Files
OpenRA/OpenRa.Game/Sidebar.cs

121 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.TechTree;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace OpenRa.Game
{
class Sidebar
{
TechTree.TechTree techTree = new TechTree.TechTree();
SpriteRenderer spriteRenderer;
Sprite blank;
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
Viewport viewport;
const float spriteWidth = 64, spriteHeight = 48;
public float Width
{
get { return spriteWidth * 2; }
}
public Sidebar(Race race, Renderer renderer, Viewport viewport)
{
this.viewport = viewport;
viewport.AddRegion( Region.Create(viewport, DockStyle.Right, 128, Paint));
techTree.CurrentRace = race;
techTree.Build("FACT", true);
spriteRenderer = new SpriteRenderer(renderer, false);
LoadSprites("buildings.txt");
LoadSprites("units.txt");
blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
}
public bool Build(string key)
{
return techTree.Build(key);
}
void LoadSprites(string filename)
{
foreach (string line in Util.ReadAllLines(FileSystem.Open(filename)))
{
string key = line.Substring(0, line.IndexOf(','));
sprites.Add(key, SpriteSheetBuilder.LoadSprite(key + "icon.shp"));
}
}
void DrawSprite(Sprite s, ref float2 p)
{
spriteRenderer.DrawSprite(s, p, 0);
p.Y += spriteHeight;
}
void Fill(float height, float2 p)
{
while (p.Y < height)
DrawSprite(blank, ref p);
}
float2 location;
public float2 Location
{
get { return location; }
}
public void Paint( Game game )
{
float2 buildPos = location = viewport.Location + new float2(viewport.Size.X - spriteWidth * 2, 0);
float2 unitPos = viewport.Location + new float2(viewport.Size.X - spriteWidth, 0);
foreach (Item i in techTree.BuildableItems)
{
Sprite sprite;
if (!sprites.TryGetValue(i.tag, out sprite)) continue;
if (i.IsStructure)
DrawSprite( sprite, ref buildPos );
else
DrawSprite( sprite, ref unitPos );
}
Fill( viewport.Location.Y + viewport.Size.Y, buildPos );
Fill( viewport.Location.Y + viewport.Size.Y, unitPos );
spriteRenderer.Flush();
}
public string FindSpriteAtPoint(float2 point)
{
float y1 = 0, y2 = 0;
foreach (Item i in techTree.BuildableItems)
{
RectangleF rect;
if (i.IsStructure)
{
rect = new RectangleF(location.X, location.Y + y1, spriteWidth, spriteHeight);
y1 += 48;
}
else
{
rect = new RectangleF(location.X + spriteWidth, location.Y + y2, spriteWidth, spriteHeight);
y2 += 48;
}
if (rect.Contains(point.ToPointF())) return i.tag;
}
return null;
}
}
}