Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
985bc16e31e45f1609f76dc91b979c7455e68c81
OpenRA/OpenRa.Game/Traits
History
Bob 5f2d89fd63 added AttackTurreted.
2009-10-18 23:51:00 +13:00
..
AttackTurreted.cs
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Building.cs
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
2009-10-15 03:16:44 +13:00
McvDeploy.cs
Fixed bug #16.
2009-10-13 21:45:36 +13:00
Mobile.cs
added AttackTurreted.
2009-10-18 23:51:00 +13:00
RenderBuilding.cs
adds bib rendering. still wrong for a few buildings, but not *too* bad.
2009-10-13 22:12:00 +13:00
RenderBuildingOre.cs
splitting traits into own files
2009-10-13 21:11:21 +13:00
RenderBuildingTurreted.cs
splitting traits into own files
2009-10-13 21:11:21 +13:00
RenderBuildingWarFactory.cs
splitting traits into own files
2009-10-13 21:11:21 +13:00
RenderSimple.cs
splitting traits into own files
2009-10-13 21:11:21 +13:00
RenderUnit.cs
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
2009-10-15 03:16:44 +13:00
RenderUnitTurreted.cs
splitting traits into own files
2009-10-13 21:11:21 +13:00
TraitsInterfaces.cs
splitting traits into own files
2009-10-13 21:11:21 +13:00
Tree.cs
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
2009-10-15 03:16:44 +13:00
Turreted.cs
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Powered by Gitea Version: 1.25.1 Page: 347ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API