Files
OpenRA/OpenRA.Game/Map/TileSet.cs
2014-06-27 22:07:02 +12:00

270 lines
6.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
namespace OpenRA
{
public class TerrainTypeInfo
{
public readonly string Type;
public readonly string[] TargetTypes = { };
public readonly string[] AcceptsSmudgeType = { };
public readonly bool IsWater = false; // TODO: Remove this
public readonly Color Color;
public readonly string CustomCursor;
public TerrainTypeInfo() { }
public TerrainTypeInfo(MiniYaml my) { FieldLoader.Load(this, my); }
public MiniYaml Save() { return FieldSaver.Save(this); }
}
public class TileTemplate
{
public readonly ushort Id;
public readonly string Image;
public readonly int[] Frames;
public readonly int2 Size;
public readonly bool PickAny;
public readonly string Category;
int[] tiles;
public TileTemplate(ushort id, string image, int2 size, int[] tiles)
{
this.Id = id;
this.Image = image;
this.Size = size;
this.tiles = tiles;
}
public TileTemplate(TileSet tileSet, MiniYaml my)
{
FieldLoader.Load(this, my);
tiles = LoadTiles(tileSet, my);
}
int[] LoadTiles(TileSet tileSet, MiniYaml y)
{
var nodes = y.ToDictionary()["Tiles"].Nodes;
if (!PickAny)
{
var tiles = new int[Size.X * Size.Y];
for (var i = 0; i < tiles.Length; i++)
tiles[i] = -1;
foreach (var node in nodes)
{
int key;
if (!int.TryParse(node.Key, out key) || key < 0 || key >= tiles.Length)
throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
tiles[key] = tileSet.GetTerrainIndex(node.Value.Value);
}
return tiles;
}
else
{
var tiles = new int[nodes.Count];
var i = 0;
foreach (var node in nodes)
{
int key;
if (!int.TryParse(node.Key, out key) || key != i++)
throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
tiles[key] = tileSet.GetTerrainIndex(node.Value.Value);
}
return tiles;
}
}
static readonly string[] Fields = { "Id", "Image", "Frames", "Size", "PickAny" };
public int this[int index]
{
get { return tiles[index]; }
}
public bool Contains(int index)
{
return index >= 0 && index < tiles.Length;
}
public int TilesCount
{
get { return tiles.Length; }
}
public MiniYaml Save(TileSet tileSet)
{
var root = new List<MiniYamlNode>();
foreach (var field in Fields)
{
var f = this.GetType().GetField(field);
if (f.GetValue(this) == null)
continue;
root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
}
root.Add(new MiniYamlNode("Tiles", null,
tiles.Select((terrainTypeIndex, templateIndex) => new MiniYamlNode(templateIndex.ToString(), tileSet[terrainTypeIndex].Type)).ToList()));
return new MiniYaml(null, root);
}
}
public class TileSet
{
public readonly string Name;
public readonly string Id;
public readonly int SheetSize = 512;
public readonly string Palette;
public readonly string PlayerPalette;
public readonly string[] Extensions;
public readonly int WaterPaletteRotationBase = 0x60;
public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
public readonly string[] EditorTemplateOrder;
readonly TerrainTypeInfo[] terrainInfo;
readonly Dictionary<string, int> terrainIndexByType = new Dictionary<string, int>();
readonly int defaultWalkableTerrainIndex;
static readonly string[] Fields = { "Name", "Id", "SheetSize", "Palette", "Extensions" };
public TileSet(ModData modData, string filepath)
{
var yaml = MiniYaml.DictFromFile(filepath);
// General info
FieldLoader.Load(this, yaml["General"]);
// TerrainTypes
terrainInfo = yaml["Terrain"].ToDictionary().Values
.Select(y => new TerrainTypeInfo(y))
.OrderBy(tt => tt.Type)
.ToArray();
for (var i = 0; i < terrainInfo.Length; i++)
{
var tt = terrainInfo[i].Type;
if (terrainIndexByType.ContainsKey(tt))
throw new InvalidDataException("Duplicate terrain type '{0}' in '{1}'.".F(tt, filepath));
terrainIndexByType.Add(tt, i);
}
defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
// Templates
Templates = yaml["Templates"].ToDictionary().Values
.Select(y => new TileTemplate(this, y)).ToDictionary(t => t.Id);
}
public TileSet(string name, string id, string palette, string[] extensions, TerrainTypeInfo[] terrainInfo)
{
this.Name = name;
this.Id = id;
this.Palette = palette;
this.Extensions = extensions;
this.terrainInfo = terrainInfo;
for (var i = 0; i < terrainInfo.Length; i++)
{
var tt = terrainInfo[i].Type;
if (terrainIndexByType.ContainsKey(tt))
throw new InvalidDataException("Duplicate terrain type '{0}'.".F(tt));
terrainIndexByType.Add(tt, i);
}
defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
}
public TerrainTypeInfo this[int index]
{
get { return terrainInfo[index]; }
}
public int TerrainsCount
{
get { return terrainInfo.Length; }
}
public bool TryGetTerrainIndex(string type, out int index)
{
return terrainIndexByType.TryGetValue(type, out index);
}
public int GetTerrainIndex(string type)
{
int index;
if (terrainIndexByType.TryGetValue(type, out index))
return index;
throw new InvalidDataException("Tileset '{0}' lacks terrain type '{1}'".F(Id, type));
}
public int GetTerrainIndex(TerrainTile r)
{
var tpl = Templates[r.Type];
if (tpl.Contains(r.Index))
{
var ti = tpl[r.Index];
if (ti != -1)
return ti;
}
return defaultWalkableTerrainIndex;
}
public void Save(string filepath)
{
var root = new List<MiniYamlNode>();
var gen = new List<MiniYamlNode>();
foreach (var field in Fields)
{
var f = this.GetType().GetField(field);
if (f.GetValue(this) == null)
continue;
gen.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
}
root.Add(new MiniYamlNode("General", null, gen));
root.Add(new MiniYamlNode("Terrain", null,
terrainInfo.Select(t => new MiniYamlNode("TerrainType@{0}".F(t.Type), t.Save())).ToList()));
root.Add(new MiniYamlNode("Templates", null,
Templates.Select(t => new MiniYamlNode("Template@{0}".F(t.Value.Id), t.Value.Save(this))).ToList()));
root.WriteToFile(filepath);
}
public TerrainTypeInfo GetTerrainInfo(TerrainTile r)
{
return terrainInfo[GetTerrainIndex(r)];
}
}
}