33 lines
962 B
C#
33 lines
962 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game.Traits
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{
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class RenderUnitMuzzleFlashInfo : RenderUnitInfo
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{
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public override object Create(Actor self) { return new RenderUnitMuzzleFlash(self); }
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}
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class RenderUnitMuzzleFlash : RenderUnit
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{
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public RenderUnitMuzzleFlash(Actor self)
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: base(self)
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{
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if (!self.LegacyInfo.MuzzleFlash) throw new InvalidOperationException("wtf??");
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var unit = self.traits.Get<Unit>();
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var attack = self.traits.WithInterface<AttackBase>().First();
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var muzzleFlash = new Animation(self.LegacyInfo.Name);
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muzzleFlash.PlayFetchIndex("muzzle",
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() => (Util.QuantizeFacing(unit.Facing, 8)) * 6 + (int)(attack.primaryRecoil * 5.9f));
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anims.Add( "muzzle", new AnimationWithOffset(
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muzzleFlash,
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() => self.LegacyInfo.PrimaryOffset.AbsOffset(),
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() => attack.primaryRecoil <= 0 ) );
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}
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}
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}
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