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OpenRA/mods/ts/languages/rules/en.ftl
2024-04-30 11:27:46 +03:00

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## Player
options-tech-level =
.low = Low
.medium = Medium
.no-powers = No Powers
.unrestricted = Unrestricted
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allow undeploying Construction Yard
notification-insufficient-funds = Insufficient funds.
notification-new-construction-options = New construction options.
notification-cannot-deploy-here = Cannot deploy here.
notification-low-power = Low power.
notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack.
notification-harvester-under-attack = Harvester under attack.
notification-silos-needed = Silos needed.
## World
options-starting-units =
.mcv-only = MCV Only
.light = Light
.medium = Medium
.heavy = Heavy
dropdown-map-creeps =
.label = Creep Actors
.description = Hostile forces spawn on the battlefield
resource-veins = Veins
resource-tiberium = Tiberium
## Structures
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-unit-sold = Unit sold.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-cluster-missile-ready = Cluster missile ready.
notifciation-missile-launch-detected = Missile launch detected.
notification-emp-cannon-ready = EMP cannon ready.
## Defaults
notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted.
notification-primary-building-selected = Primary building selected.
## Infantry
notification-building-infiltrated = Building infiltrated.
notification-building-captured = Building captured.
notification-bridge-repaired = Bridge repaired.
## aircraft.yaml
actor-dpod-name = Drop Pod
actor-dpod2-name = Drop Pod
actor-dshp-name = Dropship
actor-orca =
.name = Orca Fighter
.description = Fast assault gunship with
dual missile launchers.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
actor-orcab =
.name = Orca Bomber
.description = Heavy bomber.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
actor-orcatran-name = Orca Transport
actor-trnsport =
.name = Carryall
.description = VTOL aircraft capable of lifting
and transporting vehicles.
Unarmed
actor-scrin =
.name = Banshee Fighter
.description = Advanced fighter-bomber craft
with twin plasma cannons.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
actor-apache =
.name = Harpy
.description = Anti-personnel support gunship
armed with dual chain guns.
Strong vs Infantry, Light armor, Aircraft
Weak vs Vehicles
actor-hunter-name = Hunter-Seeker Droid
## bridges.yaml
actor-cabhut-name = Bridge repair hut
meta-lowbridgeramp-name = Bridge
actor-lobrdg-a-d-name = Dead Bridge
actor-lobrdg-b-d-name = Dead Bridge
actor-lobrdg-r-se-name = Bridge Ramp
actor-lobrdg-r-nw-name = Bridge Ramp
actor-lobrdg-r-ne-name = Bridge Ramp
actor-lobrdg-r-sw-name = Bridge Ramp
meta-elevatedbridgeplaceholder-name = Bridge
## civilian-infantry.yaml
actor-weedguy-name = Chem Spray Infantry
actor-umagon-name = Umagon
actor-chamspy-disguisetooltip-name = Chameleon Spy
actor-mutant-name = Mutant
actor-mwmn-name = Mutant Soldier
actor-mutant3-name = Mutant Sergeant
actor-tratos-name = Tratos
actor-oxanna-name = Oxanna
actor-slav-name = Slavick
## civilian-structures.yaml
actor-aban01-name = WS Logging Company
actor-aban02-name = Panullo Hacienda
actor-aban03-name = Abandoned Factory
actor-aban04-name = City Hall
actor-aban05-name = Hunting Lodge
actor-aban06-name = Local Inn & Lodging
actor-aban07-name = Church
actor-aban08-name = Abandoned Warehouse
actor-aban09-name = Tall's Residence
actor-aban10-name = Denzil's Last Chance Motel
actor-aban11-name = Miele Manor
actor-aban12-name = Kettler's Place
actor-aban13-name = Long's Home
actor-aban14-name = Local Store
actor-aban15-name = Adam's House
actor-aban16-name = Gas Station
actor-aban17-name = Gas Pumps
actor-aban18-name = Gas Station Sign
actor-ammocrat-name = Ammo Crates
actor-bboard01-name = Eat at Rade's Roadhouse
actor-bboard02-name = Drink YEO-CA Cola!
