Files
OpenRA/mods/d2k/rules/defaults.yaml
2013-12-26 20:42:13 +13:00

253 lines
4.1 KiB
YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 90
Rock: 100
Transition: 95
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
CombatDebugOverlay:
Guard:
Guardable:
RenderUnit:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 85
Rock: 100
Transition: 92
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Tank
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
CombatDebugOverlay:
Guard:
Guardable:
RenderUnit:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
HiddenUnderFog:
AppearsOnRadar:
Burns:
Interval: 4
ProximityCaptor:
Types: Husk
Tooltip:
Name: Destroyed Tank
BodyOrientation:
LuaScriptEvents:
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 2
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types: Husk
BodyOrientation:
LuaScriptEvents:
^AircraftHusk:
Inherits: ^Husk
-Husk:
-Burns:
FallsToEarth:
Spins: False
Moves: True
Explosion: UnitExplodeScale
^Infantry:
AppearsOnRadar:
Health:
Radius: 96
Armor:
Type: None
RevealsShroud:
Range: 6
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Sand: 80
Rock: 100
Transition: 90
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
Rough: 70
SelectionDecorations:
Selectable:
Voice: InfantryVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
PipType: Green
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: CRUSH1.WAV
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Plane
GivesBounty:
CombatDebugOverlay:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
^Helicopter:
Inherits: ^Plane
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground, C4
Building:
RequiresBaseProvider: true
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.WAV
SellSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
ExternalCapturable:
ExternalCapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.WAV
DestroyedSound: EXPLHG1.WAV
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed:
GivesExperience:
FrozenUnderFog:
CaptureNotification:
ActorLostNotification:
Notification: BuildingLost
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types: Building
Sellable:
GivesBounty:
CombatDebugOverlay:
Guardable:
Range: 3
BodyOrientation:
UpdatesPlayerStatistics:
WithCrumbleOverlay:
Huntable:
LuaScriptEvents: