
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Weak vs Aircraft
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actor-garock =
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.name = RPG Upgrade
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.description = GDI Advanced base defense.
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Does not require power to operate.
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Strong vs Armored ground units
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Weak vs Aircraft
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actor-gacsam =
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.name = SAM Upgrade
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.description = GDI Anti-Air base defense.
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Does not require power to operate.
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Strong vs Aircraft
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Weak vs Ground units
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## gdi-vehicles.yaml
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actor-apc =
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.name = Amphibious APC
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.description = Armored infantry transport.
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Can move on water.
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Unarmed
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actor-hvr =
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.name = Hover MLRS
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.description = Hovering vehicle armed with
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long range missiles.
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Strong vs Vehicles, Aircraft
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Weak vs Infantry
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actor-smech =
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.name = Wolverine
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.description = Anti-personnel walker.
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Strong vs Infantry, Light armor
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Weak vs Vehicles, Aircraft
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actor-mmch =
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.name = Titan
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.description = General purpose mechanized walker.
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Strong vs Vehicles
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Weak vs Infantry, Aircraft
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actor-hmec =
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.name = Mammoth Mk. II
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.description = Slow heavy walker.
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Armed with dual railguns and rocket launchers.
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Strong vs Infantry, Vehicles, Aircraft and Buildings
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Weak vs Nothing
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Maximum 1 can be built.
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actor-sonic =
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.name = Disruptor
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.description = Armored high-tech vehicle with
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long range and sonic armament.
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Strong vs Infantry, Vehicles, Buildings
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Weak vs Aircraft
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actor-jugg =
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.name = Juggernaut
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.deployed--name = Juggernaut (deployed)
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.description = Mobile Artillery Mech.
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Needs to deploy in order to shoot.
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Strong vs Ground units
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Weak vs Aircraft
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actor-mobilemp =
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.description = Fires a pulse blast which disables
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all mechanical units in the area.
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.name = Mobile EMP Cannon
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## husks.yaml
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actor-dshp-husk-name = Dropship
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actor-orca-husk-name = Orca Fighter
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actor-orcab-husk-name = Orca Bomber
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actor-orcatran-husk-name = Orca Transport
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actor-trnsport-husk-name = Carryall
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actor-scrin-husk-name = Banshee Fighter
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actor-apache-husk-name = Harpy
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## misc.yaml
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actor-mpspawn-name = (multiplayer player starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-camera-name = (reveals area to owner)
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## nod-infantry.yaml
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actor-e3 =
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.description = Anti-tank infantry.
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Strong vs Vehicles, Aircraft, Buildings
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Weak vs Infantry
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.name = Rocket Infantry
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actor-cyborg =
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.name = Cyborg Infantry
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.description = Cybernetic infantry unit.
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Strong vs Infantry, Light armor
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Weak vs Vehicles, Aircraft
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actor-cyc2 =
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.name = Cyborg Commando
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.description = Elite cybernetic infantry unit.
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Strong vs Infantry, Vehicles, Buildings
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Weak vs Aircraft
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Maximum 1 can be trained.
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actor-mhijack =
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.description = Hijacks enemy vehicles.
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Unarmed
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.name = Mutant Hijacker
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## nod-structures.yaml
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actor-napowr =
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.description = Provides power for other structures.
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.name = Nod Power Plant
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actor-naapwr =
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.description = Provides twice as much power as
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the normal Power Plant.
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.name = Advanced Power Plant
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actor-nahand =
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.description = Produces infantry.
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.name = Hand of Nod
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actor-naweap =
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.name = Nod War Factory
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.description = Produces vehicles.
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actor-nahpad =
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.name = Helipad
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.description = Produces, rearms and
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repairs helicopters.
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actor-naradr =
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.description = Provides an overview of the battlefield.
|
|
Can detect cloaked units.
|
|
Requires power to operate.
|
|
.name = Nod Radar
|
|
|
|
actor-natech =
|
|
.description = Provides access to advanced Nod technologies.
|
|
.name = Nod Tech Center
|
|
|
|
actor-nastlh =
|
|
.name = Stealth Generator
|
|
.description = Generates a cloaking field
|
|
to hide your forces from the enemy.
|
|
|
|
actor-natmpl =
|
|
.description = Provides access to advanced Nod technologies.
|
|
.name = Temple of Nod
|
|
.produceactorpower-name = Hunter Seeker
|
|
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
|
|
|
|
actor-namisl =
|
|
.description = Launches a devastating missile
|
|
at a target location.
|
|
Requires power to operate.
|
|
Maximum 1 can be built.
|
|
.name = Nod Missile Silo
|
|
.nukepower-name = Cluster Missile
|
|
.nukepower-description = Launches an explosive cluster warhead
|
|
at a target location.
|
|
|
|
actor-nawast =
|
|
.name = Waste Refinery
|
|
.description = Processes Veins
|
|
into useable resources.
|
|
Maximum 1 can be built.
|
|
|
|
## nod-support.yaml
|
|
actor-nawall =
|
|
.description = Stops infantry and blocks enemy fire.
|
|
Can NOT be crushed by tanks.
|
|
.name = Concrete Wall
|
|
|
|
actor-nagate-a-name = Nod Gate
|
|
actor-nagate-b-name = Nod Gate
|
|
|
|
actor-napost =
|
|
.description = Stops infantry and blocks enemy fire.
|
|
Can NOT be crushed by tanks.
|
|
.name = Laser Fence
|
|
|
|
actor-nafnce-name = Laser Fence
|
|
|
|
actor-nalasr =
|
|
.name = Laser Turret
|
|
.description = Basic base defense.