actor-bboard03-name = Hamburgers $.99
actor-bboard04-name = Visit Scenic Las Vegas
actor-bboard05-name = Rooms $29 a nite
actor-bboard06-name = Kaspm's Tiberium Warhouse
actor-bboard07-name = Alkaline's Battery Superstore
actor-bboard08-name = Alex-gators petshop just ahead!
actor-bboard09-name = TacticX games rock!
actor-bboard10-name = WW Surf and Turf hits the spot!
actor-bboard11-name = Only 11 miles to Zydeko's cafe!
actor-bboard12-name = No escape from Archer's Asylum!
actor-bboard13-name = Stop in at Hewitt's hair salon
actor-bboard14-name = Billy Bob's Harvester school
actor-bboard15-name = Pannullo's hacienda es bueno
actor-bboard16-name = Join GDI: We save lives.
actor-ca0001-name = Rade's Roadhouse
actor-ca0002-name = Sandberg and Son's
actor-ca0003-name = Temp Housing
actor-ca0004-name = Waystation
actor-ca0005-name = Ferbie's 4 Sale
actor-ca0006-name = Deluxe Accomodations
actor-ca0007-name = Field Generator
actor-ca0008-name = Subterranean Dwelling
actor-ca0009-name = Subterranean Dwelling
actor-ca0010-name = Leary Traveller Inn
actor-ca0011-name = Water Tank
actor-ca0012-name = Greenhouse
actor-ca0013-name = Water Purifier
actor-ca0014-name = Observation Tower
actor-ca0015-name = Port-A-Shack
actor-ca0016-name = Port-A-Shack Deluxe
actor-ca0017-name = Energy Transformer
actor-ca0018-name = Solar Panel
actor-ca0019-name = Solar Panel
actor-ca0020-name = Solar Panel
actor-ca0021-name = Solar Panel
actor-caaray-name = Civilian Array
actor-caarmr-name = Civilian Armory
actor-cacrsh01-name = Crash Site
actor-capyr01-name = Pyramid
actor-capyr02-name = Pyramid
actor-capyr03-name = Pyramid
actor-city01-name = Connelly Court Apts.
actor-city02-name = Lightner's Luxury Suites
actor-city03-name = Office Building
actor-city04-name = Westwood Stock Exchange
actor-city05-name = Daily Sun Times
actor-city06-name = YEO-CA Cola Corp.
actor-city07-name = Urban Housing
actor-city08-name = Yee's Discount Liquor
actor-city09-name = Abandoned Warehouse
actor-city10-name = Urban Storefront
actor-city11-name = Ambrose Lounge
actor-city12-name = Bostic Tower
actor-city13-name = Hewitt Hair Salon
actor-city14-name = Business Offices
actor-city15-name = 2nd National Bank
actor-city16-name = Highrise Hotel
actor-city17-name = The Projects
actor-city18-name = Archer Asylum
actor-city19-name = Fill'er Up-Pump'N'Go
actor-city20-name = Gas Pump
actor-city21-name = Gas Station Sign
actor-city22-name = Church
actor-ctdam-name = Hydroelectric Dam
actor-ctvega-name = Vega's Pyramid
actor-gakodk-name = GDI Kodiak
actor-gaoldcc1-name = Old Construction Yard
actor-gaoldcc2-name = Old Temple
actor-gaoldcc3-name = Old Weapons Factory
actor-gaoldcc4-name = Old Refinery
actor-gaoldcc5-name = Old Advanced Power Plant
actor-gaoldcc6-name = Old Silos
actor-gasand =
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.name = Sandbags
actor-gaspot-name = Light Tower
actor-galite-name = Light Post
actor-ingalite-name = (Invisible Light Post)
actor-neglamp-name = (Invisible Negative Light Post)
actor-redlamp-name = Red Light Post
actor-negred-name = Negative Red Light Post
actor-grenlamp-name = Green Light Post
actor-bluelamp-name = Blue Light Post
actor-yelwlamp-name = Yellow Light Post
actor-inyelwlamp-name = (Invisible Yellow Light Post)
actor-purplamp-name = Purple Light Post
actor-inpurplamp-name = (Invisible Purple Light Post)
