195 lines
2.9 KiB
YAML
195 lines
2.9 KiB
YAML
World:
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LuaScript:
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Scripts: campaign-global.lua, nod09.lua, nod09-AI.lua
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MusicPlaylist:
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StartingMusic: march
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers.
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LossVideo: banner.vqa
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BriefingVideo: nod9.vqa
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SmudgeLayer@SCORCH:
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InitialSmudges:
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20,55: sc2,0
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16,55: sc1,0
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14,55: sc5,0
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9,55: sc6,0
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20,54: sc5,0
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16,54: sc4,0
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22,53: sc3,0
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8,53: sc4,0
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8,52: sc3,0
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12,51: sc2,0
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SmudgeLayer@CRATER:
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InitialSmudges:
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21,55: cr1,0
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15,55: cr1,0
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8,55: cr1,0
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8,54: cr1,0
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7,54: cr1,0
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Description: Change the difficulty of the mission
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: normal
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Player:
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PlayerResources:
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DefaultCash: 0
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^Bridge:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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BRIDGEHUT:
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-Targetable:
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Queue: Defence.Nod
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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E2:
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Buildable:
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Prerequisites: ~pyle
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E5:
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Buildable:
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Prerequisites: ~disabled
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HTNK:
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Buildable:
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Prerequisites: ~disabled
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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MLRS:
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Buildable:
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Prerequisites: ~disabled
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MTNK:
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Buildable:
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Prerequisites: ~weap
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MSAM:
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Buildable:
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Prerequisites: ~weap
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HELI:
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Buildable:
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Prerequisites: ~disabled
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STNK:
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Buildable:
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Prerequisites: ~disabled
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GTWR:
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Buildable:
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Queue: Defence.GDI
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SBAG:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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HQ:
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AirstrikePower:
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Prerequisites: gdi
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SquadSize: 2
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BOAT:
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Health:
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HP: 150000
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AutoTarget:
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InitialStance: AttackAnything
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RejectsOrders:
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Except: Attack
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RevealsShroud:
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ValidRelationships: Ally, Neutral, Enemy
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Range: 4c0
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TRAN.IN:
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Inherits: TRAN
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RejectsOrders:
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-Selectable:
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RenderSprites:
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Image: TRAN
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Buildable:
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Prerequisites: ~disabled
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Interactable:
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NUKEOUT.IN:
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Inherits: NUKE
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RenderSprites:
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Image: nuke
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: anypower
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Capturable:
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Types: building
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PROCOUT.IN:
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Inherits: PROC
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RenderSprites:
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Image: proc
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: proc
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Capturable:
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Types: building
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RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 30000
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ChangesHealth:
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Step: 500
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Delay: 10
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StartIfBelow: 50
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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RMBO.hard:
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Inherits: RMBO
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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-AttackMove:
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RenderSprites:
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Image: RMBO
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