Files
OpenRA/OpenRa.Game/Traits/StoresOre.cs

43 lines
1.0 KiB
C#

using System.Collections.Generic;
using System;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
class StoresOreInfo : StatelessTraitInfo<StoresOre>
{
public readonly int Pips = 0;
public readonly int Capacity = 0;
}
class StoresOre : IPips, IAcceptThief
{
public void OnSteal(Actor self, Actor thief)
{
// Steal half the ore the building holds
var toSteal = (self.LegacyInfo as LegacyBuildingInfo).Storage/2;
self.Owner.TakeCash(toSteal);
thief.Owner.GiveCash(toSteal);
if (Game.LocalPlayer == thief.Owner)
Sound.Play("credit1.aud");
// the thief is sacrificed.
thief.Health = 0;
Game.world.AddFrameEndTask(w => w.Remove(thief));
}
public IEnumerable<PipType> GetPips(Actor self)
{
for (int i = 0; i < self.LegacyInfo.OrePips; i++)
{
if (Game.LocalPlayer.GetSiloFullness() > i * 1.0f / self.LegacyInfo.OrePips)
{
yield return PipType.Yellow;
continue;
}
yield return PipType.Transparent;
}
}
}
}