actor-inoranlamp-name = (Invisible Orange Light Post)
actor-ingrnlmp-name = (Invisible Green Light Post)
actor-inredlmp-name = (Invisible Red Light Post)
actor-inblulmp-name = (Invisible Blue Light Post)
actor-gaicbm-name = Deployed ICBM
actor-namntk-name = NOD Montauk
actor-ntpyra-name = Nod Pyramid
actor-ufo-name = Scrin Ship
## civilian-vehicles.yaml
actor-4tnk-name = Mammoth Tank
meta-truck-name = Truck
actor-icbm-name = Ballistic Missile Launcher
actor-bus-name = School Bus
actor-pick-name = Pickup
actor-car-name = Automobile
actor-wini-name = Recreational Vehicle
actor-locomotive-name = Train Locomotive
actor-traincar-name = Passenger Car
actor-cargocar-name = Cargo Car
## critters.yaml
actor-doggie-name = Tiberian Fiend
actor-visc-sml-name = Baby Visceroid
actor-visc-lrg-name = Adult Visceroid
actor-jfish-name = Tiberium Floater
## defaults.yaml
meta-crate-name = Crate
meta-civilianinfantry-name = Civilian
meta-aircrafthusk-generic-name = Destroyed Aircraft
meta-blossomtree-name = Blossom Tree
meta-tree-name = Tree
meta-rock-name = Rock
meta-box-name = Box
meta-drum-name = Drum
meta-palette-name = Palette
meta-railway-name = Railway
meta-gate-description = Automated barrier that opens for allied units.
## gdi-infantry.yaml
actor-e2 =
.description = Infantry armed with special explosive discs.
Strong vs Buildings, Infantry
Weak vs Vehicles, Aircraft
.name = Disc Thrower
actor-medic =
.name = Medic
.description = Heals nearby infantry.
Unarmed
actor-jumpjet =
.name = Jumpjet Infantry
.description = Airborne soldier.
Strong vs Infantry, Aircraft
Weak vs Vehicles
actor-jumpjet-husk-name = Jumpjet Infantry
actor-ghost =
.name = Ghost Stalker
.description = Elite commando infantry, armed with
a railgun and C4.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
Special Ability: Destroy Building with C4
Maximum 1 can be trained.
## gdi-structures.yaml
actor-gapowr =
.description = Provides power for other structures.
.name = GDI Power Plant
actor-gapowr-socket-name = GDI Power Plant socket
actor-gapowrup =
.name = Power Turbine
.description = Provides extra power generation.
actor-gapile =
.description = Produces infantry.
.name = GDI Barracks
actor-gaweap =
.name = GDI War Factory
.description = Produces vehicles.
actor-gahpad =
.name = Helipad
.description = Produces, rearms and
repairs helicopters.
actor-gadept =
.name = Service Depot
.description = Repairs or sells vehicles and aircraft.
actor-garadr =
.description = Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
.name = GDI Radar
actor-gatech =
.description = Provides access to advanced GDI technologies.
.name = GDI Tech Center
actor-gaplug =
.name = GDI Upgrade Center
.description = Can be upgraded for additional technology.
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiate an Ion Cannon strike.
Applies instant damage to a small area.
.droppodspower-name = Drop Pods
.droppodspower-description = Drop Pod reinforcements.
Small team of elite soldiers orbital drops
to target location.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
actor-gaplug2 =
.name = Seeker Control
.description = Enables use of the hunter-seeker droid.
actor-gaplug3 =
.name = Ion Cannon Uplink
.description = Enables use of the Ion Cannon.
actor-gaplug4 =
.name = Drop Pod Node
.description = Enables use of the Drop Pod Reinforcements.
