Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
99256bcad03377be7c4e307c9b628f181dcd0ad7
OpenRA/mods/ra/rules
History
Matthias Mailänder f402c37b14 Don't remap civilian buildings/fields in-game.
V16 field was mostly affected because it consists mostly of remapped colors.
2012-12-12 09:43:45 +13:00
..
aircraft.yaml
Fixed hotkeys for aircraft
2012-11-16 04:47:50 +01:00
civilian.yaml
fixed wrong palette remapping for neutral buildings in editor
2012-11-26 12:21:50 +01:00
defaults.yaml
Don't remap civilian buildings/fields in-game.
2012-12-12 09:43:45 +13:00
infantry.yaml
Fixed hotkeys for infantry
2012-11-16 04:44:34 +01:00
ships.yaml
Fixed hotkeys for ships
2012-11-16 04:45:15 +01:00
structures.yaml
Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
2012-10-02 21:52:37 +13:00
system.yaml
fix the remaining issues with the ra desert terrain
2012-11-17 13:15:16 +01:00
trees.yaml
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
vehicles.yaml
Fixed hotkeys for vehicles
2012-11-16 04:46:00 +01:00
Powered by Gitea Version: 1.25.1 Page: 66ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API