739 lines
18 KiB
YAML
739 lines
18 KiB
YAML
GAPOWR:
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Inherits: ^Building
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Prerequisites: ~structures.gdi, ~techlevel.low
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Description: Provides power for other structures.
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Valued:
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Cost: 300
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Tooltip:
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Name: GDI Power Plant
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ProvidesPrerequisite:
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Prerequisite: anypower
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 75000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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MaxHeightDelta: 3
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@PLUG:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable
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Sequence: idle-plug
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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Power:
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Amount: 100
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RequiresCondition: !empdisable
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PowerTooltip:
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Targetable:
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TargetTypes: Ground, Building, C4, SpyInfiltrate
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ScalePowerWithHealth:
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Pluggable@pluga:
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Offset: 0,1
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Conditions:
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powrup: powrup.a
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Requirements:
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powrup: !build-incomplete && !powrup.a
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EditorOptions:
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powrup: Power Turbine
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Power@pluga:
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RequiresCondition: !empdisable && powrup.a
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Amount: 50
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WithIdleOverlay@pluga:
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RequiresCondition: !build-incomplete && powrup.a
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PauseOnCondition: empdisable
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Sequence: idle-powrupa
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Pluggable@plugb:
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Offset: 1,1
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Conditions:
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powrup: powrup.b
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Requirements:
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powrup: !build-incomplete && !powrup.b
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EditorOptions:
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powrup: Power Turbine
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WithIdleOverlay@plugb:
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RequiresCondition: !build-incomplete && powrup.b
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PauseOnCondition: empdisable
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Sequence: idle-powrupb
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Power@plugb:
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RequiresCondition: !empdisable && powrup.b
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Amount: 50
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@pluggable:
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RequiresCondition: !powrup.a || !powrup.b
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Prerequisite: gapowr.socket
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IsometricSelectable:
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Height: 48
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GAPOWR.SOCKET:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: GDI Power Plant socket
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GAPOWRUP:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Power Turbine
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: gapowr.socket, ~structures.gdi, ~techlevel.medium
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Description: Provides extra power generation.
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Plug:
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Type: powrup
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Power:
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Amount: 50
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GAPILE:
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Inherits: ^Building
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Inherits@SHAPE: ^2x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Buildable:
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Queue: Building
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BuildPaletteOrder: 20
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Prerequisites: anypower, ~structures.gdi, ~techlevel.low
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Description: Produces infantry.
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Valued:
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Cost: 300
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Tooltip:
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Name: GDI Barracks
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ProvidesPrerequisite:
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Prerequisite: barracks
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 80000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5c0
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MaxHeightDelta: 3
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Infantry
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Exit@1:
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SpawnOffset: -512,768,0
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ExitCell: 1,2
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Priority: 2
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Exit@2:
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SpawnOffset: -512,768,0
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ExitCell: 0,2
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Priority: 2
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Exit@fallback1:
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SpawnOffset: 0,724,0
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ExitCell: 2,2
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Exit@fallback2:
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SpawnOffset: 0,724,0
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ExitCell: 2,1
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Exit@fallback3:
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SpawnOffset: 724,0,0
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ExitCell: 2,0
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Exit@fallback4:
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SpawnOffset: 724,0,0
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ExitCell: 2,-1
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Exit@fallback5:
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SpawnOffset: 724,0,0
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ExitCell: 1,-1
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Exit@fallback6:
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SpawnOffset: 0,-724,0
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ExitCell: 0,-1
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Exit@fallback7:
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SpawnOffset: 0,-724,0
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ExitCell: -1,-1
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Exit@fallback8:
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SpawnOffset: 0,-724,0
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ExitCell: -1,0
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Exit@fallback9:
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SpawnOffset: -724,0,0
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ExitCell: -1,1
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Exit@fallback10:
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SpawnOffset: -724,0,0
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ExitCell: -1,2
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ExitsDebugOverlay:
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Production:
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Produces: Infantry
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PauseOnCondition: empdisable
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ProductionBar:
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ProductionType: Infantry
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@LIGHT-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light-bright
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Palette: bright
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WithIdleOverlay@FLAG:
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RequiresCondition: !build-incomplete
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Sequence: idle-flag
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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GAWEAP:
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Inherits: ^Building
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Inherits@SHAPE: ^4x3FactoryWithBibShape
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Inherits@PRIMARY: ^PrimaryBuilding
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Valued:
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Cost: 2000
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Tooltip:
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Name: GDI War Factory
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ProvidesPrerequisite:
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Prerequisite: factory
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Produces vehicles.