## gdi-support.yaml
actor-gawall =
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Concrete Wall
actor-gagate-a-name = GDI Gate
actor-gagate-b-name = GDI Gate
actor-gactwr =
.name = Component Tower
.description = Modular tower for base defenses.
actor-gactwr-socket-name = Component Tower (unupgraded)
actor-gavulc =
.name = Vulcan Tower
.description = Basic base defense.
Does not require power to operate.
Strong vs Infantry, Light armor
Weak vs Aircraft
actor-garock =
.name = RPG Upgrade
.description = GDI Advanced base defense.
Does not require power to operate.
Strong vs Armored ground units
Weak vs Aircraft
actor-gacsam =
.name = SAM Upgrade
.description = GDI Anti-Air base defense.
Does not require power to operate.
Strong vs Aircraft
Weak vs Ground units
## gdi-vehicles.yaml
actor-apc =
.name = Amphibious APC
.description = Armored infantry transport.
Can move on water.
Unarmed
actor-hvr =
.name = Hover MLRS
.description = Hovering vehicle armed with
long range missiles.
Strong vs Vehicles, Aircraft
Weak vs Infantry
actor-smech =
.name = Wolverine
.description = Anti-personnel walker.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
actor-mmch =
.name = Titan
.description = General purpose mechanized walker.
Strong vs Vehicles
Weak vs Infantry, Aircraft
actor-hmec =
.name = Mammoth Mk. II
.description = Slow heavy walker.
Armed with dual railguns and rocket launchers.
Strong vs Infantry, Vehicles, Aircraft and Buildings
Weak vs Nothing
Maximum 1 can be built.
actor-sonic =
.name = Disruptor
.description = Armored high-tech vehicle with
long range and sonic armament.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
actor-jugg =
.name = Juggernaut
.deployed--name = Juggernaut (deployed)
.description = Mobile Artillery Mech.
Needs to deploy in order to shoot.
Strong vs Ground units
Weak vs Aircraft
actor-mobilemp =
.description = Fires a pulse blast which disables
all mechanical units in the area.
.name = Mobile EMP Cannon
## husks.yaml
actor-dshp-husk-name = Dropship
actor-orca-husk-name = Orca Fighter
actor-orcab-husk-name = Orca Bomber
actor-orcatran-husk-name = Orca Transport
actor-trnsport-husk-name = Carryall
actor-scrin-husk-name = Banshee Fighter
actor-apache-husk-name = Harpy
## misc.yaml
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
## nod-infantry.yaml
actor-e3 =
.description = Anti-tank infantry.
Strong vs Vehicles, Aircraft, Buildings
Weak vs Infantry
.name = Rocket Infantry
actor-cyborg =
.name = Cyborg Infantry
.description = Cybernetic infantry unit.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
actor-cyc2 =
.name = Cyborg Commando
.description = Elite cybernetic infantry unit.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
Maximum 1 can be trained.
actor-mhijack =
.description = Hijacks enemy vehicles.
Unarmed
.name = Mutant Hijacker
## nod-structures.yaml
actor-napowr =
.description = Provides power for other structures.
.name = Nod Power Plant
actor-naapwr =
.description = Provides twice as much power as
the normal Power Plant.
.name = Advanced Power Plant
actor-nahand =
.description = Produces infantry.
.name = Hand of Nod
actor-naweap =
.name = Nod War Factory
.description = Produces vehicles.
actor-nahpad =
.name = Helipad
.description = Produces, rearms and
repairs helicopters.
actor-naradr =
.description = Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
.name = Nod Radar
actor-natech =
.description = Provides access to advanced Nod technologies.
.name = Nod Tech Center
actor-nastlh =
.name = Stealth Generator
.description = Generates a cloaking field
to hide your forces from the enemy.
actor-natmpl =
.description = Provides access to advanced Nod technologies.
.name = Temple of Nod
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
actor-namisl =
.description = Launches a devastating missile
at a target location.