|
|
Requires power to operate.
|
|
Strong vs Ground units
|
|
Weak vs Aircraft
|
|
|
|
actor-naobel =
|
|
.name = Obelisk of Light
|
|
.description = Advanced base defense.
|
|
Requires power to operate.
|
|
Strong vs Ground units
|
|
Weak vs Aircraft
|
|
|
|
actor-nasam =
|
|
.name = S.A.M. Site
|
|
.description = Nod Anti-Air base defense.
|
|
Requires power to operate.
|
|
Strong vs Aircraft
|
|
Weak vs Ground units
|
|
|
|
## nod-vehicles.yaml
|
|
actor-bggy =
|
|
.name = Attack Buggy
|
|
.description = Fast scout and anti-infantry vehicle.
|
|
Strong vs Infantry, Light armor
|
|
Weak vs Vehicles, Aircraft
|
|
|
|
actor-bike =
|
|
.name = Attack Cycle
|
|
.description = Fast scout vehicle, armed with
|
|
rockets.
|
|
Strong vs Vehicles
|
|
Weak vs Infantry, Aircraft
|
|
|
|
actor-ttnk =
|
|
.name = Tick Tank
|
|
.deployed--name = Tick Tank (deployed)
|
|
.description = Nod's main battle tank.
|
|
Can deploy to gain extra protection.
|
|
Strong vs Vehicles
|
|
Weak vs Infantry, Aircraft
|
|
|
|
actor-art2 =
|
|
.name = Artillery
|
|
.deployed--name = Artillery (deployed)
|
|
.description = Mobile Artillery.
|
|
Needs to deploy in order to shoot.
|
|
Strong vs Ground units
|
|
Weak vs Aircraft
|
|
|
|
actor-repair =
|
|
.description = Repairs nearby vehicles.
|
|
Unarmed
|
|
.name = Mobile Repair Vehicle
|
|
|
|
actor-weed =
|
|
.name = Weed Eater
|
|
.description = Collects veins for processing.
|
|
Unarmed
|
|
|
|
actor-sapc =
|
|
.name = Subterranean APC
|
|
.description = Troop transport that can move
|
|
underground to avoid detection.
|
|
Unarmed
|
|
|
|
actor-subtank =
|
|
.name = Devil's Tongue
|
|
.description = Subterranean Flame Tank.
|
|
Is able to move underground.
|
|
Strong vs Infantry, Buildings
|
|
Weak vs Tanks, Aircraft
|
|
|
|
actor-stnk =
|
|
.name = Stealth Tank
|
|
.description = Lightly armoured tank equipped with a personal
|
|
stealth generator. Armed with missiles.
|
|
Can be spotted by infantry at close range.
|
|
Strong vs Vehicles, Aircraft
|
|
Weak vs Infantry
|
|
|
|
actor-sgen =
|
|
.name = Mobile Stealth Generator
|
|
.deployed--name = Mobile Stealth Generator (deployed)
|
|
.description = Can cloak units when deployed.
|
|
Unarmed
|
|
|
|
## shared-infantry.yaml
|
|
actor-e1 =
|
|
.description = General-purpose infantry.
|
|
Strong vs Infantry
|
|
Weak vs Vehicles, Aircraft
|
|
.name = Light Infantry
|
|
|
|
actor-engineer =
|
|
.name = Engineer
|
|
.description = Infiltrates and captures enemy structures.
|
|
Unarmed
|
|
|
|
## shared-structures.yaml
|
|
actor-gacnst =
|
|
.description = Builds base structures.
|
|
.name = Construction Yard
|
|
|
|
actor-proc =
|
|
.name = Tiberium Refinery
|
|
.description = Processes raw Tiberium
|
|
into useable resources.
|
|
|
|
actor-gasilo =
|
|
.description = Stores excess Tiberium.
|
|
.name = Silo
|
|
|
|
actor-anypower-name = Any Power Generation
|
|
actor-barracks-name = Infantry Production
|
|
actor-factory-name = Vehicle Production
|
|
actor-radar-name = Radar
|
|
actor-tech-name = Tech Center
|
|
|
|
## shared-support.yaml
|
|
actor-napuls =
|
|
.name = E.M. Pulse Cannon
|
|
.description = Disables mechanical units in an area.
|
|
Requires power to operate.
|
|
.attackorderpower-name = E.M. Pulse
|
|
.attackorderpower-description = Fires a pulse blast which disables
|
|
all mechanical units in the area.
|
|
|
|
## shared-vehicles.yaml
|
|
actor-mcv =
|
|
.description = Deploys into another Construction Yard.
|
|
Unarmed
|
|
.name = Mobile Construction Vehicle
|
|
|
|
actor-harv =
|
|
.name = Harvester
|
|
.description = Collects Tiberium for processing.
|
|
Unarmed
|
|
|
|
actor-lpst =
|
|
.description = Can detect cloaked and subterranean
|
|
units when deployed.
|
|
Unarmed
|
|
.name = Mobile Sensor Array
|
|
.deployed--name = Mobile Sensor Array (deployed)
|
|
|
|
## trees.yaml
|
|
actor-bigblue-name = Large Blue Tiberium Crystal
|
|
actor-veinhole-name = Veinhole
|
|
meta-tibflora-name = Tiberian Flora
|
|
|
|
## Civilian Tech
|
|
actor-cahosp =
|
|
.name = Civilian Hospital
|
|
.captured-desc = Provides infantry with self-healing.
|
|
.capturable-desc = Capture to enable self-healing for infantry.
|