Files
OpenRA/mods/cnc/maps/nod09/rules.yaml
2021-09-26 21:25:08 +01:00

195 lines
2.9 KiB
YAML

World:
LuaScript:
Scripts: campaign-global.lua, nod09.lua, nod09-AI.lua
MusicPlaylist:
StartingMusic: march
VictoryMusic: nod_win1
MissionData:
Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers.
LossVideo: banner.vqa
BriefingVideo: nod9.vqa
SmudgeLayer@SCORCH:
InitialSmudges:
20,55: sc2,0
16,55: sc1,0
14,55: sc5,0
9,55: sc6,0
20,54: sc5,0
16,54: sc4,0
22,53: sc3,0
8,53: sc4,0
8,52: sc3,0
12,51: sc2,0
SmudgeLayer@CRATER:
InitialSmudges:
21,55: cr1,0
15,55: cr1,0
8,55: cr1,0
8,54: cr1,0
7,54: cr1,0
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty
Description: Change the difficulty of the mission
Values:
easy: Easy
normal: Normal
hard: Hard
Default: normal
Player:
PlayerResources:
DefaultCash: 0
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
BRIDGEHUT:
-Targetable:
NUK2:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Queue: Defence.Nod
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E5:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MTNK:
Buildable:
Prerequisites: ~weap
MSAM:
Buildable:
Prerequisites: ~weap
HELI:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Queue: Defence.GDI
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
HQ:
AirstrikePower:
Prerequisites: gdi
SquadSize: 2
BOAT:
Health:
HP: 150000
AutoTarget:
InitialStance: AttackAnything
RejectsOrders:
Except: Attack
RevealsShroud:
ValidRelationships: Ally, Neutral, Enemy
Range: 4c0
TRAN.IN:
Inherits: TRAN
RejectsOrders:
-Selectable:
RenderSprites:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:
NUKEOUT.IN:
Inherits: NUKE
RenderSprites:
Image: nuke
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: anypower
Capturable:
Types: building
PROCOUT.IN:
Inherits: PROC
RenderSprites:
Image: proc
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: proc
Capturable:
Types: building
RMBO.easy:
Inherits: RMBO
Health:
HP: 30000
ChangesHealth:
Step: 500
Delay: 10
StartIfBelow: 50
DamageCooldown: 200
RenderSprites:
Image: RMBO
RMBO.hard:
Inherits: RMBO
-AutoTarget:
-AutoTargetPriority@DEFAULT:
-AutoTargetPriority@ATTACKANYTHING:
-AttackMove:
RenderSprites:
Image: RMBO