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Building:
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Footprint: xxX+ xxX+ xxX+
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Dimensions: 4,3
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Health:
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HP: 100000
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RevealsShroud:
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Range: 4c0
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MaxHeightDelta: 3
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Armor:
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Type: Heavy
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Vehicle
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Exit@1:
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SpawnOffset: -384,-384,0
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ExitCell: 3,1
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ExitDelay: 5
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ExitsDebugOverlay:
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Production:
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Produces: Vehicle
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PauseOnCondition: empdisable
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ProductionBar:
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ProductionType: Vehicle
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WithIdleOverlay@ROOF:
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RequiresCondition: !build-incomplete
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Sequence: idle-roof
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WithProductionDoorOverlay@DOOR:
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RequiresCondition: !build-incomplete
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WithIdleOverlay@WHITELIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-white
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@WHITELIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-white-bright
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Palette: bright
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WithIdleOverlay@REDLIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-red
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@REDLIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights-red-bright
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Palette: bright
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WithIdleOverlay@TURBINES:
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RequiresCondition: !build-incomplete
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Sequence: idle-turbines
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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IsometricSelectable:
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Height: 48
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GAHPAD:
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Inherits: ^Building
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Inherits@SHAPE: ^2x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Valued:
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Cost: 500
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Tooltip:
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Name: Helipad
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Buildable:
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BuildPaletteOrder: 80
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Queue: Building
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Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 60000
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RevealsShroud:
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Range: 5c0
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MaxHeightDelta: 3
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Exit@1:
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SpawnOffset: 0,-256,0
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Facing: 896
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ExitsDebugOverlay:
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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ForceSetType: Air
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Production:
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Produces: Air
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PauseOnCondition: empdisable
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Reservable:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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ProductionBar:
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ProductionType: Air
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WithIdleOverlay@PLATFORM:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithDeathAnimation@BIB:
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DeathSequence: dead-platform
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UseDeathTypeSuffix: false
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Power:
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Amount: -10
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ProvidesPrerequisite@buildingname:
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GADEPT:
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Inherits: ^Building
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Inherits@SHAPE: ^3x3Shape
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Valued:
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Cost: 1200
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Tooltip:
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Name: Service Depot
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: factory, ~structures.gdi, ~techlevel.medium
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Queue: Building
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Description: Repairs vehicles.
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Building:
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Footprint: =+= x++ x+=
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Dimensions: 3,3
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Health:
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HP: 110000
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RevealsShroud:
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Range: 5c0
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MaxHeightDelta: 3
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Reservable:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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WithIdleOverlay@LIGHT:
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RequiresCondition: !build-incomplete
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Sequence: idle-light
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHT-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-light-bright
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Palette: bright
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WithIdleOverlay@GROUND:
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RequiresCondition: !build-incomplete
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Sequence: ground
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WithIdleOverlay@CIRCUITS:
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RequiresCondition: !build-incomplete
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Sequence: circuits
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@CIRCUITS-BRIGHT:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: circuits-bright
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Palette: bright
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WithRepairOverlay@CRANE:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable
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StartSequence: crane-start
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Sequence: crane-loop
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EndSequence: crane-end
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Palette: player-nobright
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IsPlayerPalette: True
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WithRepairOverlay@CRANE-BRIGHT:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable
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StartSequence: crane-start
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Sequence: crane-loop-bright
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EndSequence: crane-end
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Palette: bright
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WithRepairOverlay@PLATFORM:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: platform
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WithDeathAnimation@BIB:
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DeathSequence: dead-ground
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UseDeathTypeSuffix: false
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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RenderSprites:
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Image: gadept.gdi
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FactionImages:
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gdi: gadept.gdi
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nod: gadept.nod
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GARADR:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 40
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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Cost: 1000
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Tooltip:
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Name: GDI Radar
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ProvidesPrerequisite:
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Prerequisite: radar
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 100000
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Armor:
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Type: Wood
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ProvidesRadar:
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RequiresCondition: !disabled && !empdisable
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10c0
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RenderDetectionCircle:
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RevealsShroud:
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Range: 10c0
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MaxHeightDelta: 3
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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PauseOnCondition: disabled || empdisable
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Sequence: idle-dish
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Targetable:
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TargetTypes: Ground, Building, C4, SpyInfiltrate
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Power:
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Amount: -50
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ProvidesPrerequisite@buildingname:
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IsometricSelectable:
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Height: 72
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GATECH:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisableOnLowPower
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Inherits@SHAPE: ^3x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
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Description: Provides access to advanced GDI technologies.
