Files
OpenRA/packaging/osx/buildpackage.sh
2013-11-18 20:56:00 +13:00

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1.3 KiB
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#!/bin/bash
# OpenRA packaging script for Mac OSX
if [ $# -ne "3" ]; then
echo "Usage: `basename $0` tag files-dir outputdir"
exit 1
fi
# Dirty build dir; last build failed?
if [ -e "OpenRA.app" ]; then
echo "Error: OpenRA.app already exists"
exit 2
fi
# Copy the template to build the game package
# Assumes it is layed out with the correct directory structure
cp -rv template.app OpenRA.app
cp -rv $2/* "OpenRA.app/Contents/Resources/" || exit 3
# Icon isn't used, and editor doesn't work.
rm OpenRA.app/Contents/Resources/OpenRA.ico
rm OpenRA.app/Contents/Resources/OpenRA.Editor.exe
# Install the stripped down Lua library
cp ../../liblua-osx.dylib OpenRA.app/Contents/Resources/
cp ../../LuaInterface.dll.config OpenRA.app/Contents/Resources/
# SDL2 is the only supported renderer
rm -rf OpenRA.app/Contents/Resources/cg
rm OpenRA.app/Contents/Resources/OpenRA.Renderer.Cg.dll
rm OpenRA.app/Contents/Resources/Tao.Sdl.*
rm OpenRA.app/Contents/Resources/Tao.Cg.*
# Change the .config to use the packaged SDL
sed "s/\/Library\/Frameworks\/SDL2.framework/./" OpenRA.app/Contents/Resources/SDL2\#.dll.config > temp
mv temp OpenRA.app/Contents/Resources/SDL2\#.dll.config
rm temp
# Package app bundle into a zip and clean up
zip OpenRA-$1 -r -9 OpenRA.app
mv OpenRA-$1.zip $3
rm -rf OpenRA.app