Files
OpenRA/OpenRa.Game/Traits/Activities/Fly.cs

47 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class Fly : IActivity
{
readonly float2 Pos;
bool isCanceled;
public Fly(float2 pos) { Pos = pos; }
public IActivity NextActivity { get; set; }
const int CruiseAltitude = 20;
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var d = Pos - self.CenterLocation;
if (d.LengthSquared < 50) /* close enough */
return NextActivity;
var unit = self.traits.Get<Unit>();
if (unit.Altitude < CruiseAltitude)
++unit.Altitude;
var desiredFacing = Util.GetFacing(d, unit.Facing);
if (unit.Altitude == CruiseAltitude)
Util.TickFacing(ref unit.Facing, desiredFacing, self.LegacyInfo.ROT);
var speed = .2f * Util.GetEffectiveSpeed(self);
var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}