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Valued:
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Cost: 1500
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Tooltip:
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Name: GDI Tech Center
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ProvidesPrerequisite:
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Prerequisite: tech
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
|
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HP: 50000
|
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Armor:
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Type: Wood
|
|
RevealsShroud:
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Range: 4c0
|
|
MaxHeightDelta: 3
|
|
WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Palette: player-nobright
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|
IsPlayerPalette: True
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|
WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights-bright
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|
Palette: bright
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|
Power:
|
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Amount: -150
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ProvidesPrerequisite@buildingname:
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IsometricSelectable:
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Height: 48
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GAPLUG:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x3Shape
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|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: GDI Upgrade Center
|
|
Buildable:
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BuildPaletteOrder: 110
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|
Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
|
|
Queue: Building
|
|
Description: Can be upgraded for additional technology.
|
|
Building:
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Footprint: xxx xxx
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Dimensions: 2,3
|
|
WithIdleOverlay@DISH:
|
|
RequiresCondition: !build-incomplete
|
|
PauseOnCondition: disabled || empdisable
|
|
Sequence: idle-dish
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|
WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled && !empdisable
|
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Sequence: idle-lights-bright
|
|
Palette: bright
|
|
WithIdleOverlay@STRIP:
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RequiresCondition: !build-incomplete && !disabled && !empdisable
|
|
Sequence: idle-strip
|
|
Health:
|
|
HP: 100000
|
|
Armor:
|
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Type: Wood
|
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RevealsShroud:
|
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Range: 6c0
|
|
MaxHeightDelta: 3
|
|
IonCannonPower:
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Cursor: ioncannon
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PauseOnCondition: disabled || empdisable
|
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RequiresCondition: plug.ioncannona || plug.ioncannonb
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Icon: ioncannon
|
|
Effect: explosion
|
|
EffectSequence: ionring
|
|
WeaponDelay: 0
|
|
ChargeInterval: 12750
|
|
Description: Ion Cannon
|
|
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
|
EndChargeSpeechNotification: IonCannonReady
|
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SelectTargetSpeechNotification: SelectTarget
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DisplayRadarPing: True
|
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CameraActor: camera
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|
DropPodsPower:
|
|
Cursor: ioncannon
|
|
PauseOnCondition: disabled || empdisable
|
|
RequiresCondition: plug.droppoda || plug.droppodb
|
|
Icon: droppods
|
|
Description: Drop Pods
|
|
LongDesc: Drop Pod reinforcements.\nSmall team of elite soldiers orbital drops\nto target location.
|
|
SelectTargetSpeechNotification: SelectTarget
|
|
DisplayRadarPing: true
|
|
ChargeInterval: 10000
|
|
UnitTypes: DPOD2E1, DPOD2E2
|
|
CameraActor: camera
|
|
ProduceActorPower:
|
|
PauseOnCondition: disabled || empdisable
|
|
RequiresCondition: plug.hunterseekera || plug.hunterseekerb
|
|
Description: Hunter Seeker
|
|
LongDesc: Releases a drone that will acquire and destroy an enemy target.
|
|
Icon: hunterseeker
|
|
Actors: hunter
|
|
Type: HunterSeeker
|
|
ChargeInterval: 18000
|
|
Production:
|
|
Produces: HunterSeeker
|
|
PauseOnCondition: empdisable
|
|
Exit@1:
|
|
ExitsDebugOverlay:
|
|
SupportPowerChargeBar:
|
|
Power:
|
|
Amount: -150
|
|
Power@ioncannon:
|
|
RequiresCondition: plug.ioncannona || plug.ioncannonb
|
|
Amount: -100
|
|
Power@hunterseeker:
|
|
RequiresCondition: plug.hunterseekera || plug.hunterseekerb
|
|
Amount: -50
|
|
Power@droppod:
|
|
