Files
OpenRA/OpenRA.Mods.Common/Traits/Palettes/PaletteFromPlayerPaletteWithAlpha.cs
Paul Chote 98caae106f Move Palette traits to their own directory.
Also adds missing TraitLocation definitions.
2021-05-15 15:29:46 +02:00

58 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Create player palettes by applying alpha transparency to another player palette.")]
class PaletteFromPlayerPaletteWithAlphaInfo : TraitInfo
{
[FieldLoader.Require]
[PaletteDefinition(true)]
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = null;
[FieldLoader.Require]
[PaletteReference(true)]
[Desc("The name of the player palette to base off.")]
public readonly string BasePalette = null;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
[Desc("Alpha component that is applied to the base palette.")]
public readonly float Alpha = 1.0f;
[Desc("Premultiply color by the alpha component.")]
public readonly bool Premultiply = true;
public override object Create(ActorInitializer init) { return new PaletteFromPlayerPaletteWithAlpha(this); }
}
class PaletteFromPlayerPaletteWithAlpha : ILoadsPlayerPalettes
{
readonly PaletteFromPlayerPaletteWithAlphaInfo info;
public PaletteFromPlayerPaletteWithAlpha(PaletteFromPlayerPaletteWithAlphaInfo info) { this.info = info; }
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
{
var remap = new AlphaPaletteRemap(info.Alpha, info.Premultiply);
var pal = new ImmutablePalette(wr.Palette(info.BasePalette + playerName).Palette, remap);
wr.AddPalette(info.BaseName + playerName, pal, info.AllowModifiers, replaceExisting);
}
}
}