Files
OpenRA/OpenRA.Game/Graphics/SpriteFont.cs

201 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Graphics
{
public sealed class SpriteFont : IDisposable
{
public int TopOffset { get; private set; }
readonly int size;
readonly SheetBuilder builder;
readonly Func<string, float> lineWidth;
readonly IFont font;
readonly Cache<Pair<char, Color>, GlyphInfo> glyphs;
float deviceScale;
public SpriteFont(string name, byte[] data, int size, int ascender, float scale, SheetBuilder builder)
{
if (builder.Type != SheetType.BGRA)
throw new ArgumentException("The sheet builder must create BGRA sheets.", "builder");
deviceScale = scale;
this.size = size;
this.builder = builder;
font = Game.Renderer.CreateFont(data);
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph, Pair<char, Color>.EqualityComparer);
// PERF: Cache these delegates for Measure calls.
Func<char, float> characterWidth = character => glyphs[Pair.New(character, Color.White)].Advance;
lineWidth = line => line.Sum(characterWidth) / deviceScale;
if (size <= 24)
PrecacheColor(Color.White, name);
TopOffset = size - ascender;
}
public void SetScale(float scale)
{
deviceScale = scale;
glyphs.Clear();
}
void PrecacheColor(Color c, string name)
{
using (new PerfTimer("PrecacheColor {0} {1}px {2}".F(name, size, c)))
for (var n = (char)0x20; n < (char)0x7f; n++)
if (glyphs[Pair.New(n, c)] == null)
throw new InvalidOperationException();
}
public void DrawText(string text, float2 location, Color c)
{
// Offset from the baseline position to the top-left of the glyph for rendering
location += new float2(0, size);
var p = location;
foreach (var s in text)
{
if (s == '\n')
{
location += new float2(0, size);
p = location;
continue;
}
var g = glyphs[Pair.New(s, c)];
if (g.Sprite != null)
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
new float2(
(int)Math.Round(p.X * deviceScale + g.Offset.X, 0) / deviceScale,
p.Y + g.Offset.Y / deviceScale),
g.Sprite.Size / deviceScale);
p += new float2(g.Advance / deviceScale, 0);
}
}
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bg, int offset)
{
if (offset > 0)
{
DrawText(text, location + new float2(-offset / deviceScale, 0), bg);
DrawText(text, location + new float2(offset / deviceScale, 0), bg);
DrawText(text, location + new float2(0, -offset / deviceScale), bg);
DrawText(text, location + new float2(0, offset / deviceScale), bg);
}
DrawText(text, location, fg);
}
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bgDark, Color bgLight, int offset)
{
DrawTextWithContrast(text, location, fg, GetContrastColor(fg, bgDark, bgLight), offset);
}
public void DrawTextWithShadow(string text, float2 location, Color fg, Color bg, int offset)
{
if (offset != 0)
DrawText(text, location + new float2(offset, offset), bg);
DrawText(text, location, fg);
}
public void DrawTextWithShadow(string text, float2 location, Color fg, Color bgDark, Color bgLight, int offset)
{
DrawTextWithShadow(text, location, fg, GetContrastColor(fg, bgDark, bgLight), offset);
}
public int2 Measure(string text)
{
if (string.IsNullOrEmpty(text))
return new int2(0, size);
var lines = text.Split('\n');
return new int2((int)Math.Ceiling(lines.Max(lineWidth)), lines.Length * size);
}
GlyphInfo CreateGlyph(Pair<char, Color> c)
{
var glyph = font.CreateGlyph(c.First, size, deviceScale);
if (glyph.Data == null)
{
return new GlyphInfo
{
Sprite = null,
Advance = 0,
Offset = int2.Zero
};
}
var s = builder.Allocate(glyph.Size);
var g = new GlyphInfo
{
Sprite = s,
Advance = glyph.Advance,
Offset = glyph.Offset
};
var dest = s.Sheet.GetData();
var destStride = s.Sheet.Size.Width * 4;
for (var j = 0; j < s.Size.Y; j++)
{
for (var i = 0; i < s.Size.X; i++)
{
var p = glyph.Data[j * glyph.Size.Width + i];
if (p != 0)
{
var q = destStride * (j + s.Bounds.Top) + 4 * (i + s.Bounds.Left);
var pmc = Util.PremultiplyAlpha(Color.FromArgb(p, c.Second));
dest[q] = pmc.B;
dest[q + 1] = pmc.G;
dest[q + 2] = pmc.R;
dest[q + 3] = pmc.A;
}
}
}
s.Sheet.CommitBufferedData();
return g;
}
static Color GetContrastColor(Color fgColor, Color bgDark, Color bgLight)
{
return fgColor == Color.White || fgColor.GetBrightness() > 0.33 ? bgDark : bgLight;
}
public void Dispose()
{
font.Dispose();
}
}
class GlyphInfo
{
public float Advance;
public int2 Offset;
public Sprite Sprite;
}
}