RequiresCondition: plug.droppoda || plug.droppodb
|
|
Amount: -20
|
|
Pluggable@pluga:
|
|
Offset: 0,2
|
|
Conditions:
|
|
plug.ioncannon: plug.ioncannona
|
|
plug.hunterseeker: plug.hunterseekera
|
|
plug.droppod: plug.droppoda
|
|
Requirements:
|
|
plug.ioncannon: !build-incomplete && !plug.ioncannonb && !plug.ioncannona && !plug.hunterseekera && !plug.droppoda
|
|
plug.hunterseeker: !build-incomplete && !plug.hunterseekerb && !plug.ioncannona && !plug.hunterseekera && !plug.droppoda
|
|
plug.droppod: !build-incomplete && !plug.droppodb && !plug.ioncannona && !plug.hunterseekera && !plug.droppoda
|
|
EditorOptions:
|
|
plug.ioncannon: Ion Cannon
|
|
plug.hunterseeker: Hunter Seeker
|
|
plug.droppod: Drop Pod Reinforcements
|
|
WithIdleOverlay@ioncannona:
|
|
RequiresCondition: !build-incomplete && plug.ioncannona
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-ioncannona
|
|
WithIdleOverlay@hunterseekera:
|
|
RequiresCondition: !build-incomplete && plug.hunterseekera
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-hunterseekera
|
|
Palette: player-nobright
|
|
IsPlayerPalette: True
|
|
WithIdleOverlay@hunterseekera-bright:
|
|
RequiresCondition: !build-incomplete && plug.hunterseekera
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-hunterseekera-bright
|
|
Palette: bright
|
|
WithIdleOverlay@droppoda:
|
|
RequiresCondition: !build-incomplete && plug.droppoda
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-droppoda
|
|
Palette: player-nobright
|
|
IsPlayerPalette: True
|
|
WithIdleOverlay@droppoda-bright:
|
|
RequiresCondition: !build-incomplete && plug.droppoda
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-droppoda-bright
|
|
Palette: bright
|
|
Pluggable@plugb:
|
|
Offset: 1,2
|
|
Conditions:
|
|
plug.ioncannon: plug.ioncannonb
|
|
plug.hunterseeker: plug.hunterseekerb
|
|
plug.droppod: plug.droppodb
|
|
Requirements:
|
|
plug.ioncannon: !build-incomplete && !plug.ioncannona && !plug.ioncannonb && !plug.hunterseekerb && !plug.droppodb
|
|
plug.hunterseeker: !build-incomplete && !plug.hunterseekera && !plug.ioncannonb && !plug.hunterseekerb && !plug.droppodb
|
|
plug.droppod: !build-incomplete && !plug.droppoda && !plug.ioncannonb && !plug.hunterseekerb && !plug.droppodb
|
|
EditorOptions:
|
|
plug.ioncannon: Ion Cannon
|
|
plug.hunterseeker: Hunter Seeker
|
|
plug.droppod: Drop Pod Reinforcements
|
|
WithIdleOverlay@ioncannonb:
|
|
RequiresCondition: !build-incomplete && plug.ioncannonb
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-ioncannonb
|
|
WithIdleOverlay@hunterseekerb:
|
|
RequiresCondition: !build-incomplete && plug.hunterseekerb
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-hunterseekerb
|
|
Palette: player-nobright
|
|
IsPlayerPalette: True
|
|
WithIdleOverlay@hunterseekerb-bright:
|
|
RequiresCondition: !build-incomplete && plug.hunterseekerb
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-hunterseekerb-bright
|
|
Palette: bright
|
|
WithIdleOverlay@droppodb:
|
|
RequiresCondition: plug.droppodb
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-droppodb
|
|
Palette: player-nobright
|
|
IsPlayerPalette: True
|
|
WithIdleOverlay@droppodb-bright:
|
|
RequiresCondition: plug.droppodb
|
|
PauseOnCondition: disabled
|
|
Sequence: idle-droppodb-bright
|
|
Palette: bright
|
|
ProvidesPrerequisite@buildingname:
|
|
ProvidesPrerequisite@pluggableion:
|
|
RequiresCondition: !plug.ioncannona && !plug.ioncannonb
|
|
Prerequisite: gaplug.socket.ioncannon
|
|
ProvidesPrerequisite@pluggablehunter:
|
|
RequiresCondition: !plug.hunterseekera && !plug.hunterseekerb
|
|
Prerequisite: gaplug.socket.hunterseeker
|
|
IsometricSelectable:
|
|
Height: 48
|
|
|
|
GAPLUG.SOCKET.IONCANNON:
|
|
AlwaysVisible:
|
|
Interactable:
|
|
Tooltip:
|
|
Name: GDI Upgrade Center socket
|
|
|
|
GAPLUG.SOCKET.HUNTERSEEKER:
|
|
AlwaysVisible:
|
|
Interactable:
|
|
Tooltip:
|
|
Name: GDI Upgrade Center socket
|
|
|
|
GAPLUG2:
|
|
Inherits: ^BuildingPlug
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Seeker Control
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 110
|
|
Prerequisites: gaplug.socket.hunterseeker, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
|
|
Description: Enables use of the hunter-seeker droid.
|
|
Plug:
|
|
Type: plug.hunterseeker
|
|
Power:
|
|
Amount: -50
|
|
|
|
GAPLUG3:
|
|
Inherits: ^BuildingPlug
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Ion Cannon Uplink
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 120
|
|
Prerequisites: gaplug.socket.ioncannon, gatech, ~structures.gdi, ~techlevel.superweapons
|
|
Description: Enables use of the Ion Cannon.
|
|
Plug:
|
|
Type: plug.ioncannon
|
|
Power:
|
|
Amount: -100
|
|
|
|
GAPLUG4:
|
|
Inherits: ^BuildingPlug
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Drop Pod Node
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 180
|
|
Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
|
|
Description: Enables use of the Drop Pod Reinforcements.
|
|
Plug:
|
|
Type: plug.droppod
|
|
Power:
|
|
Amount: -20
|