46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Spawns the initial units for each player upon game start.")]
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public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
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public class SpawnMapActors : IWorldLoaded
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{
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public Dictionary<string, Actor> Actors = new Dictionary<string, Actor>();
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public uint LastMapActorID { get; private set; }
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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foreach (var actorReference in world.Map.Actors.Value)
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{
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// if there is no real player associated, dont spawn it.
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var ownerName = actorReference.Value.InitDict.Get<OwnerInit>().PlayerName;
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if (!world.Players.Any(p => p.InternalName == ownerName))
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continue;
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var initDict = actorReference.Value.InitDict;
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initDict.Add(new SkipMakeAnimsInit());
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var actor = world.CreateActor(actorReference.Value.Type, initDict);
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Actors[actorReference.Key] = actor;
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LastMapActorID = actor.ActorID;
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}
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}
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}
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public class SkipMakeAnimsInit : IActorInit { }
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}
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