67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System.Collections.Generic;
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using System.Drawing;
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using OpenRa.FileFormats;
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using OpenRa.Traits;
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using System;
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namespace OpenRa.Graphics
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{
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class HardwarePalette : Sheet
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{
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const int maxEntries = 16;
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int allocated = 0;
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// We need to store the Palettes themselves for the remap palettes to work
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// We should probably try to fix this somehow
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static Dictionary<string, Palette> palettes;
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static Dictionary<string, int> indices;
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public HardwarePalette(Renderer renderer, Map map)
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: base(renderer,new Size(256, maxEntries))
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{
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palettes = new Dictionary<string, Palette>();
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indices = new Dictionary<string, int>();
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}
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public Palette GetPalette(string name)
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{
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try { return palettes[name]; }
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catch (KeyNotFoundException)
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{
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throw new InvalidOperationException(
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"Palette `{0}` does not exist".F(name));
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}
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}
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public int GetPaletteIndex(string name)
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{
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try { return indices[name]; }
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catch (KeyNotFoundException)
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{
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throw new InvalidOperationException(
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"Palette `{0}` does not exist".F(name));
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}
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}
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public int AddPalette(string name, Palette p)
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{
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palettes.Add(name, p);
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indices.Add(name, allocated);
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for (int i = 0; i < 256; i++)
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{
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this[new Point(i, allocated)] = p.GetColor(i);
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}
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return allocated++;
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}
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public void Update(IEnumerable<IPaletteModifier> paletteMods)
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{
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var b = new Bitmap(Bitmap);
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foreach (var mod in paletteMods)
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mod.AdjustPalette(b);
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Texture.SetData(b);
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Game.renderer.PaletteTexture = Texture;
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}
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}
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}
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