Requires power to operate.
Maximum 1 can be built.
.name = Nod Missile Silo
.nukepower-name = Cluster Missile
.nukepower-description = Launches an explosive cluster warhead
at a target location.
actor-nawast =
.name = Waste Refinery
.description = Processes Veins
into useable resources.
Maximum 1 can be built.
## nod-support.yaml
actor-nawall =
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Concrete Wall
actor-nagate-a-name = Nod Gate
actor-nagate-b-name = Nod Gate
actor-napost =
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Laser Fence
actor-nafnce-name = Laser Fence
actor-nalasr =
.name = Laser Turret
.description = Basic base defense.
Requires power to operate.
Strong vs Ground units
Weak vs Aircraft
actor-naobel =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
Strong vs Ground units
Weak vs Aircraft
actor-nasam =
.name = S.A.M. Site
.description = Nod Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft
Weak vs Ground units
## nod-vehicles.yaml
actor-bggy =
.name = Attack Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
actor-bike =
.name = Attack Cycle
.description = Fast scout vehicle, armed with
rockets.
Strong vs Vehicles
Weak vs Infantry, Aircraft
actor-ttnk =
.name = Tick Tank
.deployed--name = Tick Tank (deployed)
.description = Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs Vehicles
Weak vs Infantry, Aircraft
actor-art2 =
.name = Artillery
.deployed--name = Artillery (deployed)
.description = Mobile Artillery.
Needs to deploy in order to shoot.
Strong vs Ground units
Weak vs Aircraft
actor-repair =
.description = Repairs nearby vehicles.
Unarmed
.name = Mobile Repair Vehicle
actor-weed =
.name = Weed Eater
.description = Collects veins for processing.
Unarmed
actor-sapc =
.name = Subterranean APC
.description = Troop transport that can move
underground to avoid detection.
Unarmed
actor-subtank =
.name = Devil's Tongue
.description = Subterranean Flame Tank.
Is able to move underground.
Strong vs Infantry, Buildings
Weak vs Tanks, Aircraft
actor-stnk =
.name = Stealth Tank
.description = Lightly armoured tank equipped with a personal
stealth generator. Armed with missiles.
Can be spotted by infantry at close range.
Strong vs Vehicles, Aircraft
Weak vs Infantry
actor-sgen =
.name = Mobile Stealth Generator
.deployed--name = Mobile Stealth Generator (deployed)
.description = Can cloak units when deployed.
Unarmed
## shared-infantry.yaml
actor-e1 =
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Light Infantry
actor-engineer =
.name = Engineer
.description = Infiltrates and captures enemy structures.
Unarmed
## shared-structures.yaml
actor-gacnst =
.description = Builds base structures.
.name = Construction Yard
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources.
actor-gasilo =
.description = Stores excess Tiberium.
.name = Silo
actor-anypower-name = Any Power Generation
actor-barracks-name = Infantry Production
actor-factory-name = Vehicle Production
actor-radar-name = Radar
actor-tech-name = Tech Center
## shared-support.yaml
actor-napuls =
.name = E.M. Pulse Cannon
.description = Disables mechanical units in an area.
Requires power to operate.
.attackorderpower-name = E.M. Pulse
.attackorderpower-description = Fires a pulse blast which disables
all mechanical units in the area.
## shared-vehicles.yaml
actor-mcv =
.description = Deploys into another Construction Yard.
Unarmed
.name = Mobile Construction Vehicle
actor-harv =
.name = Harvester
.description = Collects Tiberium for processing.
Unarmed
actor-lpst =
.description = Can detect cloaked and subterranean
units when deployed.
Unarmed
.name = Mobile Sensor Array
.deployed--name = Mobile Sensor Array (deployed)
## trees.yaml
actor-bigblue-name = Large Blue Tiberium Crystal
actor-veinhole-name = Veinhole
meta-tibflora-name = Tiberian Flora
## Civilian Tech
actor-cahosp =
.name = Civilian Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.